Phantom & Crimson Solitaire nodes

From Arknights Terra Wiki
Jump to navigation Jump to search

A list of nodes in Phantom & Crimson Solitaire.

Operations

1F ISW-NO A Date With SlugsAccidentBeast TamingFight to the DeathGun Salute
2F ISW-NO Destitute KnightsFirst Come, Last ServedPatrol SquadThe Grand FinaleUnequal Split
3F ISW-NO A Familiar FaceBeast FightingJusticePremiereReformSculptor and StatueVintage TransportWith the Crowd
ISW-DF A Cold SeparationFatal MelodiesMind the DoorsTerrifying LegendsTheft From Above
4F ISW-NO A Dance TogetherAlpine VisitorBob's BeersFireworks ShowPressing AheadShrouded in CloudsTraveler From AfarUnending
5F ISW-NO Absurd TrickeriesDangers AboundDrone Landing ZoneFrom AfarSurprise FactoryThe Biting ColdThe Night of RitualThe Red Mist
ISW-DF All I Ask of YouThe Point of No Return
6F ISW-NO Sarkaz DesireUrsus Desire
ISW-DF New ChapterTwisted Every Way
ISW-DU Duck Lord's PartyDuck Lord's PlayGopnik's FistThis Ursus Man
ISW-SP Bound by SelfDemonic CageDisorderly Banquet"Knights' Duel"Observation
Additional information
  • Operations in cyan are added in Expansion II.
  • The Point of No Return is the default 5F Dreadful Foe; All I Ask of You replaces it if the player has Worn-out Puppet.png Worn-out Puppet.
  • New Chapter will be the 6F Dreadful Foe if the player has Act 1.png Act 1.
  • Twisted Every Way will be the 6F Dreadful Foe if the player has Abrupt Realization.png Abrupt Realization.

Encounters

A Gathering of Followers

This Encounter will only appear in 5F when the player have Mantle of the Wrongly Condemned.png Mantle of the Wrongly Condemned and Stand-in Actor.png Stand-in Actor.
IS-Conspiracy.png
A heated conversation can be heard from inside the room. You listen carefully and make out bits and pieces through the thick Leithanian accent. "He killed everyone at the party? Just for that play of his?" "Didn't I say from the start we should never have let Ahrendts know about our plans. He's been out of his mind ever since he ran into that Crimson Troupe!" "Don't say that, Andreas! At least he's actually done some research on Arts. Besides, I think those artists aren't so bad..." "Hah, looks like you're pretty far gone yourself!"
Option 1 Swing the doors and walk in
Abrupt Realization.png
Receive Collectible
Outcome There is no one inside the room, only a broken staff lying on the ground. It seems the argument you just heard was merely your imagination.
Result Abrupt Realization.png Abrupt Realization; leaves the Encounter
Option 2 Sounds dangerous, better leave
IS-Event Leave old.png
Get up and leave
Outcome There seems to be quite a few people inside. It would be best to come back after you have made the necessary preparations.

About That Ursus Man

IS-Gopnik's Memories.png
In the corner of a rundown storeroom lies a large amount of Ursus military uniforms and weapons. You notice a familiar figure. The stalwart Ursus man who usually follows the Duck Lord around is crouched on the ground with a melancholic look. Every now and then, he takes a peek at the photograph in his hand. You steal a glance and realize it's a photograph of the Ursus man in uniform and a Hippogryph general.
Option 1 Flip over the boxes and crates
IS-Event Unknown old.png
There's definitely some good stuff here
Outcome You ignore the Ursus man and start flipping through the boxes and shelves in the room. Your rude behavior angers him, and he picks up a weapon beside him to attack you.
Result Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Join the fray
IS-Event Battle old.png
Option 2 Let's not disturb him
IS-Event Leave old.png
He needs some personal space
Outcome Everyone goes through ups and downs, and everyone has moments they find difficult to look back on.

Advance Squad

IS-The Castle's Doors.png
You locate the Rhodes Island squad who sent out the original distress signal. They have been scouting the surrounding areas before you made contact. You exchange information with each other, and their squad shares some of their resources and experience with you.
Option Exchange information
Combustible Building Mats..png
Gain Promotion Voucher
Outcome You have learned much from the squad, and it is time to continue your exploration.
Result Combustible Building Mats..png Combustible Building Mats.; leaves the Encounter

Adventurer Commission

IS-The Castle's Doors.png
You come across a wandering adventurer. He tells you about some strange happenings he came upon lately. Supposedly, there have is some grandiose supernatural playhouse with phantoms partying hard on the stage each and every night. His search has proven to be futile, and he was almost attacked by a group of madmen spouting nonsense. He is preparing to leave now, and perhaps we can entrust to him a request for help from our allies waiting outside.
Option 1 Give a small gift
IS-Event Get Rec Voucher old.png
Lose 2 Originium Ingots, but recruit one Operator (from a selection of 2 random classes)
Outcome You take out a few ancient coins you found during your exploration and place them in the adventurer's hand. He smiles and promises to pass on your message.
Result -2 Originium Ingot icon.png; Assault Co-op Rec. Voucher.png Assault Co-op Rec. Voucher, Fortification Co-op Rec. Voucher.png Fortification Co-op Rec. Voucher, Ranged Co-op Rec. Voucher.png Ranged Co-op Rec. Voucher, or Sabotage Co-op Rec. Voucher.png Sabotage Co-op Rec. Voucher; leaves the Encounter
Option 2 Give a big reward
Elite HR Dispatch Letter.png
Lose 5 Originium Ingots, but gain a Recruitment Voucher
Outcome Sincerity can move the hearts of many. You are too sincere, and the adventurer is truly touched by this. He even asks you for your contact information, telling you he looks forward to working with you again.
Result -5 Originium Ingot icon.png; Elite HR Dispatch Letter.png Elite HR Dispatch Letter; leaves the Encounter
Option 3 Ask sincerely
IS-Event Leave old.png
Trust that sincerity will move him
Outcome The adventurer gives you his word, but no one comes to your aid, no matter how long you wait.

Art and Madness

IS-Ambience.png
"They're nuts! They're all nuts! Help!" You hear a loud plea for help through the door. At the same time, you notice a sweet, strange aroma wafting in the air.
Option 1 Go in for a look
IS-Event Unknown old.png
Maybe there's something in it for me?
Outcome You open the door and find yourself immediately bombarded by the strong aroma. A large group of well-dressed artists are engaged in a bloodbath inside the house, all of them delirious. There are already many bodies lying dead on the floor. Soon, they will be attacking you.
Result Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Join the fray
IS-Event Battle old.png
Option 2 Never mind
IS-Event Leave old.png
Better let sleeping beasts lie
Outcome It's better not to look for trouble. Let's walk away.

