"Rosmontis", Grasp of Aether
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Operator | Enemy | File | Story | Overview | Dialogue | Gallery | Trivia |
This article pertains to a subject that is not yet released in the Global server of Arknights. |
This enemy's name, description, and trait(s) are tentative translations which may not represent the official English localization and will be updated when Vector Breakthrough is announced or released in the Global server of Arknights. |
Rosmontis is also a boss enemy in Vector Breakthrough as a simulation created from her combat data at the fullest potential under the name "Rosmontis", Grasp of Aether.
Enemy description
A Breakthrough Trainer created based on Rosmontis' maximal combat ability.
Looking at the "humanoid weapon" that has materialized from data, the girl's memory is no longer constrained. Now, she wants to stand with all of us as one, and she has become braver.
Looking at the "humanoid weapon" that has materialized from data, the girl's memory is no longer constrained. Now, she wants to stand with all of us as one, and she has become braver.
Overview
Even as a simulation, Rhodes Island's Annihilation Specialist is a formidable foe with towering HP and ATK along with solid mixed defenses, in addition to having a large repertoire of dangerous abilities that only grow more numerous and powerful as the player advances through the stages of Vector Breakthrough.
Ability | Init. cooldown | Cooldown |
---|---|---|
First Form Initially in the First Form with the following traits:
|
Innate | |
Emotion Field Reduces Physical and Arts damage taken by 60% (indicated by Rosmontis being armed with her Tactical Equipment). When a Vector Tactical Equipment is destroyed, all others on the map will self-destruct and Rosmontis is disarmed and Emotion Field is disabled until she recovers the Equipment.
|
Passive | |
Projection Launches a Tactical Equipment at a friendly unit, dealing three instances of Physical damage equal to 100%/50%/50% ATK and spawning a Vector Tactical Equipment on their position. If the target is Stunned when taking the first hit, they are instantly defeated. Only used in the First Form and the cooldown only progresses while Emotion Field is active.
|
20 sec. | 40 sec. |
Capture Recalls all Vector Tactical Equipment on the map, clears all forcefields left behind from destroyed Equipment, and reactivates Emotion Field. The cooldown only progresses while Emotion Field is disabled.
|
25 seconds | |
Impulse Inhibition Revives over 28 seconds when defeated in the First Form, during which Rosmontis releases a pulse every 5 seconds dealing 1000 Arts damage (1500 if Impulse Inhibition was triggered while Emotion Field is disabled, or always at Level 2) to nearby friendly units within a radius of 3.1.
|
– | |
Second Form Enters the Second Form after being revived through Impulse Inhibition, gaining the following traits:
Only used at Levels 1 and 2.
|
Innate | |
Amplified Projection Launches a Tactical Equipment a friendly unit, dealing three instances of Physical damage equal to 100%/50%/50% ATK and spawning a Vector Tactical Equipment on the location. If the target is Stunned when taking the first hit, they are instantly defeated. 4 seconds after the first Equipment lands, Rosmontis repeats the attack a second time.
Only used in the Second Form and the cooldown only progresses while Emotion Field is active.
|
Lv0: 20 sec. Lv1: 25 sec.
|
40 sec. |
Amnesia When using a normal attack, release a pulse dealing Arts damage equal to 20% ATK to nearby friendly units within a radius of 3 and loses 1500 HP (750 at Level 2). Only used in the Second Form.
|
Passive | |
Cognition Collapse Becomes enraged when HP falls below 50% in the Second Form, gaining the following traits:
Only used at Level 2.
|
– |
Appearances
Vector Breakthrough | VEC-03 • VEC-05 • VEC-08 |
---|
Stats
Lv. | HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|---|
0 | 30000 A+ | 1600 A+ | 1000 A | 50 A | 0.4 D | 4 C | 0 E | 0 E |
1 | 40000 A+ | 1600 A+ | 1000 A | 50 A | 0.4 D | 4 C | 0 E | 0 E |
2 | 50000 A+ | 2000 S | 1000 A | 50 A | 0.4 D | 4 C | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty | |||||
1.5 | – | 3* | 5 | |||||
Vulnerabilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear | |||||||
Addendum |
Trivia
- The enemy version of Rosmontis is seen by the community as a part of a satirical joke in which she angrily "punishes" players who favor Wiš'adel as her vindication due to her disadvantages in her Operator version that was surpassed by Wiš'adel's "power-creeping" skillsets such as her incapability to attack aerial enemies.
- Despite this, Wiš'adel is capable of clearing VEC-03 and VEC-05 alone.