Figurino

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Luchino, a young Siracusan tailor, wants to become a different kind of "somebody."
He is just starting to learn to make himself a decent suit.
Class Specialist.png Specialist
Branch Merchant Specialist.png Merchant
Faction Siracusa.png Siracusa
Position Melee
Tags Fast-Redeploy, Crowd-Control
Trait Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
How to obtain Standard Headhunting
Figurino
Base
Elite 2
Figurino.png
Figurino Elite 2.png
Real name
Luchino de Montano
  • SCN: 卢奇诺·德蒙塔诺
  • TCN: 盧奇諾·德蒙塔諾
Internal name
char_4155_talr
Etymology
Italian for "fashion sketch"[1]
In Other Languages
Chinese
裁度
Japanese
フィグリーノ
Korean
피구리노
Character Information
File no.
SR41
Illustrator
伍秋秋秋秋
Japanese CV
Junta Terashima
Chinese CV
Lu Boyun
English CV
Tommaso Zalone
Korean CV
Kim Dong-hyun
Italian CV
Ezio Vivolo
Basic Info
Gender
Male
Combat Experience
None
Place of Birth
Date of Birth
January 21st
Race
Height
165 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Normal
Endurance
Standard
Tactical Acumen
Normal
Combat Skill
Normal
Originium Arts Assimilation
Standard
Other Information
Affiliation
Montano's Tailor
Occupation
Proprietor and head tailor of Montano's Tailor
Family and relatives

Figurino is a 5★ Siracusan Merchant Specialist Operator in Arknights. He is introduced in I Portatori dei Velluti where he is also a supporting character.

Stats[edit]

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1162 1530 1890 2393 +240
ATK.png ATK 354 485 615 741 +25
DEF.png DEF 201 258 332 391 +20
RES.png RES 0 N/A
RDP.png Redeployment time 25 seconds
COST.png DP cost 6 8
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -3 seconds
Potential 4.png
ATK +25
Potential 5.png
Improves Select Your Customers!
Potential 6.png
DP cost -1
Total Cost
Figurino's Token.png
5
OR
Epic Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Select Your Customers!.
  • New skill: Lockstitch.

Raise Figurino to Level 50.
LMD.png
20K
Specialist Chip.png
4
Orirock Cube.png
6
Polyketon.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Select Your Customers! improved.
  • Operator Modules available.

Raise Figurino to Elite 1 Level 70.
LMD.png
120K
Specialist Dualchip.png
3
Orirock Concentration.png
10
Crystalline Component.png
13

Talents[edit]

Select Your Customers!
Elite 1.png Deals +10% damage when attacking enemies that are not blocked by this unit
Elite 1.pngPotential 5.png Deals +15% (+5%) damage when attacking enemies that are not blocked by this unit
Elite 2.png Deals +20% damage when attacking enemies that are not blocked by this unit
Elite 2.pngPotential 5.png Deals +25% (+5%) damage when attacking enemies that are not blocked by this unit

Skills[edit]

Skill-Figurino1.png
Tailor's Measure
Auto Recovery
Auto
Unlimited
Click to show/hide the information for Tailor's Measure
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack range +1, ATK +20%
Unlimited duration
0 8
Rank 2.png
Attack range +1, ATK +23%
Unlimited duration
0 8
Rank 3.png
Attack range +1, ATK +26%
Unlimited duration
0 8
Rank 4.png
Attack range +1, ATK +30%
Unlimited duration
0 7
Rank 5.png
Attack range +1, ATK +33%
Unlimited duration
0 7
Rank 6.png
Attack range +1, ATK +36%
Unlimited duration
0 7
Rank 7.png
Attack range +1, ATK +40%
Unlimited duration
0 6
Rank 8.png
Attack range +1, ATK +50%
Unlimited duration
0 5
Rank 9.png
Attack range +1, ATK +55%
Unlimited duration
0 5
Rank 10.png
Attack range +1, ATK +60%
Unlimited duration
0 4
Skill-Figurino2.png
Lockstitch
Auto Recovery
Manual
8 seconds
Click to show/hide the information for Lockstitch
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Stops attacking, binds up to 3 enemies within range, and deals 95% of ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP 0 8 8
Rank 2.png
Stops attacking, binds up to 3 enemies within range, and deals 100% of ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP 0 8 8
Rank 3.png
Stops attacking, binds up to 3 enemies within range, and deals 105% of ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP 0 8 8
Rank 4.png
Stops attacking, binds up to 3 enemies within range, and deals 115% of ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP 1 8 8
Rank 5.png
Stops attacking, binds up to 3 enemies within range, and deals 120% of ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP 1 8 8
Rank 6.png
Stops attacking, binds up to 3 enemies within range, and deals 125% of ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP 1 8 8
Rank 7.png
Stops attacking, binds up to 4 enemies within range, and deals 130% of ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP 3 8 8
Rank 8.png
Stops attacking, binds up to 4 enemies within range, and deals 140% of ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP 3 8 8
Rank 9.png
Stops attacking, binds up to 4 enemies within range, and deals 150% of ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP 3 8 8
Rank 10.png
Stops attacking, binds up to 4 enemies within range, and deals 160% of ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP 5 8 8