"Art Connoisseur"

This Encounter will only appear when the player have Flowers of Quinde.png "Flowers of Quinde" and/or Numbness and Obscenity.png "Numbness and Obscenity", and had unlocked Beauty and Ugliness in the Age of Terra.png "Beauty and Ugliness in the Age of Terra".
IS-Appraisal.png
"You have several pieces of art on you that I believe belonged to a famous artist. Would you be so kind as to let me examine them?"
You meet a well-dressed, polite woman deep inside the castle. She seems to be interested in some of the artwork you have come across.
Option 1 Show her both
Beauty and Ugliness in the Age of Terra.png
Receive Collectible
(Requires "Flowers of Quinde" and "Numbness and Obscenity")
Outcome "You are very kind. Please accept this book as a token of my appreciation." The art connoisseur gives you an elegantly bound book.
Result Beauty and Ugliness in the Age of Terra.png "Beauty and Ugliness in the Age of Terra"; leaves the Encounter
Option 2 Show her the tablet
IS-Event Get Hope old.png
Gain 3 Hope
(Requires "Flowers of Quinde")
Outcome "Much appreciated," the art connoisseur says and looks at you with a somewhat artificial-looking smile. She then leaves you with some supplies.
Result +3 Hope.png; leaves the Encounter
Option 3 Show her the sclulpture
IS-Event Get Ingot old.png
Gain 5 Originium Ingots
(Requires "Numbness and Obscenity")
Outcome "I appreciate your generosity," the art connoisseur says and looks at you with a somewhat artificial-looking smile. She then leaves you with a large amount of cash.
Result +5 Originium Ingot icon.png; leaves the Encounter
Option 4 Don't show her a thing
IS-Event Leave old.png
Why should I show you?
Outcome "That is unfortunate, then." You notice the art connoisseur's rigid smile is hiding a hint of hostility.

Attending a Banquet

This Encounter will only appear in the following runs after the player had completed a run with the Ridiculous Comedy ending.
IS-Mysterious Banquet.png
A group of Leithanian nobles is hurriedly making its way to a party. One of them tells you that the organizer of the party is a spire caster obsessed with the performing arts, favoring grandiose functions and extravagance. The man has very high standards for all of his guests. The Leithanian noble takes a look at you and proposes the following after a brief moment of pondering: If you will attend the party, he is willing to transfer the invitation to you and provide an outfit as proper as his for free.
Option 1 Get a free outfit
Mantle of the Wrongly Condemned.png
Receive Collectible
Outcome The Leithanian noble breathes a sigh of relief. He tells you the party's organizer once studied certain forbidden Arts and has been putting on crazier and crazier events over the past few years. He is thankful that you are willing to attend in his stead.
Result Mantle of the Wrongly Condemned.png Mantle of the Wrongly Condemned; leaves the Encounter
Option 2 Cherish your life, stay away from social events!
IS-Event Get LP old.png
Gain 2 Life Points
Outcome None of their ruckus concerns you. You opt to instead get some nice, decent sleep.
Result +2 Life Points.png; leaves the Encounter

Camp

IS-Warm Fire.png
You find a quiet corner safe enough to harbor your entire squad from harm, allowing you to rest and reorganize. Having helped your teammates settle in, your consciousness slowly begins to loosen up.
Option Drift into slumber
IS-Event Get LP old.png
Gain 3 Life Points
Outcome By the time you open your eyes again, your anxiety and exhaustion have long departed your body. You gather up your bags and continue exploring the unknown with your teammates.
Result +3 Life Points.png; leaves the Encounter

Coffin of Evil

IS-Extravagant Coffin.png
You discover a dark room deep inside the castle. There are no windows in the room, nor are there any light sources. In the center of the room is a massive coffin with many gems and jewels affixed. Just as you are about to inspect the coffin, you hear a voice from inside it. It seems to be asking for your help to open the coffin.
Option 1 We can't stand idly by when someone's asking for help
Proof of Friendship.png
Lose 3 Life Points, but receive a collectible
Outcome The coffin was nailed shut. Your only way to free its occupant is to pry it open. An attractive-looking Liberi man climbs out of the coffin. Kindness is always rewarded, and he gives you a gift as thanks.
Result -3 Life Points.png, Proof of Friendship.png Proof of Friendship; leaves the Encounter
Option 2 Looks way too sketchy
IS-Event Get Ingot old.png
Gain 4 Originium Ingots
Outcome In many stories, those who offer others help often find their kindness backfiring. Being the cautious person you are, you ignore the suspicious pleas. You even take the jewels on the coffin with you and close the door on your way out.
Result +4 Originium Ingot icon.png; leaves the Encounter

Columbian Brewer

IS-Thriving Business.png
You see a group of adventurers and treasure hunters having a good time over beer. Next to them are a few Columbians selling large amounts of beer. You talk to them and learn that they work for a small Columbian brewery whose delivery truck was damaged in a Catastrophe, and they opted to sell their wares to any passing visitors.
Option 1 A few bottles for me too?
IS-Event Get Hope old.png
Lose 5 Originium Ingots, but gain 3 Hope
Outcome You take a close look at the beer in your hand. It reads, "Bob Farms Originium Slug Brew." The name feels familiar to you.
Result -5 Originium Ingot icon.png, +3 Hope.png; leaves the Encounter
Option 2 Still got stuff to do. I'll pass
IS-Event Leave old.png
Get up and leave
Outcome Now isn't the time to drink.

Crazy Puppets

This Encounter will only appear when the player has the Worn-out Puppet.png Worn-out Puppet.
IS-Crazy Puppets.png
A strange voice calls out from down the hallway. A swarm of puppets walking in a strange rhythm block your way. The puppets charge toward you, but it seems you are not their target. It is the broken puppet.
Option 1 Shield the puppet
Lose 1 Life Point
Outcome A puppet strikes your face. Ouch!
Result -1 Life Points.png; Option 1-1 becomes available
Option 1-1 Shield the puppet
Lose 1 Life Point
Outcome The puppets pull your ear and try to tie a small string around you... Ow!
Result -1 Life Points.png; Option 1-1-1 becomes available
Option 1-1-1 Shield the puppet
Lose 1 Life Point
Outcome You shield the broken puppet and charge forward, at last breaking free of the crazy puppets and making your way to the other end of the hallway. There is a youth scribbling something on a piece of paper with a quill. You are handed a pair of scissors.
Result -1 Life Points.png; Option 1-1-1-1 becomes available; Option 2 becomes unavailable
Option 1-1-1-1 Take it
Useless Scissors.png
Receive Collectible
Outcome Why a pair of scissors? There is no one around to answer the question, as the youth has already left.
Result Useless Scissors.png Useless Scissors; leaves the Encounter
Option 2 Turn around and run
IS-Event Leave old.png
Life's more important than anything
Outcome The puppets continue their advance. There is no way to break through, leaving you with no choice but to leave.

Crimson Masquerade

This Encounter only appears in 5F.
IS-Crimson Masquerade.png
A truly bustling masquerade. There are countless dancers wearing full dresses and masks around. They waltz past you as the accompanying pieces of enthusiastic music echo throughout the hall one after another. None of them feel the slightest bit of exhaustion even when their voices go hoarse. None of them are stopping even when their shoes are completely worn out and their feet bleeding. You can't see their faces as all of them are wearing masks that feign happiness.
Option 1 Wear an extravagant outfit
IS-Event Get Hope old.png
Lose 10 Originium Ingots, but gain 6 Hope
Outcome You feel your outfit is not very well-suited for the occasion. The first step to blending in is to dress the part.
Result -10 Originium Ingot icon.png, +6 Hope.png; leaves the Encounter
Option 2 Offer flowers to the dancer
IS-Event Get LP old.png
Lose 10 Originium Ingots, but gain 8 Life Points
Outcome You give a dancer your most sincere compliments. She smiles at you the moment she takes the flower and puts it in her chest pocket.
Result -10 Originium Ingot icon.png, +8 Life Points.png; leaves the Encounter
Option 3 Dance with her
IS-Event Get LP old.png
Lose 4 Max Hope and Hope, but gain 10 Life Points
Outcome Dance! Dance! This ball may be endless, but so what? You feel truly alive right now!
Result -4 Hope.png Hope and Hope cap, +10 Life Points.png; leaves the Encounter
Option 4 Sing a song
IS-Event Get Hope old.png
Lose 5 Life Points, but gain 8 Hope
Outcome You start to sing freely on a whim, and the accompanying music begin to follow your every rhythm. "The leader would love your singing. He definitely would." The dancers stop and watch on in silence.
Result -5 Life Points.png, +8 Hope.png; leaves the Encounter
Option 5 Take the dancer's mask off
IS-Event Get Ingot old.png
Lose 5 Life Points, but gain 15 Originium Ingots
Outcome What do they look like behind the masks? You break the greatest taboo of masquerades, and with the mask in your hand, you are certain that this is a decision that you will come to regret.
Result -5 Life Points.png, +15 Originium Ingot icon.png; leaves the Encounter
Option 6 Sneak away
IS-Event Leave old.png
Better let sleeping beasts lie
Outcome You feel terrified among the joyous crowd and want to leave as soon as possible.
Only three of the first five options are available in a single Crimson Masquerade instance, which is chosen randomly.

