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Adventure That Cannot Wait for the Sun: Gemstone Engravings
| “ | Come celebrate the Flood Festival at the Museum! Join our exclusive gemstone engraving course and learn how to etch a unique Originium circuit onto each gemstone. | ” |
Adventure That Cannot Wait for the Sun features Gemstone Engravings, a mini-game the player takes part in a trial course of the namesake hosted by the Varjavandabad Museum. It is available after AS-ST-1 is watched for the first time.
Overview[edit]
In Gemstone Engravings, the player need to engrave various gemstones through several techniques to create products worth as many score as possible to complete the courses.
Gemstones[edit]
The player will be given a set amount of gemstones to be engraved, which is divided into four types: Nesre-iner[note 1], Pet-iner[note 2], Gabe-iner[note 3], and Shay-iner[note 4]. Each type of gemstone has their own techniques in which they are processed that could affect the engraved gemstones' value.
Nesre-iner[edit]
| Grade | 0 | I | II | III | IV |
|---|---|---|---|---|---|
| Score | 1 | 2 | 10 | 35 | 85 |
Technique: Tempering This cool-and-carve method employs a multi-layer wrap. Engrave a circuit on Nesre-iner, and wrap raw material softened with Originium Arts over before adding more engravings on top, and repeat.
| ||
| Grade | Level | Information |
|---|---|---|
| I | Basic | Engrave 1 <Nesre-iner> into 1 <Nesre-iner I> |
| Advanced | Engrave 1 <Nesre-iner > into 1 <Nesre-iner I> [Priority over other techniques, takes effect at the Techniques area and does not require a Workbench] | |
| Expert | Engrave 1 <Nesre-iner> into 1 <Nesre-iner I> [Priority over other techniques, takes effect at the Techniques area and does not require a Workbench] [<Nesre-iner I> production x2] | |
| II | Basic | Engrave 1 <Nesre-iner I> into 1 <Nesre-iner II> |
| Advanced | Engrave 1 <Nesre-iner I> into 1 <Nesre-iner II> [<Nesre-iner II> production x2] | |
| Expert | Engrave 1 <Nesre-iner I> into 1 <Nesre-iner II> [<Nesre-iner II> production x2] [Priority over other techniques, takes effect at the Techniques area and does not require a Workbench] | |
| III | Basic | Engrave 1 <Nesre-iner II> into 1 <Nesre-iner III> |
| Advanced | Engrave 1 <Nesre-iner II> into 1 <Nesre-iner III> [<Nesre-iner III> production x2.4] | |
| Expert | Engrave 1 <Nesre-iner II> into 1 <Nesre-iner III> [<Nesre-iner III> production x2.4] [Priority over other techniques, takes effect at the Techniques area and does not require a Workbench] | |
| IV | Basic | Engrave 1 <Nesre-iner III> into 1 <Nesre-iner IV> |
| Advanced | Engrave 1 <Nesre-iner III> into 1 <Nesre-iner IV> [Get 1500 points per empty Workbench] | |
| Expert | Engrave 1 <Nesre-iner III> into 1 <Nesre-iner IV> [Get 5000 points per empty Workbench] | |
Pet-iner[edit]
| Grade | 0 | I | II | III | IV |
|---|---|---|---|---|---|
| N/A | |||||
| Score | 1 | 3 | 22 | 105 | – |
Technique: Blending This method is mainly based on the Pet-iner's ability to "fuse" with other gemstones, expanding the possibility of engraving circuits with more diverse functions.
