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WARNING!
This article contains unmarked spoilers for a subject that is not yet released in the Global server. Read at your own risk!
★★★★★★
Leizi the Thunderbringer |
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![]() Leizi, the Yanese Tianshi, partially acknowledged Rhodes Island's mission and decided to continue travelling with you. Think with a righteous mind. If you're devoted to your case, your resolve will be strong and your mission will go very far. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS, Nuker | |
Trait | Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to +200% over 40 seconds. ATK is reset when the skill ends | |
How to obtain | [CN] Standard Headhunting | |
Original | Leizi |
Operator | File | Story | Gallery |
Attention!
The names and descriptions of Leizi the Thunderbringer's talent(s), skill(s), base skills, and Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Operator is announced in the Global server.
Leizi the Thunderbringer is a 6★ Yanese Liberator Guard Operator in Arknights. She is an alternate version of Leizi introduced in Fantasy in The Mirage.
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1924 | 2532 | 3206 | 3863 | +360 |
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164 | 235 | 306 | 360 | +30 |
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234 | 325 | 417 | 491 | – |
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15 | N/A | |||
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70 | ||||
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10 | 12 | |||
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2 | 3 | |||
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1.2 |
![]() | DP cost -1 |
![]() | Improves Accountability |
![]() | ATK +29 |
![]() | Improves Clear Judgement |
![]() | DP cost -1 |
Total Cost | |
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Clear Judgement | |
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Each tile in this unit's attack range has a 10% chance per second to be struck by lightning, dealing 50% of ATK as Arts damage to all enemies within; Take Off while skill is inactive |
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Each tile in this unit's attack range has a 10% chance per second to be struck by lightning, dealing 80% of ATK as Arts damage to all enemies within; Take Off while skill is inactive, and increase ATK to 104% while skill is active |
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Each tile in this unit's attack range has a 10% chance per second to be struck by lightning, dealing 80% of ATK as Arts damage to all enemies within; Take Off while skill is inactive, and increase ATK to 108% (+4%) while skill is active |
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Each tile in this unit's attack range has a 10% chance per second to be struck by lightning, dealing 100% of ATK as Arts damage to all enemies within; Take Off while skill is not active, and increase ATK to 107% while skill is active |
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Each tile in this unit's attack range has a 10% chance per second to be struck by lightning, dealing 100% of ATK as Arts damage to all enemies within; Take Off while skill is inactive, and increase ATK to 111% (+4%) while skill is active |
Additional information | |
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Accountability | |
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When this unit's skill is activated, strikes all tiles within attack range with lightning, dealing 100% of ATK as Arts damage to enemies and inflicting Frighten for 2 seconds |
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When this unit's skill is activated, strikes all tiles within attack range with lightning, dealing 100% of ATK as Arts damage to enemies and inflicting Frighten for 3 (+1) seconds |
Additional information | |
The lightning bolts can hit aerial enemies and are summoned from the closest to furthest tiles in range. |
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Noble Spirit Endures Auto Recovery Manual |
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Lv. | Description | ![]() |
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Attack range expands to the front and sides; deals 230% ATK as Physical damage to ground enemies in those three directions Can store up to 3 charges, and Trait effect does not reset until all charges are used |
17 | 15 | – |
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Attack range expands to the front and sides; deals 240% ATK as Physical damage to ground enemies in those three directions Can store up to 3 charges, and Trait effect does not reset until all charges are used |
17 | 15 | – |
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Attack range expands to the front and sides; deals 250% ATK as Physical damage to ground enemies in those three directions Can store up to 3 charges, and Trait effect does not reset until all charges are used |
17 | 15 | – |
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Attack range expands to the front and sides; deals 260% ATK as Physical damage to ground enemies in those three directions Can store up to 3 charges, and Trait effect does not reset until all charges are used |
17 | 14 | – |
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Attack range expands to the front and sides; deals 270% ATK as Physical damage to ground enemies in those three directions Can store up to 3 charges, and Trait effect does not reset until all charges are used |
17 | 14 | – |
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Attack range expands to the front and sides; deals 285% ATK as Physical damage to ground enemies in those three directions Can store up to 3 charges, and Trait effect does not reset until all charges are used |