Dancing Mad

IS-Passion Like Fire.png
You happen upon a Sarkaz lady wearing a mask and red dance shoes. She dances alone in the open space, and, noticing you, she reaches her hand out, inviting you to dance with her.
Option 1 Accept the invitation
IS-Event Unknown old.png
Lose 3 Originium Ingots, but randomly receive a mysterious collectible
Outcome The two of you share a dance and enjoy your time together. Before you part ways, the lady gifts you a pair of dance shoes based on the form of dance at which you are most skilled. You take the shoes from her, and just as you are about to thank her, you realize she is nowhere to be seen. You reach into your pockets and notice that something seems to be missing.
Result -3 Originium Ingot icon.png, Jet-Black Dance Shoes.png Jet-Black Dance Shoes or Pure White Dance Shoes.png Pure White Dance Shoes; leaves the Encounter
Option 2 Wave your hand in refusal
IS-Event Leave old.png
Better let sleeping beasts lie
Outcome Noticing your refusal, the lady ignores you and returns to dancing alone.

Don't disturb them

This Encounter will only appear on the first three floors in the following runs after the player had completed a run from Crimson Solitaire's Expansion II.
IS-Endocarceration.png
You barge into a dungeon. The prisoners within are silent, showing no reaction to your sudden entry. You see some of them carving on the walls, while others curl up on the ground, muttering to themselves.
Option 1 Get closer and eavesdrop
IS-Event Unknown old.png
Maybe we can hear something useful
Outcome "Why do you disturb me? Why do you not let me finish my story?!" One of the prisoners suddenly stands up and rams the cell door.
Result Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Join the fray
IS-Event Battle old.png
Option 2 Too dangerous, let's go
IS-Event Leave old.png
Get up and leave
Outcome You leave the dungeon. As you walk away, you hear the sound of exultant laughter coming from behind.

Duck Lord's Improv

IS-Duck Lord Takes the Stage.png
You come across the duck who calls himself the Duck Lord once again. He is harshly mocking a puppet, which he claims to be an improvised performance. The program's title is "How Investors Mock Investees." You take a closer look and notice that a picture of the famous Columbian rapper Emperor is nailed to the puppet.
Option 1 This is supposed to be a play?
IS-Event Unknown old.png
Let me teach you!
Outcome You are about to argue with him. The stalwart Ursus man behind him nods and raises his fist.
Result Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Join the fray
IS-Event Battle old.png
Option 2 As long as you're happy
IS-Event Leave old.png
Better let sleeping beasts lie
Outcome This might just be how the rich live, though you are nonetheless curious about this duck's relation to Emperor.

Duck Lord's Party

IS-Duck Lord Takes the Stage.png
The duck, apparently called the Duck Lord, invites you to a party. The entire table is packed full of the finest beverages and most decadent desserts Gaul has to offer. The other guests sitting at the table are also chatting away about various artistic subjects. Suddenly, the duck snaps his fingers, and everyone falls silent. "I know why all of you are here, friends," the duck says. "I suggest you all go home while you still have the chance."
Option 1 The hell should I listen to you for?
IS-Event Unknown old.png
Holy duck!
Outcome Naturally, you aren't about to listen to a duck's quackings, but it seems he has some inside information–You decide to capture him!
Result Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Join the fray
IS-Event Battle old.png
Option 2 He's right. The duck has a point
IS-Event Leave old.png
Isn't that right?
Outcome You persuade the artists gathered here that this isn't a nice place to be.

Duck Lord the Lead Actor?

IS-Duck Lord Takes the Stage.png
The curtain rises before you, and you are the only members of the audience today. Tonight's performance is a renowned Gaulish tragicomedy. Its talented female lead even danced till her shoes were soaked with blood during a curtain call one time as the audience cheered her on–Hey, what the duck? Why is there's a duck scattering cash around the stage?
Option 1 Get the lead actress out here!
IS-Event Unknown old.png
Holy duck!
Outcome Infuriated, you stomp onto the stage, hell bent on getting this duck off the stage!
Result Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Join the fray
IS-Event Battle old.png
Option 2 A duck is fine too...
IS-Event Leave old.png
Isn't that right?
Outcome Surprisingly, the duck's steps aren't too bad.

Eccentric Hunchback

This Encounter will only appear in 4F after the player had completed a Formal Investigation run.
IS-Stories of Days Gone By.png
"I know who it is that you seek, outsider," says a slender, stooped woman with a strange laugh. "You don't understand that Feline, do you? You seem to trust him, though." The strange woman looks at you through her helmet and scarf. "I can tell you all about his past. Are you interested?" She reaches out her shriveled hands, seemingly asking for something.
Option 1 I definitely want to know
IS-Event Unknown old.png
Lose 4 Originium Ingots
Outcome "As a member of the troupe, he was very well trained. 'Shadow' taught him illusion Arts. 'Bladedance' taught him his dance-like combat techniques. 'Whiteflower' taught him his exquisite acting skills. As for His Lordship, he gave him his charming singing voice... When the Feline finally learned the truth and realized his respected teachers were all hopeless villains... What a long, bloody night it was..."
Result -3 Originium Ingot icon.png; Options 1-1, 1-2, 1-3, or 1-4 become available (see below); Option 2 becomes unavailable
Option 1-1 Ask about the "Shadow"
IS-Event Unknown old.png
Let's talk about this more
Outcome "Ah, 'Shadow.' A most delicate but cruel murderer. He was a villain who lurked in the shadows. Alas, his student evidently knew how to blend into the darkness even better than he."
Result Option 1-1-1 becomes available
Option 1-1-1 Alright...
Shadow.png
Receive Collectible
Outcome Hopefully it's not too late.
Result Shadow.png "Shadow"; leaves the Encounter
Option 1-2 Ask about the "Bladedance"
IS-Event Unknown old.png
Let's talk about this more
Outcome "Ah, the beautiful dancer. Sharp as a blade, and cold as a blizzard. Too bad, then, that the young Feline was swifter. I thought they were on very good terms. How regrettable."
Result Option 1-2-1 becomes available
Option 1-2-1 Alright...
Bladedance.png
Receive Collectible
Outcome Hopefully it's not too late.
Result Bladedance.png "Bladedance"; leaves the Encounter
Option 1-3 Ask about the "Whiteflower"
IS-Event Unknown old.png
Let's talk about this more
Outcome "Oh, 'Whiteflower.' Hahaha. The woman was a fine actor, but her performance could never hide what a vicious, despicable person she was. Dying at the hands of her own student was a fate too kind. Hahahaha."
Result Option 1-3-1 becomes available
Option 1-3-1 Alright...
Whiteflower.png
Receive Collectible
Outcome Hopefully it's not too late.
Result Whiteflower.png "Whiteflower"; leaves the Encounter
Option 1-4 Ask about "His Lordship"
IS-Event Unknown old.png
Let's talk about this more
Outcome "How could be so brave as to ask about him? What a reckless lunatic. For your fearlessness, I will give you your money back, but I don't want to die yet. I can't tell you anything."
Result Option 1-4-1 becomes available
Option 1-4-1 Alright...
IS-Event Get Ingot old.png
Gain 3 Originium Ingots
Outcome Hopefully it's not too late.
Result +3 Originium Ingot icon.png; leaves the Encounter
Option 2 Guess not, then
IS-Event Leave old.png
The Originium Ingot wasn't carried here by the dust
Outcome This is too sketchy. Forget it.
Only three of the four possible options that Option 1 leads to are available in a single Eccentric Hunchback instance, which is chosen randomly.

