The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.
Haruka
Jump to navigation
Jump to search
★★★★★★
Haruka |
Haruka of Higashi hopes to have some time she can truly call her own aboard Rhodes Island. Has her wish to live free in distant lands finally come true? | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | Support Survival Healing | |
| Trait | Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK) | |
| How to obtain | Standard Headhunting
| |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Haruka
In Other Languages
Chinese
遥
Japanese
ハルカ
Korean
하루카
Character Information
File no.
HK15
Illustrator
温泉瓜
Character Voices
Japanese
Moe Toyota
Chinese
KIYO
English
Manami Tanaka
Korean
Kim Hyun-ji
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
October 10th
Race
Height
163 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Normal
Endurance
Normal
Tactical Acumen
Normal
Combat Skill
Flawed
Originium Arts Assimilation
Standard
Haruka is a 6★ Higashinese Abjurer Supporter Operator in Arknights, introduced in Ato.
Stats[edit]
Range
□□□□
□■□□
□□□□ | □□
□□□□
□■□□
□□□□
□□ |
Attributes
| 722 – 1032 | 1032 – 1415 | 1415 – 1887 | +350 | |
| 190 – 298 | 298 – 398 | 398 – 480 | +55 | |
| 71 – 106 | 106 – 142 | 142 – 178 | – | |
| 15 | 20 | 25 | – |
| 70 seconds | |
| 11 / 13 | |
| 1 | |
| 1.6 seconds |
Potential
DP cost -1 |
Redeployment time -6 seconds |
ATK +25 |
Improve Soaring Fireworks |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talents[edit]
| Fleeting Foam | |
|---|---|
| Every Attack Interval, an allied unit within range gains a bubble granting 10% Sanctuary; bubbles will pop shortly after being damaged by an enemy | |
| Every Attack Interval, an allied unit within range gains a bubble granting 20% Sanctuary; bubbles will pop shortly after being damaged by an enemy | |
| Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy | |
| Additional information | |
| |
| Soaring Fireworks | |
|---|---|
| Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK | |
| Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK | |
| Additional information | |
| The healing scales on Haruka's ATK at the time the bubble is granted. | |
Skills[edit]
Feathers in the Night Auto RecoveryManual18–20 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ASPD +15; whenever a bubble pops during this skill, an allied unit without a bubble within the 8 surrounding tiles gains a bubble | 4 | 25 | 18
| |
| ASPD +20; whenever a bubble pops during this skill, an allied unit without a bubble within the 8 surrounding tiles gains a bubble | 5 | 25 | 18
| |
| ASPD +25; whenever a bubble pops during this skill, an allied unit without a bubble within the 8 surrounding tiles gains a bubble | 6 | 25 | 18
| |
| ASPD +30; whenever a bubble pops during this skill, an allied unit without a bubble within the 8 surrounding tiles gains a bubble | 7 | 25 | 19
| |
| ASPD +35; whenever a bubble pops during this skill, an allied unit without a bubble within the 8 surrounding tiles gains a bubble | 8 | 25 | 19
| |
| ASPD +40; whenever a bubble pops during this skill, an allied unit without a bubble within the 8 surrounding tiles gains a bubble | 9 | 25 | 19
| |
| ASPD +45; whenever a bubble pops during this skill, an allied unit without a bubble within the 8 surrounding tiles gains a bubble | 10 | 25 | 20
| |
| ASPD +50; whenever a bubble pops during this skill, an allied unit without a bubble within the 8 surrounding tiles gains a bubble | 11 | 25 | 20
| |
| ASPD +55; whenever a bubble pops during this skill, an allied unit without a bubble within the 8 surrounding tiles gains a bubble | 13 | 25 | 20
| |
| ASPD +60; whenever a bubble pops during this skill, an allied unit without a bubble within the 8 surrounding tiles gains a bubble | 15 | 25 | 20
|
Glade of the Fireflies Auto RecoveryManual21–26 seconds/Unlimited |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 100% of the amount healed to 1 nearby enemy target(s) From second activation and on: ATK +15%, and has unlimited duration |
0 | 22 | 21/∞
| |
| Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 110% of the amount healed to 1 nearby enemy target(s) From second activation and on: ATK +15%, and has unlimited duration |
0 | 22 | 21/∞
| |
| Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 120% of the amount healed to 1 nearby enemy target(s) From second activation and on: ATK +15%, and has unlimited duration |
0 | 22 | 21/∞
| |
| Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 140% of the amount healed to 2 nearby enemy target(s) From second activation and on: ATK +20%, and has unlimited duration |
0 | 21 | 22/∞
| |
| Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 160% of the amount healed to 2 nearby enemy target(s) From second activation and on: ATK +20%, and has unlimited duration |
0 | 21 | 22/∞
| |
| Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 180% of the amount healed to 2 nearby enemy target(s) From second activation and on: ATK +20%, and has unlimited duration |
0 | 21 | 22/∞
| |
| Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s) From second activation and on: ATK +25%, and has unlimited duration |
0 | 20 | 23/∞
| |
| Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s) From second activation and on: ATK +30%, and has unlimited duration |
0 | 19 | 24/∞
| |
| Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s) From second activation and on: ATK +35%, and has unlimited duration |
0 | 18 | 25/∞
| |
| Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s) From second activation and on: ATK +40%, and has unlimited duration |
0 | 17 | 26/∞
| |
| Additional information | ||||
| The Arts damage has a radius of 1.7 and can affect aerial enemies. | ||||
The Fins of Summer Auto RecoveryManual40 seconds |
□□□□
□□□□□
□■□□□
□□□□□
□□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ATK +10%, Attack Range expands, Attack Interval reduces slightly, bubble Sanctuary effect increases to 1.1 times. Enemies that attack allied bubbles are Levitated for 2s, taking 50% of Haruka's ATK as Arts damage per second | 40 | 60 | 40
| |
| ATK +15%, Attack Range expands, Attack Interval reduces slightly, bubble Sanctuary effect increases to 1.2 times. Enemies that attack allied bubbles are Levitated for 2s, taking 50% of Haruka's ATK as Arts damage per second | 41 | 60 | 40