| ||
| Grade | Level | Information |
|---|---|---|
| I | Basic | Engrave 1 <Pet-iner> and 1 <Shay-iner> into 1 <Pet-iner I> |
| Advanced | Engrave 1 <Pet-iner> and 1 <Shay-iner> into 1 <Pet-iner I> [Existing <Pet-iner> and <Shay-iner> are evenly divided before this technique takes effect] | |
| Expert | Engrave 1 <Pet-iner> and 1 <Shay-iner> into 1 <Pet-iner I> [Existing <Pet-iner> and <Shay-iner> are evenly divided before this technique takes effect] [+5 points per <Pet-iner> gem] | |
| II | Basic | Engrave 1 <Pet-iner I> and 1 <Gabe-iner I> into 1 <Pet-iner II> |
| Advanced | Engrave 1 <Pet-iner I> and 1 <Gabe-iner I> into 1 <Pet-iner II> [+15 points per <Pet-iner> gem] | |
| Expert | Engrave 1 <Pet-iner I> and 1 <Gabe-iner I> into 1 <Pet-iner II> [+15 points per <Pet-iner> gem] [Existing <Pet-iner I> and <Gabe-iner I> are evenly divided before this technique takes effect] | |
| III | Basic | Engrave 1 <Pet-iner II> and 1 <Nesre-iner III> into 1 <Pet-iner III> |
| Advanced | Engrave 1 <Pet-iner II> and 1 <Nesre-iner III> into 1 <Pet-iner III> [Existing <Pet-iner II> and <Nesre-iner III> are evenly divided before this technique takes effect] | |
| Expert | Engrave 1 <Pet-iner II> and 1 <Nesre-iner III> into 1 <Pet-iner III> [Existing <Pet-iner II> and <Nesre-iner III> are evenly divided before this technique takes effect] [If there is only 1 type of gem produced from engraving, additionally earn points equal to 100x the number of <Pet-iner III>] | |
- Addendum
- The gemstone division only applies if the quantity of both materials is no less than 1 and the resulting product is rounded up.
- The bonus score is applied after the technique is processed.
Gabe-iner[edit]
| Grade | 0 | I | II | III | IV |
|---|---|---|---|---|---|
| N/A | |||||
| Score | 1 | 5 | 50 | 500 | – |
Technique: Filtration Purify Gabe-iner with this process to remove impurities within. As the process is repeated, the purer the gemstone becomes, providing a large surface area to etch a circuit.
| ||
| Grade | Level | Information |
|---|---|---|
| I | Basic | Using a 1:1 ratio, engrave <Gabe-iner> into <Gabe-iner I> and <Shay-iner> |
| Advanced | Using a 4:1 ratio, engrave <Gabe-iner> into <Gabe-iner I> and <Shay-iner> | |
| Expert | Engrave all <Gabe-iner> into <Gabe-iner I> [Extra <Shay-iner> production] | |
| II | Basic | Using a 2:3 ratio, engrave <Gabe-iner I> into <Gabe-iner II> and <Shay-iner> |
| Advanced | Using a 3:2 ratio, engrave <Gabe-iner I> into <Gabe-iner II> and <Shay-iner> | |
| Expert | Using a 4:1 ratio, engrave <Gabe-iner I> into <Gabe-iner II>and <Shay-iner> [Extra <Shay-iner> production] | |
| III | Basic | Using a 3:7 ratio, engrave <Gabe-iner II> into <Gabe-iner III> and <Shay-iner> |
| Advanced | Using a 1:1 ratio, engrave <Gabe-iner II> into <Gabe-iner III> and <Shay-iner> | |
| Expert | Using a 7:3 ratio, engrave <Gabe-iner II> into <Gabe-iner III>and <Shay-iner> [Extra <Shay-iner> production] | |
- Addendum
- In the proportional processing, the produced Gabe-iner is rounded up while the produced Shay-iner is rounded down.
Shay-iner[edit]
| Grade | 0 | I | II | III | IV |
|---|---|---|---|---|---|
| N/A | N/A | N/A | N/A | ||
| Score | 1 | – | – | – | – |
Technique: Multiplication Put Shay-iner into a special solution and solidify and grow to obtain more of the same.
| ||
| Grade | Level | Information |
|---|---|---|
| I | Basic | Engrave 1 <Shay-iner> into 2 <Shay-iner> |
| Advanced | Engrave 1 <Shay-iner> into 3 <Shay-iner> | |
| Expert | Engrave 1 <Shay-iner> into 5 <Shay-iner> | |
| II | Basic | Engrave 1 <Shay-iner> into 3 <Shay-iner> |
| Advanced | Engrave 1 <Shay-iner> into 5 <Shay-iner> | |
| Expert | Engrave 1 <Shay-iner> into 8 <Shay-iner> | |
| III | Basic | Engrave 1 <Shay-iner> into 5 <Shay-iner> |
| Advanced | Engrave 1 <Shay-iner> into 9 <Shay-iner> | |
| Expert | Engrave 1 <Shay-iner> into 9 <Shay-iner> [+1 point per <Shay-iner>] | |
Engraving[edit]
Each course is divided into several rounds and the player must complete all rounds to finish the course.