Eye For an Eye

IS-A Gentleman's Ending.png
A refined, well-dressed Sarkaz gentleman stands before you. He politely asks if you know of an innocent man who was once wrongfully punished because of him. You ask him to elaborate and learn that, because of a mistake he made, the villagers all mistook his friend for a Vampire and locked him here. The man promises a sizable reward if you lend him your help.
Option 1 This story sounds familiar
IS-Event Get Ingot old.png
Gain 20 Originium Ingots
(Requires Proof of Friendship)
Outcome You tell him his friend has already been freed. The news is most encouraging, and the gentleman promises to reward you.
Result +20 Originium Ingot icon.png; leaves the Encounter
Option 2 Lead the way
IS-Event Get Hope old.png
Lose 2 Life Points, but gain 3 Hope
Outcome He gives you his thanks and explains the whole story to you on your way there. However, in the end, he implores you not to ask the villagers what happened thereafter.
Result -2 Life Points.png; +3 Hope.png; leaves the Encounter
Option 3 Stay alert
IS-Event Get LP old.png
Gain 3 Life Points
Outcome You must always be vigilant in a place like this. Noticing that you remain indifferent to his words, the man sighs and laments how his play will end on a tragic note.
Result +3 Life Points.png; leaves the Encounter

Gaulish Veteran

IS-The Castle's Doors.png
You happen upon an old, veteran soldier in tattered clothing who's sitting on top of the castle's ruins. You chat with him a little and learn about his past. The man claims to be a Gaulish Vanguard who once fought alongside the emperor. He is here to seek the emperor's treasures to contribute to Gaul's revival. As your conversation continues, the man starts an impassioned speech, impressing upon you his homeland's past glory.
Option Listen to him closely
Elite Logistics Rations Voucher.png
Gain Promotion Voucher
Outcome Even so, you take a closer look at the old soldier's uniform and realizes he might simply be a drafted militiaman of the Gaulish Empire. He even mispronounced the emperor's name. You choose not to point that out, though. After the old soldier finishes his speech, he gives you many supplies to show his appreciation for how attentive you were.
Result Elite Logistics Rations Voucher.png Elite Logistics Rations Voucher; leaves the Encounter

Hallucinatory Candlelights

IS-Ambience.png
In the center part of the castle, you find a chapel enveloped by a cloud of haze. There is a sweet, yet strange smell wafting from the chapel. The smell seems to originate from the countless scented candles inside the chapel. You notice what seems to be some treasures sitting on the chapel's lectern.
Option 1 It's just a candle. Nothing to be afraid of
IS-Event Get Ingot old.png
Lose 2 Life Points, but gain 8 Originium Ingots
Outcome The thick smell leaves you lightheaded, but you manage to bear with it and make it outside. You realize that there are many places in the castle where these strange scented candles are lit, and that explains why many of the people here in the castle seem fairly unstable.
Result -2 Life Points.png, +8 Originium Ingot icon.png; leaves the Encounter
Option 2 Guess not, then
IS-Event Leave old.png
Better let sleeping beasts lie
Outcome Let's not give ourselves any trouble.

Junkyard Bazaar

IS-The Castle's Doors.png
In an open area of the castle, you see an unkempt Feline hawking goods. He notices you and enthusiastically promotes treasures that were "collected from all around the castle through countless trials and tribulations." However, you seem to think everything he is selling is useless junk.
Option 1 Is this tablet worth something?
IS-Event Get Ingot old.png
Gain 15 Originium Ingots
(Requires "Flowers of Quinde")
Outcome When he sees you take out the tablet, the slovenly Feline cries out in unparalleled excitement: "This belonged to the troupe leader..." He quickly catches himself and throws a few Originium Ingots your way, and asks you not to tell anyone else you have this tablet. He then gives you his contact information and disappears down the hallway.
Result +15 Originium Ingot icon.png; leaves the Encounter
Option 2 Buy something
IS-Event Get Collectible old.png
Lose 6 Originium Ingots, but receive a random collectible
Outcome It may all be junk, but that does not mean it is all useless.
Result -6 Originium Ingot icon.png, random Collectible; leaves the Encounter
Option 3 I don't buy junk
IS-Event Leave old.png
The Originium Ingot wasn't carried here by the dust
Outcome Who would do business with a shady guy like this?

Musical Challenge

IS-The Sound of Music.png
You hear a beautiful melody. A wandering jazz player claims to be seeking a legend in the history of art. He traced the troupe's footsteps and made his way here in hopes of joining them. If you would like, he could write a song for you right now. Of course, his troubles demand a small tip.
Option 1A Another one!
IS-Event Unknown old.png
Lose 3 Originium Ingots, with a 20% chance to get "that thing"
Outcome He mutters for a moment and strums his instrument. He admits that he is unable to fulfill his promise, and he has finally had a taste of failure thanks to you. As such, he offers you a gift.
OR
He racks his brain to come up with a few words. It seems inspiration hasn't quite hit him yet.
Result -3 Originium Ingot icon.png; Option 1-1 becomes available; Option 2A becomes unavailable
OR
-3 Originium Ingot icon.png; Option 1B becomes available; Option 2A is replaced by Option 2B
Option 1B Inspiration, huh... Let's give it a shot
IS-Event Unknown old.png
Lose 3 Originium Ingots, with a 40% chance to get "that thing"
Outcome He mutters for a moment and strums his instrument. He admits that he is unable to fulfill his promise, and he has finally had a taste of failure thanks to you. As such, he offers you a gift.
OR
He racks his brain to come up with a few words. It seems inspiration hasn't quite hit him yet.
Result -3 Originium Ingot icon.png; Option 1-1 becomes available; Option 2B becomes unavailable
OR
-3 Originium Ingot icon.png; Option 1B becomes available again
Note The chance that this option leads to Option 1-1 will be increased by 20% each time it does not lead to Option 1-1, up to a maximum of 100%.
Option 1-1 Receive remuneration
Magnificent Visage.png
Receive Collectible
Result Magnificent Visage.png "Magnificent Visage"; leaves the Encounter
Option 2A That's not necessary
IS-Event Leave old.png
Get up and leave
Option 2B Enough, let's call it quits
IS-Event Leave old.png
Get up and leave

Phantom Ramblings

IS-Ambience.png
As you explore the long corridor, an eerie voice suddenly speaks to you: "Your actions in Kazimierz have piqued my interest, which is why I prepared a wonderful encounter for you right here. Would you be so kind to take part in a knight duel performance with my actors?" Not a second after the voice finishes, four knights step out of the shadows. Though they look familiar, you can feel that they are not anyone you are acquainted with.
Option 1 Accept the invitation
IS-Event Unknown old.png
Let's see what the hell you're trying to pull
Outcome "It matters not who reigns victorious in the end. Your participation has given our dull program an uplifting improvement. You have my thanks, dear traveler from afar."
Result Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Join the fray
IS-Event Battle old.png
Option 2 Outright refuse
IS-Event Leave old.png
Better let sleeping beasts lie
Outcome Noticing that you are not responding to his request, the voice lets out a sigh, and the four knights fall back into the shadows, never to be seen again.