| |
| ATK +20%, Attack Range expands, Attack Interval reduces slightly, bubble Sanctuary effect increases to 1.3 times. Enemies that attack allied bubbles are Levitated for 2s, taking 50% of Haruka's ATK as Arts damage per second | 42 | 60 | 40
| |
| ATK +25%, Attack Range expands, Attack Interval reduces moderately, bubble Sanctuary effect increases to 1.4 times. Enemies that attack allied bubbles are Levitated for 3s, taking 60% of Haruka's ATK as Arts damage per second | 43 | 60 | 40
| |
| ATK +30%, Attack Range expands, Attack Interval reduces moderately, bubble Sanctuary effect increases to 1.5 times. Enemies that attack allied bubbles are Levitated for 3s, taking 60% of Haruka's ATK as Arts damage per second | 44 | 60 | 40
| |
| ATK +35%, Attack Range expands, Attack Interval reduces moderately, bubble Sanctuary effect increases to 1.6 times. Enemies that attack allied bubbles are Levitated for 3s, taking 60% of Haruka's ATK as Arts damage per second | 45 | 60 | 40
| |
| ATK +40%, Attack Range expands, Attack Interval reduces, bubble Sanctuary effect increases to 1.7 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second | 46 | 60 | 40
| |
| ATK +45%, Attack Range expands, Attack Interval reduces, bubble Sanctuary effect increases to 1.8 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second | 48 | 60 | 40
| |
| ATK +50%, Attack Range expands, Attack Interval reduces, bubble Sanctuary effect increases to 1.9 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second | 50 | 60 | 40
| |
| ATK +55%, Attack Range expands, Attack Interval reduces, bubble Sanctuary effect increases to 2 times. Enemies that attack allied bubbles are Levitated for 4s, taking 80% of Haruka's ATK as Arts damage per second | 53 | 60 | 40
| |
| Additional information | ||||
| ||||
Skill upgrades
Operator Modules[edit]
![]() ![]()
|
Operator Haruka has demonstrated a remarkable aptitude for providing continuous protection to allies. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
![]() |
Attributes increased: HP +130, ATK +30 Trait improved: Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK) | |
|---|---|---|
Attributes increased: HP +175, ATK +40 Soaring Fireworks improved: Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 10% chance of recovering 1 SP | ||
Attributes increased: HP +210, ATK +52 Soaring Fireworks improved: Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 20% chance of recovering 1 SP |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Haruka. | |||
| Have at least 100% Trust with Haruka. |
| Description |
|---|
| The camera chases through a narrow alley shrouded in morning mist. The stone pavement is still damp from the previous night's rain. Momoka Hanyuu, wearing a coarse cotton haori, trots along while waving to the director holding the microphone: "Let me finish saying hello first." At the alley's entrance, the first extra is an old craftsman selling kerosene lamps. He wipes his blackened palms on his apron and hands over the lamp he's just repaired. Momoka accepts it with a smile and thanks him earnestly. A little farther on is the young man who owns the bookshop. He's just been selected as a second extra. He stands under a weather-worn signboard and somewhat bashfully speaks his single line: "Yes, my lord." Nevertheless, Momoka painstakingly rehearses it with him again and again. The camera follows her through the corridor. The shopkeeper is simmering stew. Just as she lifts the lid, the steam bursts against the lens, and she blurts out a string of apologies. At the confectionery, the clerk gently brushes aside the children who are straining to peek in. Momoka makes a silly face at the doorway as she passes by, and everyone laughs. The boom mic keeps bumping against the low eaves, picking up the chime of wind bells and the cries of the vendors. Every single sound on the street is recorded on the tape, as the reels spin round and round. Before filming begins in the afternoon, Momoka sits on the rear bench of a prop cart. Around her, coachmen, vendors, and apprentices hired for the day crowd in to watch as she pins up a little girl's hair. The camera lingers on a strand of loose hair at her neck, damp with sweat, then slowly pulls back. The camera sweeps across the faded lattice windows of the townhouses, the moss-covered stone lanterns, and the power lines strung like webs between the wooden houses. No one could have possibly imagined that years later all of this would be reduced to ruins in a sudden eruption of violence. On this day, everyone is hard at work on a film that still feels underdeveloped. Laughter, chatter, and the clicking of the camera create a din that reverberates through every nook and cranny in Kajimachi. The final scene the director films that day shows Momoka standing on a bridge over the river, holding a floral bouquet that the crew gave her to celebrate the ending of filming. She turns back around to wave directly at the camera. The sunset casts a golden edge along the brim of her hat. In the background, the extras gradually disperse, their shadows trailing behind them as they head home. No one hurries to take down the planks laid across the river, as if filming will continue tomorrow with the same scene. That's the end of the outtake reel. Momoka's room is now silent, save for the ticking of the clock. She curls up into a ball on the sofa. On the TV screen, her younger self still stands on the bridge, waving at the camera. The river is dyed by the setting sun, thick and gleaming like boiled honey. She keeps watching for a long time, until the screen reverts back to the blue standby display. Only then does she raise the remote and switch it off. The room goes dark at once. A sliver of light peeks through from outside, faintly illuminating the small plant she keeps by her window and the faded photograph beside it—just like the sunset that slipped through the lattice windows of the old wooden house and brightened her heart so many years ago. |
Base skills[edit]
| When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
| When this Operator is assigned to the HR Office, HR contacting speed +45% |
Changelog[edit]
|