Each round is divided into the preparation phase and the engraving phase. In both phases, the techniques in the player's possession for the course is shown at the bottom of the screen.
- In the preparation phase, the player can buy additional techniques, upgrade techniques the player have, or expand the workbench (explained later) at the Merch Shop at the cost of Merch Tickets.
- Initially the player starts with 0 Tickets, but more will be awarded upon completing a round. There may be also an "extra goal" in a round that awards more Tickets on said round if met.
- The Merch Shop have 3 techniques available with each costing 3 Tickets which increases by 1 each time a technique is bought. Buying a technique already in the player's possession (marked by golden chevrons) will upgrade it to the next level.
- The available techniques are randomized and the player can opt to refresh them; the first refresh in a round is free but subsequent ones cost an increasing amount of Tickets.
- Sometimes the player can procure a limited amount of techniques in the Merch Shop for free, in which case the player must do so before they can proceed to the engraving phase.
- In the engraving phase, the player must use the available techniques to engrave the gemstones while paying attention to the gemstones provided as the materials so that the total value of gemstones produced would meet the target score.
- To engrave the gemstones, drag the techniques to the 6 workbenches, and click "Engrave" to confirm. Initially all but 2 workbenches are locked, with the rest being unlocked one at a time at the preparation phase by spending an increasing amount of Merch Tickets.
- The materials are shown to the left side of the workbenches where a button showing the value of each gemstone type as reference when clicked is also present, while the products are shown to the right, and the target score along with an estimation of the products' score are shown above.
- Both the product count and the estimated score do not account for bonuses under certain circumstances, most notably Advanced/Expert Tempering IV.
- The techniques are processed from left to right, but Advanced Tempering I and Expert Tempering I/II/III does not need to be placed in the workbench to be processed, in which case they will be processed before techniques in the workbench.
Once the gemstones are engraved, Lazvar will assess the final score; if the score meets or exceeds the target, the player proceeds to the next round, otherwise the player will fail the entire course and have to start over!
The player can leave the course and resume it anytime or finish it prematurely from the main menu.
Courses[edit]
At first Learn About Gemstone Engravings is available, with the others being unlocked by finishing the preceding one.
#1: Learn About Gemstone Engravings Papyrus has provided a simple gemstone engraving guide. Let's experience the charms of ancient crafts. |
|---|
Rounds: 2 First finish bonus: +100 Course Progress Conditions:
| |||
| Round | Target Score | Materials | Merch Tickets
|
|---|---|---|---|
| 1 | 900 | 100 |
10
|
| 2 | 2000 | 100 |
–
|
#2: Tempering Specialty We will provide more Nesre-iner. Use Tempering to get a higher score. |
|---|
Rounds: 5 First finish bonus: +100 Course Progress Conditions:
| |||
| Round | Target Score | Materials | Merch Tickets
|
|---|---|---|---|
| 1 | 1000 | 100 |
10
|
Extra Target (+5 Merch Tickets)
Engrave 200 Nesre-iner IV before Round 4 ends.
| |||
| 2 | 4000 | 100 |
15
|
| 3 | 7000 | 100 |
15
|
| 4 | 10000 | 100 |
15
|
| 5 | 20000 | 100 |
–
|
#3: Filtration Specialty We will provide more Gabe-iner. Use Filtration to get a higher score. |
|---|
Rounds: 5 First finish bonus: +100 Course Progress Conditions:
| |||
| Round | Target Score | Materials | Merch Tickets
|
|---|---|---|---|
| 1 | 1000 | 100 |
15
|
Extra Target (+5 Merch Tickets)
Engrave 20 Gabe-iner III before Round 4 ends.
| |||
| 2 | 2500 | 100 |
15
|
| 3 | 4000 | 18 |
15
|
| 4 | 6000 | 14 |
15
|
| 5 | 10000 | 20 |
–
|
#4: Multiplication Specialty We will provide more Shay-iner. Use Multiplication to get a higher score. |
|---|
Rounds: 5 First finish bonus: +100 Course Progress Conditions:
| |||
| Round | Target Score | Materials | Merch Tickets
|
|---|---|---|---|
| 1 | 500 | 100 |
15
|
Extra Target (+5 Merch Tickets)
Engrave 1000 Shay-iner before Round 4 ends.