Reprieve

This Encounter will only appear when the player have Useless Scissors.png Useless Scissors and Worn-out Puppet.png Worn-out Puppet.
IS-Reprieve.png
You walk up the stairs and notice a familiar figure standing next to the window. The figure suddenly turns around and thanks you, before squeezing a letter into your hand.
Option Ask their name
Blank Suicide Note.png
Receive Collectible
Outcome Before you receive an answer, the figure takes a step back and leaps out the window with a smile.
Result Blank Suicide Note.png Blank Suicide Note; leaves the Encounter

Reprieve?

This Encounter will only appear in the following runs after the player had completed a Formal Investigation run.
IS-Despair.png
You reach a hall with an oil painting in a most conspicuous location. The painting depicts the ending of a tragic story. At the end of the story, the protagonist discovers that his entire life is a fabricated conspiracy. In his grief, he leaps off a tall tower as a last-ditch effort to break free of their control.
Option 1 Poor guy. Let's take a closer look
Lose 1 Hope
Outcome You walk up to examine the oil painting. Suddenly, a puppet falls from above, shattering into pieces before you.
Result -1 Hope.png; Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Pick up the puppet
Worn-out Puppet.png
Receive Collectible
Outcome This is so sad! Should bring it along.
Result Worn-out Puppet.png Worn-out Puppet; leaves the Encounter
Option 2 Better stay away from tragic stories!
IS-Event Get Hope old.png
Gain 1 Hope
Outcome If reality was already so difficult, he could have at least made things easier on himself in the story.
Result +1 Hope.png; leaves the Encounter

Revenge Story

This Encounter will only appear when the player has the Dance of the Condemned.png Dance of the Condemned.
IS-Creation.png
In the dimly-lit room, you see a young man sat by himself before a desk, dipping his quill into a bottle of strangely-colored ink and writing intently in the flickering candlelight. He does not notice your approach.
Option 1 See what they're writing
IS-Event Unknown old.png
Outcome You approach the young man. His quill suddenly begins to burn, and he disappears in the rising flames and smoke. You find yourself surrounded by a bunch of lunatics.
Result Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Join the fray
IS-Event Battle old.png
Option 2 Something's not right
IS-Event Leave old.png
Better let sleeping beasts lie
Outcome The young man stops, places his quill into the inkwell, and leaves.

"Royal Rumble"

IS-The Emperor's Portrait.png
In a strange, frivolously decorated room, there are two extravagantly dressed Liberi, both with crowns on their head, locked in a fiery standoff. They claim to be the sixth and eighth emperor of Gaul, and they are debating the achievements and missteps of Corsica I, the last emperor of Gaul. Their debate is getting out of hand, and things are about to come to blows.
Option 1 Denounce Corsica I
IS-Event Get Rec Voucher old.png
Recruit one Operator (from a selection of 2 random classes)
Outcome You denounce Corsica I, claiming that he was the culprit who led to the downfall of the Gaulish Empire, and criticize his stubbornness and recklessness. One of the emperors agrees with your assessment and rewards you with something precious. Afterwards, the two disappear into the mist.
Result Assault Co-op Rec. Voucher.png Assault Co-op Rec. Voucher, Fortification Co-op Rec. Voucher.png Fortification Co-op Rec. Voucher, Ranged Co-op Rec. Voucher.png Ranged Co-op Rec. Voucher, or Sabotage Co-op Rec. Voucher.png Sabotage Co-op Rec. Voucher; leaves the Encounter
Option 2 Sing the praises of Corsica I
Special HR Dispatch Letter.png
Lose 8 Originium Ingots, but gain a Recruitment Voucher
Outcome You sing the praises of Corsica I, claiming that he was among Gaul's greatest emperors, and although the country fell under his rule, no one is perfect. Both emperors agree that you have a point and reward you with a large amount of treasures. Afterwards, the two disappear into the mist.
Result -8 Originium Ingot icon.png, Special HR Dispatch Letter.png Special HR Dispatch Letter; leaves the Encounter

Secret Chamber

IS-Decoration.png
You trip over your exhausted feet and tumble down the castle's staircase, only to find a hidden trap door. It leads to a bedchamber with exquisite furnishings not seen anywhere else in the castle. The bedchamber is spotless as though it is cleaned on a regular basis. You notice there is a delicately carved sculpture on the work desk.
Option 1 Take the sculpture
Numbness and Obscenity.png
Receive Collectible
Outcome The bottom of the sculpture is inscribed with a few sentences: "Once, I was obsessed with radical artistic expression, but our small boat is still in search of the lake of beauty. None of this is for the fools with poor taste to criticize. If art was only about what is on the surface, then what even is the difference between beauty and ugliness?"
Result Numbness and Obscenity.png "Numbness and Obscenity"; leaves the Encounter
Option 2 Try to get some rest
IS-Event Get LP old.png
Gain 3 Life Points
Outcome How does such an old castle have such an intricate hidden mechanism? Who is the master of this castle? Whatever the answer is, this room makes for a safe place for some rest, at the very least. Let's get some rest here.
Result +3 Life Points.png; leaves the Encounter

Secret Entrance

IS-Inscription.png
In your confusion, you smash through a wall to find a large, empty space hidden behind it. The room's furnishings highlight its user's unique artistic sensibilities. There are all kinds of antiques you have never seen plastered all over the wall. In the center of the room, an inscribed tablet brimming with historical richness, attracts your attention.
Option 1 Take the tablet
Flowers of Quinde.png
Receive Collectible
Outcome You take the tablet and find its backside inscribed with a sentence: "The insults of the foolish and ignorant once left me sullen and stricken with grief, but art does not lose its meaning simply for rough appearances."
Result Flowers of Quinde.png "Flowers of Quinde"; leaves the Encounter
Option 2 Guess not, then
IS-Event Get Hope old.png
Gain 2 Hope
Outcome The room's secret wall was well-designed. Its structure appears to be a peculiar combination of both Originium Arts and mechanical designs.
Result +2 Hope.png; leaves the Encounter

Shackled Bloodline

IS-Refined Beauty.png
In a dark jail, you find a slender girl shackled to a stone column by multiple chains. Noticing you, the girl claims to be a member of the Sarkaz Vampire royal family. She asks you to give her a little blood to restore her strength and break free from her restraints.
Option 1 Try to help her
IS-Event Unknown old.png
I should do this!
Outcome After a loud roar, the girl rips the thick chains apart and laugh manically. She loudly ridicules the "Troupe" who locked her here and swears to take revenge against every last one of them. Her fine facial features suddenly crumble into three segments, revealing her sharp, horrifying fangs. Subsequently, the shadows in the jail morph into several human-like shapes, and the twisted beings all attack you at once.
Result Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Join the fray
IS-Event Battle old.png
Option 2 Don't look for trouble!
IS-Event Leave old.png
There has to be a reason this person's all chained up
Outcome Seeing you walk away indifferently, the shackled girl lets out a terrifying scream. You are thankful that you didn't stick your hand where it doesn't belong.