17 | 14 | – |
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Attack range expands to the front and sides; deals 300% ATK as Physical damage to ground enemies in those three directions Can store up to 3 charges, and Trait effect does not reset until all charges are used |
17 | 13 | – |
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Attack range expands to the front and sides; deals 315% ATK as Physical damage to ground enemies in those three directions Can store up to 3 charges, and Trait effect does not reset until all charges are used |
17 | 13 | – |
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Attack range expands to the front and sides; deals 335% ATK as Physical damage to ground enemies in those three directions Can store up to 3 charges, and Trait effect does not reset until all charges are used |
17 | 13 | – |
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Attack range expands to the front and sides; deals 355% ATK as Physical damage to ground enemies in those three directions Can store up to 3 charges, and Trait effect does not reset until all charges are used |
17 | 11 | – |
Additional information | ||||
Enemies can be hit with multiple attacks if they are standing on Leizi's current tile. |
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Awe-Striking Thunder Auto Recovery Manual 36 seconds |
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Lv. | Description | ![]() |
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Attack range extends along melee tiles up to 3 tiles away, and attacks deal 100% ATK as Physical damage to 3 targets. During the skill, each lightning strike increases ATK by 10% (can stack up to 25 times) | 22 | 53 | 36 |
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Attack range extends along melee tiles up to 3 tiles away, and attacks deal 103% ATK as Physical damage to 3 targets. During the skill, each lightning strike increases ATK by 10% (can stack up to 25 times) | 22 | 52 | 36 |
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Attack range extends along melee tiles up to 3 tiles away, and attacks deal 107% ATK as Physical damage to 3 targets. During the skill, each lightning strike increases ATK by 10% (can stack up to 25 times) | 22 | 51 | 36 |
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Attack range extends along melee tiles up to 3 tiles away, and attacks deal 110% ATK as Physical damage to 3 targets. During the skill, each lightning strike increases ATK by 10% (can stack up to 25 times) | 22 | 50 | 36 |
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Attack range extends along melee tiles up to 3 tiles away, and attacks deal 115% ATK as Physical damage to 3 targets. During the skill, each lightning strike increases ATK by 10% (can stack up to 25 times) | 22 | 49 | 36 |
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Attack range extends along melee tiles up to 3 tiles away, and attacks deal 120% ATK as Physical damage to 3 targets. During the skill, each lightning strike increases ATK by 10% (can stack up to 25 times) | 22 | 48 | 36 |
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Attack range extends along melee tiles up to 3 tiles away, and attacks deal 125% ATK as Physical damage to 3 targets. During the skill, each lightning strike increases ATK by 10% (can stack up to 25 times) | 22 | 47 | 36 |
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Attack range extends along melee tiles up to 3 tiles away, and attacks deal 130% ATK as Physical damage to 3 targets. During the skill, each lightning strike increases ATK by 10% (can stack up to 25 times) | 22 | 46 | 36 |
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Attack range extends along melee tiles up to 3 tiles away, and attacks deal 140% ATK as Physical damage to 3 targets. During the skill, each lightning strike increases ATK by 10% (can stack up to 25 times) | 22 | 45 | 36 |
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Attack range extends along melee tiles up to 3 tiles away, and attacks deal 150% ATK as Physical damage to 4 targets. During the skill, each lightning strike increases ATK by 10% (can stack up to 25 times) | 22 | 43 | 36 |
Additional information | ||||
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Heaven and Earth Alight Auto Recovery 24 seconds |
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Lv. | Description | ![]() |
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Attack range expands, attack interval greatly increases, attacks deal 180% ATK as Physical damage in an area and generate currents traveling outwards from the target's position in four directions, for up to 3 tiles. When a current hits this unit or a high ground tile, it rebounds; all enemies in contact with a current take Arts damage equal to 35% of Leizi's ATK every 0.6 seconds, and have a 5% chance to be inflicted with Frighten for 3 seconds | 21 | 46 | 24 |
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Attack range expands, attack interval greatly increases, attacks deal 190% ATK as Physical damage in an area and generate currents traveling outwards from the target's position in four directions, for up to 3 tiles. When a current hits this unit or a high ground tile, it rebounds; all enemies in contact with a current take Arts damage equal to 38% of Leizi's ATK every 0.6 seconds, and have a 5% chance to be inflicted with Frighten for 3 seconds | 21 | 45 | 24 |
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Attack range expands, attack interval greatly increases, attacks deal 200% ATK as Physical damage in an area and generate currents traveling outwards from the target's position in four directions, for up to 3 tiles. When a current hits this unit or a high ground tile, it rebounds; all enemies in contact with a current take Arts damage equal to 42% of Leizi's ATK every 0.6 seconds, and have a 5% chance to be inflicted with Frighten for 3 seconds | 21 | 44 | 24 |