| |||
| 2 | 800 | 50 |
15
|
| 3 | 2500 | 18 |
15
|
| 4 | 4000 | 14 |
15
|
| 5 | 10000 | 20 |
–
|
#5: Blending Specialty We will provide more Pet-iner. Use Blending to get a higher score. |
|---|
Rounds: 5 First finish bonus: +100 Course Progress Conditions:
| |||
| Round | Target Score | Materials | Merch Tickets
|
|---|---|---|---|
| 1 | 150 | 50 |
15
|
Extra Target (+5 Merch Tickets)
Engrave 50 Pet-iner II before Round 4 ends.
| |||
| 2 | 800 | 30 |
15
|
| 3 | 1500 | 18 |
15
|
| 4 | 2400 | 14 |
15
|
| 5 | 3500 | 20 |
–
|
#6: Regular Technique Experience Work with different gems using different techniques, and demonstrate your creativity. |
|---|
Rounds: 12 First finish bonus: +100 Course Progress Conditions:
| |||
| Round | Target Score | Materials | Merch Tickets
|
|---|---|---|---|
| 1 | 125 | Random quantities of all four gemstone types | 10
|
| 2 | 175 | Random quantities of all four gemstone types | 10
|
| 3 | 550 | Random quantities of all four gemstone types | 10
|
| 4 | 900 | Random quantities of all four gemstone types | 10
|
| 5 | 1315 | Random quantities of all four gemstone types | 10
|
| 6 | 2115 | Random quantities of all four gemstone types | 10
|
| 7 | 3090 | Random quantities of all four gemstone types | 10
|
| 8 | 4240 | Random quantities of all four gemstone types | 10
|
| 9 | 5630 | Random quantities of all four gemstone types | 10
|
| 10 | 7855 | Random quantities of all four gemstone types | 10
|
| 11 | 10630 | Random quantities of all four gemstone types | 10
|
| 12 | 15380 | Random quantities of all four gemstone types | 10
|
| Endless Mode
| |||
| 13 | 22235 | Random quantities of all four gemstone types | 8
|
| 14 | 31155 | Random quantities of all four gemstone types | 8
|
Extra Target (+20 Merch Tickets)
Engrave 300 Nesre-iner III before Round 16 ends.
| |||
| 15 | 42035 | 70 |
8
|
| 16 | 54565 | Random quantities of all four gemstone types | 8
|
| 17 | 79541 | Random quantities of all four gemstone types | 8
|
| 18 | 106590 | Random quantities of all four gemstone types | 8
|
Extra Target (+20 Merch Tickets)
Engrave 30 Gabe-iner III before Round 20 ends.
| |||
| 19 | 135712 | 10 |
8
|
| 20 | 166907 | Random quantities of all four gemstone types | 8
|
| 21 | 220075 | Random quantities of all four gemstone types | 8
|
| 22 | 297669 | Random quantities of all four gemstone types | 8
|
Extra Target (+20 Merch Tickets)
Engrave 30000 Shay-iner before Round 24 ends.
| |||
| 23 | 403308 | 10 |
8
|
| 24 | 517863 | Random quantities of all four gemstone types | 8
|
| 25 | 641572 | Random quantities of all four gemstone types | 8
|
| 26 | 774667 | Random quantities of all four gemstone types | 8
|
| 27 | 917374 | 70 |
8
|
| 28 | 1069914 | Random quantities of all four gemstone types | 8
|
| 29 | 1232503 | Random quantities of all four gemstone types | 8
|
| 30 | 1405353 | Random quantities of all four gemstone types | 8
|
| 31 | 1588670 | 10 |
8
|
| 32 | 1782659 | Random quantities of all four gemstone types | 8
|
| 33 | 1987518 | Random quantities of all four gemstone types | 8
|
| 34 | 2203444 | Random quantities of all four gemstone types | 8
|
| 35 | 2430629 | 10 |
8
|
| 36 | 2669623 | Random quantities of all four gemstone types | 8
|
| 37 | 2919531 | Random quantities of all four gemstone types | 8
|
| 38 | 3181617 | Random quantities of all four gemstone types | 8
|