Sleeping Statue

IS-This Moment is Eternal.png
By mistake, you barge into a large, empty hall. The hall is packed with all kinds of stone statues, dressed in different outfits. The statues stand in different poses, and their details are eerily lifelike. You notice that all of the statues have their eyes closed as though sleeping.
Option 1 Awaken the statues
IS-Event Unknown old.png
Is this really worth it?
Outcome "Awaken! Rouse from your slumber!" The chance to say things like this doesn't come by often, and even though there may be a dear price to pay, there will always be some who thinks it's worth it.
Result Option 1-1 becomes available; Option 2 becomes unavailable
Option 1-1 Join the fray
IS-Event Battle old.png
Encounter a difficult battle[note 1]
Option 2 Leave in silence
IS-Event Leave old.png
Better let sleeping beasts lie
Outcome Let's not disturb the sleeping statues, especially when they have gathered here in such large numbers. You heed the advice you received before and quietly head for the door.

Teller of Tales

IS-Warm Fire.png
You sit next to a simple campfire at the castle's terrace, trying to get some rest. Next to you sits a special passerby. The talkative adventurer has shared with you many over-the-top stories: "I heard the Columbian president is actually a machine..." "I've been told that there are some slowly moving mountain ranges in the Fjal Vetrtonn of Sami..." "Some people say there are some twisted experiments being run behind the scenes of the endless war in Bolívar. Those scary things they call Hounds were actually created in those experiments..."
Option For real?
IS-Event Get Hope old.png
Gain 2 Hope
Outcome We all know the world of Terra is full of strange legends, but these stories are a little too far-fetched. They can't be real, can they?
Result +2 Hope.png; leaves the Encounter

The Kind Puppet

IS-The Castle's Doors.png
A worn-out wooden puppet sits next to the wall, its limbs almost falling apart. Its hazy facial features seem to ring a bell, but you cannot say for certain who it is given how worn-out it is. You come close to the puppet and find that there seems to be something hidden inside its chest.
Option Open up your heart
IS-Event Get Ingot old.png
Gain 6 Originium Ingots
Outcome You pry open its chest and find a fire-red heart. You obtain a beautiful gem, the heart of the puppet.
Result +6 Originium Ingot icon.png; leaves the Encounter

"The Sword in the Stone"

This Encounter only appears in 4F onward.
IS-The Sword in the Stone.png
You stumble on a knight wearing a worn-out set of armor and gloomily looking at a sword in a stone. He claims to be a knight journeying in search of the holy sword, and he must bring this sword back to his kingdom to become its rightful ruler. However, he has no way to pull out the sword from the stone.
Option 1 Might as well smash the sword into two halves
Brokenblade.png
Receive Collectible
Outcome You rack your brain to come up with a solution. In the end, you smash the sword in two. Seeing half of the sword still stuck in the stone, the knight lets out a long sigh, shakes his head, and leaves.
Result Brokenblade.png "Brokenblade"; leaves the Encounter
Option 2 Could use the stone as a hammer
Blademace.png
Receive Collectible
Outcome Taking your advice, the knight attempts to lift the sword, the stone still attached. Unable to keep his balance, he trips and falls on the ground head first, knocking himself unconscious.
Result Blademace.png "Blademace"; leaves the Encounter
Option 3 Doesn't look like it's necessary
IS-Event Leave old.png
Is there a definitive link between the sword and the throne?
Outcome "Strange stones lying in forts distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical geologic ceremony."
The knight thinks you have a point and leaves on a satisfied note.
Result Leaves the Encounter
This Encounter is an obvious reference to the myths surrounding the Excalibur, King Arthur's legendary sword.

Theatrical Necessities

IS-Afterglow.png
You find a middle-aged man rambling away in front of a dressing table. He notices you and howls in your direction, asking you to deliver the prop on the table to the actress. You look at the dressing table and find a crown entwined with thorns.
Option 1 Listen to his demands
IS-Event Unknown old.png
Lose 1 Life Point, but randomly receive a mysterious collectible
Outcome You cut your fingers when you reach your hand out for the crown. You let go immediately, dropping the crown to the floor and shattering it in half. The middle-aged man is just about to yell at you but turns around all of a sudden. You hear something. The man scratches his ear. Apparently the actress no longers want to play the queen and has run away. He trots away shortly afterwards. With the charade over, you pick up the intact half-crown, now freed from its thorny enclosure.
Result -1 Life Points.png, Right Eye of the Natator.png "Right Eye of the Natator" or Left Eye of the Natator.png "Left Eye of the Natator"; leaves the Encounter
Option 2 Ignore him
IS-Event Leave old.png
Better let sleeping beasts lie
Outcome You ignore the middle-aged man's howlings and leave.

"Tin Man"

IS-Tin Man.png
You come across a strange man wearing a trench coat. His face, shadowed by the large fedora he is wearing, is composed of metallic, mechanical parts. He claims to be a detective hired by the "Maylander Historical Association" to investigate the mysterious organization, "Crimson Troupe." However, like you, he is trapped here now. You realize you might be able to share information with each other.
Option 1 Try to share information
IS-Event Get Collectible old.png
Lose 2 Max Hope and Hope, but gain a random collectible.
Outcome "As far as I've uncovered, the Crimson Troupe is an assassination agency with hitmen masquerading as performers. A few years ago, one of the troupe's members, codename Solitaire, murdered a few of the organization's leaders, and the Crimson Troupe fell apart soon after. Sadly, all that has happened here in this castle shows that this organization was never truly destroyed. They are still bringing death and suffering to the innocent." After he shares this information with you, the detective hands you some supplies.
Result -2 Hope and Hope cap, random Collectible; leaves the Encounter
Option 2 Guess not, then
IS-Event Leave old.png
Once word gets out, the value goes down
Outcome "I wish you the best of luck." The tin detective bids his farewell and disappears down the hallway. Speaking of which, what race was he anyway?

Trapped Man

IS-Hysteria.png
A youthful looking Feline man is hiding under a long table for some reason. Whenever someone comes close, he starts murmuring in an almost frightening way. He insists on staying under the table, but after much work on your part, he believes you are not a ghost here to kidnap him for performances and songs. He is even willing to trade his only treasure with you.
Option 1 Gotta make it a fair trade
Familiar Sculpture.png
Lose all Originium Ingots, but receive a collectible
Outcome This might be worth it. Perhaps...
Result Lose all Originium Ingots, Familiar Sculpture.png Familiar Sculpture; leaves the Encounter
Option 2 Come out first, we'll talk
IS-Event Leave old.png
Can't rely on someone like this
Outcome What treasures could he have anyway? Okay, okay. As long as you get out from under the table!

