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Gracebearer
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★★★★★
Gracebearer |
||
| Class | ||
| Branch | ||
| Faction | ||
| Sub-faction | Laterano | |
| Position | Melee | |
| Tags | Nuker DPS | |
| Trait | Blocks 2 enemies, and can inflict Elemental damage | |
| How to obtain | Standard Headhunting
| |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Gracebearer
Internal name
char_4187_graceb
In Other Languages
Chinese
聆音
Japanese
グレースベアラー
Korean
그레이스베어러
Character Information
File no.
BV27
Illustrator
水滴鱼
Character Voices
Japanese
Sakura Kimura
Chinese
Jing Chen
English
Dariana Romo
Korean
Uhm Ji-eun
Basic Info
Gender
Female
Combat Experience
10 years
Place of Birth
Date of Birth
February 18th
Race
Undisclosed
Height
162 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Excellent
Originium Arts Assimilation
Standard
Gracebearer is a 5★ Bolívarian Primal Guard Operator in Arknights, introduced in The Masses' Travels.
Stats[edit]
Range
■□ |
Attributes
| 1067 – 1482 | 1482 – 1950 | 1950 – 2600 | – | |
| 366 – 523 | 523 – 680 | 680 – 820 | +80 | |
| 168 – 231 | 231 – 297 | 297 – 350 | – | |
| 10 | 10 | 10 | – |
| 70 seconds | |
| 18 / 20 / 22 | |
| 2 | |
| 1.2 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +30 |
Improves Opportune Mercy |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talent[edit]
| Opportune Mercy | |
|---|---|
| ATK +5%, which becomes +10% ATK after defeating an enemy under the burst effect of Nervous Impairment | |
| ATK +8% (+3%), which becomes +13% (+3%) ATK after defeating an enemy under the burst effect of Nervous Impairment | |
| ATK +10%, which becomes +15% ATK after defeating an enemy under the burst effect of Nervous Impairment | |
| ATK +13% (+3%), which becomes +18% (+3%) ATK after defeating an enemy under the burst effect of Nervous Impairment | |
Skills[edit]
Skullcracking Elegy Auto RecoveryManual30 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Attacks hit twice, every attack deals 100% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | 0 | 40 | 30
| |
| Attacks hit twice, every attack deals 105% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | 1 | 40 | 30
| |
| Attacks hit twice, every attack deals 110% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | 2 | 40 | 30
| |
| Attacks hit twice, every attack deals 115% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | 4 | 37 | 30
| |
| Attacks hit twice, every attack deals 120% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | 6 | 37 | 30
| |
| Attacks hit twice, every attack deals 125% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | 8 | 37 | 30
| |
| Attacks hit twice, every attack deals 130% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | 10 | 35 | 30
| |
| Attacks hit twice, every attack deals 135% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | 11 | 33 | 30
| |
| Attacks hit twice, every attack deals 140% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | 12 | 32 | 30
| |
| Attacks hit twice, every attack deals 150% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment | 15 | 30 | 30
|
Disemboweling Mass Auto RecoveryManual |
□□□
□■□
□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The next attack deals 180% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 1 charges |
0 | 20 | –
| |
| The next attack deals 185% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 1 charges |
0 | 20 | –
| |
| The next attack deals 190% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 1 charges |
0 | 20 | –
| |
| The next attack deals 200% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 1 charges |
0 | 19 | –
| |
| The next attack deals 205% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 1 charges |
0 | 19 | –
| |
| The next attack deals 210% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 1 charges |
0 | 19 | –
| |
| The next attack deals 220% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 2 charges |
0 | 18 | –
| |
| The next attack deals 230% of ATK as Physical damage three times, to up to 6 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 2 charges |
0 | 17 | –
| |
| The next attack deals 240% of ATK as Physical damage three times, to up to 6 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 2 charges |
0 | 16 | –
| |
| The next attack deals 250% of ATK as Physical damage three times, to up to 6 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead Can store 2 charges |
0 | 15 | –
|
Skill upgrades
Base skills[edit]
| When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
| When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30% |
Changelog[edit]
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