| 39 | 3455701 | Random quantities of all four gemstone types | 8
|
| 40 | 3741961 | Random quantities of all four gemstone types | –
|
#7: Strict Judge (available from January 20, 2025) The judges have gotten stricter. Techniques are expended after a single use and need to be repurchased from the Merch Shop. Give it a try! |
|---|
Rounds: 5 First finish bonus: +100 Course Progress Conditions:
| |||
| Round | Target Score | Materials | Merch Tickets
|
|---|---|---|---|
| 1 | 500 | 18 |
10
|
| 2 | 1500 | 18 |
30
|
| 3 | 2500 | 18 |
30
|
| 4 | 3500 | 14 |
30
|
| 5 | 5000 | 20 |
–
|
#8: Very Strict Judge (available from January 20, 2025) The judges have gotten stricter. Techniques are expended after a single use and need to be repurchased from the Merch Shop. Get ready, for the most difficult challenge is coming up! |
|---|
Rounds: 12 First finish bonus: +100 Course Progress Conditions:
| |||
| Round | Target Score | Materials | Merch Tickets
|
|---|---|---|---|
| 1 | 125 | 25 |
30
|
| 2 | 300 | Random quantities of all four gemstone types | 30
|
| 3 | 475 | Random quantities of all four gemstone types | 30
|
| 4 | 1480 | 50 |
30
|
| 5 | 2260 | Random quantities of all four gemstone types | 30
|
| 6 | 3080 | Random quantities of all four gemstone types | 30
|
| 7 | 5760 | 20 |
30
|
| 8 | 7800 | Random quantities of all four gemstone types | 30
|
| 9 | 10000 | Random quantities of all four gemstone types | 30
|
| 10 | 18280 | 20 |
30
|
| 11 | 23350 | Random quantities of all four gemstone types | 30
|
| 12 | 29800 | Random quantities of all four gemstone types | 30
|
#9: The Merch Shop is going wild (available from January 20, 2025) The Merch Shop announces that all techniques are available for free. |
|---|
Rounds: 12 First finish bonus: +100 Course Progress Conditions:
| |||
| Round | Target Score | Materials | Merch Tickets
|
|---|---|---|---|
| 1 | 5000 | Random quantities of all four gemstone types | 10
|
| 2 | 14430 | Random quantities of all four gemstone types | 10
|
| 3 | 43860 | 70 |
10
|
| 4 | 87223 | Random quantities of all four gemstone types | 10
|
| 5 | 134519 | Random quantities of all four gemstone types | 15
|
| 6 | 184194 | 10 |
15
|
| 7 | 236852 | Random quantities of all four gemstone types | 15
|
| 8 | 290493 | Random quantities of all four gemstone types | 15
|
| 9 | 348117 | 10 |
0
|
| 10 | 408334 | Random quantities of all four gemstone types | 0
|
| 11 | 473624 | Random quantities of all four gemstone types | 0
|
| 12 | 537987 | 10 |
0
|
Course Progress[edit]
Course Progress is Gemstone Engravings' reward milestone, raised by completing courses.
| Level | Total Course Progress | Reward
|
|---|---|---|
| 1 | 100 |
|
| 2 | 200 |
|
| 3 | 300 |
|
| 4 | 400 |
|
| 5 | 500 |
|
| 6 | 600 |
|
| 7 | 700 |
|
| 8 | 800 |
|
| 9 | 900 |
|
| 10 | 1000 |
|
| 11 | 1100 |
|
| 12 | 1200 |
|
| 13 | 1300 |
|
| 14 | 1400 |
|
| 15 | 1500 |
|
| 16 | 1600 |
|
| 17 | 1700 |
|
| 18 | 1800 |
|
| 19 | 1900 |
|
| 20 | 2000 |
|
| 21 | 2100 |
|
| 22 | 2200 |
|
| 23 | 2300 |
|
| 24 | 2400 |
|
| 25 | 2500 |
|
| 26 | 2600 |
|
| 27 | 2700 |
|
| 28 | 2800 |
|
| 29 | 2900 |
|
| 30 | 3000 |
|
| 31 | 3100 |
|
| 32 | 3200 |
|
| 33 | 3300 |
|
| 34 | 3400 |
|
| 35 | 3500 |
|
| 36 | 3600 |
|
| 37 | 3700 |
|
| 38 | 3800 |
|
| 39 | 3900 |
|
| 40 | 4000 |
|
| 41 | 4100 |
|
| 42 | 4200 |
|
| 43 | 4300 |
|
| 44 | 4400 |
|
| 45 | 4500 |
|