Downtime Recreations

A Tiny Stage

IS-Epitome.png
The tiny stage in the corner of the hall attracts your attention. You walk closer to find that there is already a knight on the stage. The performance is almost ready to begin, pending just one more character gracing the stage. Where is the character? You look at the coin slot to the side.
Option 1 Insert coin
Lose 2 Originium Ingots
Outcome A beggar walks onto the stage, motioning to the knight in seek of alms. The knight tosses a coin. It tumbles onto the ground, drawing a circle in its path before toppling off the stage.
OR
A lady walks onto the stage. The knight takes out a bouquet of Originium clusters and proposes to her. She refuses. The knight, seemingly dejected, tosses the Originium clusters off the stage.
OR
A clown walks onto the stage and performs many tricks for the knight. The knight seems happy, and so do you.
OR
A king walks onto the stage. The knight kneels before him and presents to his king a prized treasure. The king takes the treasure and flings it off the stage indifferently.
OR
Another knight walks onto the stage. The two immediately exchange blows. In the end, both knights collapse, and you gain nothing.
OR
You've waited a long time, but nothing happens. Just as you're starting to grow irritated, the knight suddenly explodes, revealing an Originium core inside. There will be no more performances.
Result -2 Originium Ingot icon.png; Option 1-1 becomes available; Option 2 becomes unavailable
OR
-2 Originium Ingot icon.png; Option 1-2 becomes available; Option 2 becomes unavailable
OR
-2 Originium Ingot icon.png; Option 1-3 becomes available; Option 2 becomes unavailable
OR
-2 Originium Ingot icon.png; Option 1-4 becomes available; Option 2 becomes unavailable
OR
-2 Originium Ingot icon.png; Option 1-5
OR
-2 Originium Ingot icon.png; Option 1-6 becomes available; Option 2 becomes unavailable
Option 1-1 Sounds too good to be true
IS-Event Get Ingot old.png
Gain 1 Originium Ingot
Outcome The curtain falls, and the characters all leave the stage one by one, but after a period of silence, the curtain rises again with the lone knight on the stage, just as before.
Result +1 Originium Ingot icon.png; Options 1 and 2 become available again
Option 1-2 Sounds too good to be true
IS-Event Get Ingot old.png
Gain 3 Originium Ingots
Outcome The curtain falls, and the characters all leave the stage one by one, but after a period of silence, the curtain rises again with the lone knight on the stage, just as before.
Result +3 Originium Ingot icon.png; Options 1 and 2 become available again
Option 1-3 As long as you're happy
IS-Event Get LP old.png
Gain 1 Life Point
Outcome The curtain falls, and the characters all leave the stage one by one, but after a period of silence, the curtain rises again with the lone knight on the stage, just as before.
Result +1 Life Points.png; Options 1 and 2 become available again
Option 1-4 Sounds too good to be true
IS-Event Get Collectible old.png
Receive a random collectible
Outcome The curtain falls, and the characters all leave the stage one by one, but after a period of silence, the curtain rises again with the lone knight on the stage, just as before.
Result Random Collectible; Options 1 and 2 become available again
Option 1-5 A shame...
Outcome The curtain falls, and the characters all leave the stage one by one, but after a period of silence, the curtain rises again with the lone knight on the stage, just as before.
Result Option 1 becomes available again
Option 1-6 Thanks for the Originium, kind knight
IS-Event Get Ingot old.png
Gain 5 Originium Ingots
Outcome The plays performed on the stage are all the same. You have lost interest in them, but you are suddenly reminded of some historical records you once read. The crude stage play being performed before your eyes seems very similar to a certain historical event.
Result +5 Originium Ingot icon.png; leaves the Downtime Recreation
Option 2 Let's not waste any more time
IS-Event Leave old.png
Get up and leave
Outcome The plays performed on the stage are all the same. You have lost interest in them, but you are suddenly reminded of some historical records you once read. The crude stage play being performed before your eyes seems very similar to a certain historical event.

Curio Keeper

IS-Old Fairy Tale.png
You come across an old lady sitting on top of a tall pile of boxes, reading fairy tales. She notices you, and beckons you toward her. According to her, all these were once treasures, but their owner lost everything he ever had and was forgotten by history, leaving not so much as a gravestone. Thus, all the curios became "junk" without owners. If you're willing to spend some coins and listen to the old lady tell the tale of this box's owner, you will become its new owner.
Option 1 I'm up for a story
IS-Event Unknown old.png
Lose 5 Originium Ingots, but has a chance to receive a collectible
Outcome The old lady tells a colorful tale of adventure. Alas, the hero of the tale ends up walking a path of no return. You open the box to find a useful tool inside.
OR
The old lady tells the story of a child of a poor family who dreams of becoming an actor, only to go missing after joining a troupe. You open the box to find some rusks inside.
Result -2 Originium Ingot icon.png; Option 1-1 becomes available; Option 2 becomes unavailable
OR
-2 Originium Ingot icon.png; Option 1-2
Option 1-1 That's a nice story
IS-Event Get Collectible old.png
Receive a random collectible
Outcome You ask the old lady where she heard all these stories. She thinks to herself and, with a smile, she tells you she has a Caprinae granddaughter, and she heard all the stories from her granddaughter. The old lady is a Feline. Subconsciously, you think she may be hiding something, but the truth is you find the story decent, and what's inside the box might come in handy. After some small talk, the old lady asks if you would like to hear another story.
Result Random Collectible; Options 1 and 2 become available again
Option 1-2 Weird story, weird treasures
Get up and leave
Outcome You ask the old lady where she heard all these stories. She thinks to herself and, with a smile, she tells you she has a Caprinae granddaughter, and she heard all the stories from her granddaughter. The old lady is a Feline. Subconsciously, you think she may be hiding something, but the truth is you find the story decent, and what's inside the box might come in handy. After some small talk, the old lady asks if you would like to hear another story.
Result Option 1 becomes available again
Option 2 Pass, I don't think it's worth it
IS-Event Leave old.png
Get up and leave
Outcome The old lady sees that you are not very interested in listening to any more stories and returns to her book without saying more. As you leave, you notice the letters on the book's cover written in Victorian: Geoffrey's New Fairy Tales

Potent Potables

IS-Happy Drinking.png
At a wine cellar, you come across a few Durins in a drinking contest. The castle's centuries-old collection of fine wine is being squandered lavishly, yet they claim they have the permission of the collection's owner. Seeing that you are here, they roll a barrel of fine wine toward you and invite you to join in on the fun.
Option 1 Down a third of the barrel
IS-Event Get Ingot old.png
Lose 2 Life Points, but gain 6 Originium Ingots
Outcome You are doing decently, as an enterprising heavy drinker. As you drink from the barrel, the Durins cheer and toss some coins your way.
Result -2 Life Points.png, +6 Originium Ingot icon.png; Option x-1
Option 2 Down half the barrel
IS-Event Get Rec Voucher old.png
Lose 3 Life Points, but receive a random Recruitment Voucher
Outcome Look at you. You could pass for a real Durin with your ability to down alcohol. The Durins are having fun, and they give you a few gifts for your efforts.
Result -3 Life Points.png, random Rec. Voucher; Option x-1
Option 3 Down the whole barrel
IS-Event Get Collectible old.png
Lose 6 Life Points, but receive a random collectible
Outcome The Durins marvel in awe at how you finished an entire barrel in one go. "That's the vintage the leader of that troupe has kept for 500 years!" They exclaim and show their respect for you with applause and treasure.
Result -6 Life Points.png, random Collectible; Option x-1
Option x-1 Down even more
Won't have many more chances to sample such a fine liquor again.
Result Options 1, 2, and 3 become available again
Option 4 I'm done
IS-Event Leave old.png
Health is above everything
Outcome The Durins will stay until the cellar is completely devoid of liquor, but it is time for you to take your leave. You still have other things to attend to.