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Attack range expands, attack interval greatly increases, attacks deal 210% ATK as Physical damage in an area and generate currents traveling outwards from the target's position in four directions, for up to 3 tiles. When a current hits this unit or a high ground tile, it rebounds; all enemies in contact with a current take Arts damage equal to 45% of Leizi's ATK every 0.6 seconds, and have a 7% chance to be inflicted with Frighten for 3 seconds | 21 | 43 | 24 |
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Attack range expands, attack interval greatly increases, attacks deal 220% ATK as Physical damage in an area and generate currents traveling outwards from the target's position in four directions, for up to 3 tiles. When a current hits this unit or a high ground tile, it rebounds; all enemies in contact with a current take Arts damage equal to 48% of Leizi's ATK every 0.6 seconds, and have a 7% chance to be inflicted with Frighten for 3 seconds | 21 | 42 | 24 |
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Attack range expands, attack interval greatly increases, attacks deal 230% ATK as Physical damage in an area and generate currents traveling outwards from the target's position in four directions, for up to 3 tiles. When a current hits this unit or a high ground tile, it rebounds; all enemies in contact with a current take Arts damage equal to 52% of Leizi's ATK every 0.6 seconds, and have a 7% chance to be inflicted with Frighten for 3 seconds | 21 | 41 | 24 |
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Attack range expands, attack interval greatly increases, attacks deal 240% ATK as Physical damage in an area and generate currents traveling outwards from the target's position in four directions, for up to 3 tiles. When a current hits this unit or a high ground tile, it rebounds; all enemies in contact with a current take Arts damage equal to 56% of Leizi's ATK every 0.6 seconds, and have a 10% chance to be inflicted with Frighten for 3 seconds | 21 | 40 | 24 |
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Attack range expands, attack interval greatly increases, attacks deal 260% ATK as Physical damage in an area and generate currents traveling outwards from the target's position in four directions, for up to 3 tiles. When a current hits this unit or a high ground tile, it rebounds; all enemies in contact with a current take Arts damage equal to 60% of Leizi's ATK every 0.6 seconds, and have a 10% chance to be inflicted with Frighten for 3 seconds | 21 | 39 | 24 |
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Attack range expands, attack interval greatly increases, attacks deal 280% ATK as Physical damage in an area and generate currents traveling outwards from the target's position in four directions, for up to 3 tiles. When a current hits this unit or a high ground tile, it rebounds; all enemies in contact with a current take Arts damage equal to 65% of Leizi's ATK every 0.6 seconds, and have a 10% chance to be inflicted with Frighten for 3 seconds | 21 | 38 | 24 |
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Attack range expands, attack interval greatly increases, attacks deal 300% ATK as Physical damage in an area and generate currents traveling outwards from the target's position in four directions, for up to 3 tiles. When a current hits this unit or a high ground tile, it rebounds; all enemies in contact with a current take Arts damage equal to 70% of Leizi's ATK every 0.6 seconds, and have a 15% chance to be inflicted with Frighten for 3 seconds | 21 | 36 | 24 |
Additional information | ||||
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![]() | Thunder Arts Expertise | ![]() |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% |
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When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80% |
Notice
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
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Operator Leizi the Thunderbringer has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Liberator responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +225 ATK +26 DEF +27 |
Trait improved: Trait effect starts at +100% ATK when deployed |
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HP +270 ATK +35 DEF +31 |
Clear Judgement improved: Each tile in this unit's attack range has a 10% chance per second to be struck by lightning, dealing 100% of ATK as Arts damage to all enemies within; Take Off while skill is not active, and increase ATK to 111% while skill is active | |
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HP +360 ATK +42 DEF +36 |
Clear Judgement improved: Each tile in this unit's attack range has a 10% chance per second to be struck by lightning, dealing 100% of ATK as Arts damage to all enemies within; Take Off while skill is not active, and increase ATK to 113% while skill is active |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Leizi (the Thunderbringer). | ||
![]() | Have at least 100% Trust with Leizi (the Thunderbringer). |
Description |
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天师府的工坊内,麟青砚望着图纸沉思不语。 “没有你想做的法器?”师姐忍不住问。 “......我提起要下山游历时,师父便让我先来这里,却并不指定我做哪一样。我先是觉得,师父是否觉得我太毛躁,要我挑一样复杂的法器来磨砺心性,但想来,法器不过是人用的物件,修心也是我自己的决定,我该问的,是自己要什么。” 她一样一样查看图纸。从剑到杖,天师府千年智慧的结晶,何等璀璨,要说哪一样是用不上的,未免太过自大。但哪一样是如今的麟青砚想要的? 她的目光落在角落里一堆积灰的废料上。 “那本是个便携式的源石技艺预置装置,佩戴在腰间倒是正好,作用却不尽如人意。到了麟师妹你的程度,雷霆早已是招之即来,专门弄个装置来装,不是多此一举?” 可将雷霆存于其中...... 麟青砚似被触动,反而拾起一块废料来端详。思忖片刻,问师姐要了图纸来,坐下来定心安装这被废弃的法器。 数日后,麟青砚向师告辞,预备下山游历。其腰间挂着一只匣子,内有电光凌厉。师问其由,答: “儿时修炼勤勉,只为天雷昭昭,曜其长夜。如今却感,世间许多是非曲直,有法理亦有人情,雷霆虽可呼之即来,亦有不可来、不该来,或可来可不来之时。是非判断,皆由人之一念。故以此匣,将当下未发之雷存于其中,以时时自省。” 说罢,长揖作辞,下山去了。 |
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