The Rat Thieves

IS-Where's the Treasure.png
You wander aimlessly in the castle. By accident, you step on a rotten patch of the flooring and fall into the castle's basement. Here, you find a heap of garbage as well as three doleful-looking Zalaks. The Zalaks confess that they are treasure hunters who have painstakingly searched for the castle's treasure chamber, only to find that someone has been here before them. The chamber has nothing but a pile of trash left.
Option 1 Sift through the waste enthusiastically
IS-Event Unknown old.png
Loses 2 Max Hope and Hope
Outcome You find a few pieces of Originium Ingots. The three Zalaks' eyes light up.
OR
You find a chest full of Originium Ingots. The Zalaks look at you jealously.
OR
You find a sack of food. The Zalaks gulp their saliva.
OR
You find a huge chest full of food. The Zalaks look at you, drooling.
OR
You find a rare artifact. The Zalaks look at you, surprised.
OR
You go through the heap of trash, but only come out covered in dust, completely empty-handed.
Result -2 Hope.png; Option x-1 becomes available; Option 3A/3B becomes unavailable
OR
-2 Hope.png; Option x-2 becomes available; Option 3A/3B becomes unavailable
OR
-2 Hope.png; Option x-3 becomes available; Option 3A/3B becomes unavailable
OR
-2 Hope.png; Option x-4 becomes available; Option 3A/3B becomes unavailable
OR
-2 Hope.png; Option x-5 becomes available; Option 3A/3B becomes unavailable
OR
-2 Hope.png; Options 1 and 2 become available again
Note This option has a higher chance to lead into Options x-1 to x-6 than Option 2 (need in-game verification).
Option 2 Sift through the waste indifferently
IS-Event Unknown old.png
Loses 1 Max Hope and Hope
Outcome You find a few pieces of Originium Ingots. The three Zalaks' eyes light up.
OR
You find a chest full of Originium Ingots. The Zalaks look at you jealously.
OR
You find a sack of food. The Zalaks gulp their saliva.
OR
You find a huge chest full of food. The Zalaks look at you, drooling.
OR
You find a rare artifact. The Zalaks look at you, surprised.
OR
You go through the heap of trash, but only come out covered in dust, completely empty-handed.
Result -1 Hope.png; Option x-1 becomes available; Option 3A/3B becomes unavailable
OR
-1 Hope.png; Option x-2 becomes available; Option 3A/3B becomes unavailable
OR
-1 Hope.png; Option x-3 becomes available; Option 3A/3B becomes unavailable
OR
-1 Hope.png; Option x-4 becomes available; Option 3A/3B becomes unavailable
OR
-1 Hope.png; Option x-5 becomes available; Option 3A/3B becomes unavailable
OR
-1 Hope.png; Options 1 and 2 become available again
Option x-1 Stow the Originium Ingot
IS-Event Get Ingot old.png
Gain 2 Originium Ingots
Outcome "There is still something valuable here?" The Zalaks look at you, confused.
Result +2 Originium Ingot icon.png; Options 1, 2, and 3A/3B become available again
Option x-2 Stow the Originium Ingot
IS-Event Get Ingot old.png
Gain 7 Originium Ingots
Outcome "There is still something valuable here?" The Zalaks look at you, confused.
Result +7 Originium Ingot icon.png; Options 1, 2, and 3A/3B become available again
Option x-3 Stow the food
IS-Event Get LP old.png
Gain 2 Life Points
Outcome "There is still something valuable here?" The Zalaks look at you, confused.
Result +2 Life Points.png; Options 1, 2, and 3A/3B become available again
Option x-4 Stow the food
IS-Event Get LP old.png
Gain 4 Life Points
Outcome "There is still something valuable here?" The Zalaks look at you, confused.
Result +4 Life Points.png; Options 1, 2, and 3A/3B become available again
Option x-5 Stow the antiques
IS-Event Get Collectible old.png
Receive a random collectible
Outcome "There is still something valuable here?" The Zalaks look at you, confused.
Result Random Collectible; Options 1, 2, and 3A/3B become available again
Option 3A Tough luck
IS-Event Leave old.png
Get up and leave
Outcome Let's not waste any more time here.
Option 3B Let's go with that
IS-Event Leave old.png
Get up and leave
Outcome Let's not waste any more time here.
Note This option replaces Option 3A after either Option 1 or Option 2 is taken for the first time.

Other

Boons: Gift of Fate

IS-Sleeping Treasure.png
You cannot say for certain whether this is reality or merely a dream, but there is a tall stone pedestal with an expensive, old-fashioned looking box on top. Perhaps someone left it here, or perhaps it has been waiting here for you. Regardless, it is a gift.
Option 1 Receive gift
IS-Event Get Collectible old.png
Receive a random collectible which might turn out to be a special plaything
Outcome If your life was a play, would it be a comedy or a tragedy?
Result Random (Super) Rare Collectible; leaves the Boons
Option 2 Pick up the treasures underneath the stone pedestal
IS-Event Get Collectible old.png
Receive a random collectible
Outcome If your life was a play, would it be a comedy or a tragedy?
Result Random Collectible; leaves the Boons

Boons: Gift of History

IS-Dust-laden Treasure.png
An old city once perished in a tragedy, and the tragic tale of the citizens' tribulations has been weaved into a play. While their story continues to be told, the treasures of the city have laid dormant until now. You come across some treasures next to the rotten corpse of the story's protagonist. The most precious manuscript, penned by the star herself, is half rotted and lost among the dust.
Option Stow the manuscript
IS-Event Get Collectible old.png
Receive a random collectible
Outcome No one can say for certain whether the script came first or the actual events. As a memento, you pick a treasure from the pile.
Result Random Collectible; leaves the Boons

Safe House

An Empty Chair.png
There is danger lying in wait in every corner of the old castle. The unusual environment, the enemies lurking in the shadows, and the grotesque happenings have been unceasing, wearing you and your squad out. Fortunately, you are able to find a corner to catch a breather every now and then. You would do well to manage your resources, relax, and plan your next steps quickly. Your next challenge will appear before long.
Option 1 Take a break
IS-Event Get LP old.png
Gain 5 Life Points.
Outcome Here, you can relax and sleep undisturbed. The longer you rest, the more stamina you will have to fend off enemies who come attacking.
Result +5 Life Points.png; leaves the Safe House
Option 2 Intensive training
Elite Logistics Rations Voucher.png
Gain Promotion Voucher
Outcome The difficulties that lie ahead are unpredictable, and so we must hone our abilities.
Result Elite Logistics Rations Voucher.png Elite Logistics Rations Voucher; leaves the Safe House
Option 3 Boost morale
IS-Event Get Hope old.png
Gain 3 Hope.
Outcome Your party has witnessed many strange phenomena, but when you recount the epics of the past heroes, everyone nonetheless gathers round to listen.
Result +3 Hope.png; leaves the Safe House
Option 4 Reorganize
IS-Event Squad Size Up old.png
+1 Squad Size Limit
Outcome You take inventory of your resources and find that, when the resources are rationed appropriately, you have enough resources for more pairs of hands.
Result Squad size increased by 1; leaves the Safe House
Only three of the four options above are available at one Safe House instance, which is chosen randomly.

Notes

  1. The Emergency Operation version of A Date With Slugs, Accident, Beast Taming, or Gun Salute