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Ester.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Oriron.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyketon.png
4
Rank 6.png
Skill Summary Volume 2.png
6
Polyester Pack.png
5
Rank 7.png
Skill Summary Volume 3.png
6
Manganese Ore.png
3
Integrated Device.png
2
Rank 8.png
Tailor's Measure
Skill Summary Volume 3.png
5
Polymerized Gel.png
3
Integrated Device.png
3
Lockstitch
Skill Summary Volume 3.png
5
Orirock Concentration.png
3
Loxic Kohl.png
6
Rank 9.png
Tailor's Measure
Skill Summary Volume 3.png
6
Oriron Block.png
3
Grindstone Pentahydrate.png
5
Lockstitch
Skill Summary Volume 3.png
6
Cutting Fluid Solution.png
3
RMA70-24.png
5
Rank 10.png
Tailor's Measure
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
RMA70-24.png
4
Lockstitch
Skill Summary Volume 3.png
10
D32 Steel.png
4
Crystalline Circuit.png
3

Base skills[edit]

Skill-man spd&cost1.pngTailoring Art
Base.png
Factory.png
When this Operator is assigned to a Factory, Productivity +20% and Morale consumed per hour +0.25
Skill-man spd&limit5.pngProficient Artistry
Replaces Tailoring Art
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, Productivity +25% and capacity limit +6

Operator Modules[edit]

Original module.png Original: Figurino's Badge (click to show/hide the information)
Module Badge.png
Merchant Specialist.png
Operator Figurino has demonstrated a remarkable aptitude in repeated battlefield penetration.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
MER-X module.png MER-X: "The Big Shot" (click to show/hide the information)
The Big Shot.png
Stage 1
HP +120
ATK +50
Trait improved:
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Stage 2
HP +180
ATK +62
Select Your Customers! improved:
Deals 27% damage when attacking enemies that are not blocked by this unit
Stage 3
HP +220
ATK +70
Select Your Customers! improved:
Deals 30% damage when attacking enemies that are not blocked by this unit
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Figurino at least 2 times and have him defeat at least 4 enemies
  2. Clear Main Theme 5-8 with a 3-star rating; You must deploy your own Figurino and have him Bind enemies at least 12 times
PrerequisitesStage 1
  • Complete both of Figurino's MER-X Module Missions.
  • Raise Figurino to Elite 2 Level 50.
Module Data Block.png
2
Polymerized Gel.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Figurino.
Module Data Block.png
2
Data Supplement Stick.png
20
Grindstone Pentahydrate.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Figurino.
Module Data Block.png
2
Data Supplement Instrument.png
8
Orirock Concentration.png
5
LMD.png
60K
Description
The man came into the shop just as it started raining.
He looked about sixty. Exquisite attire, stern expression, seemingly quite the panache. His satin coat was blotched with water; as Luchino welcomed him in, he helped him remove it with deft, practiced motions. The man looked him over, stared for a few blank seconds, then quickly made his way into the atelier where old Umberto had been waiting.
Luchino would never butt in on a client meeting his nonno; he went to hang the coat on the rack instead. It was a finely made coat, sumptuous material, and most importantly, had a polished black portable crossbow in one of its inside pockets. What a big shot this guy must be, Luchino thought to himself.
Before long, an argument arose from the atelier. Fragments of speech stole their way through the door's cracks, and slipped into Luchino's ears
"...Luca's stuff... it ends here..."
"...you're the one... did it... how could you..."
"...Masina... only girl..."
Were those my mamma and papà's names? Unable to help his curiosity, Luchino stuck his ear to the atelier wall, but all he caught was the sound of things falling to the floor, and the yelling of that man. "...MY flesh and blood too!"
The atelier door burst open, and there the man stood like a wall between him and his nonno. He opened his clenched hand, revealing a silver thumb ring in his palm.
"This was Luca's thumb ring. It's time you took it." The man offered it to him, the look in his eyes and tone of his words brimming with expectation.
Past the man's shoulder, Luchino saw the once-orderly atelier in a state of disarray, fabric bolts and tape measures strewn across the floor, and Umberto shrinking away inside. Luchino had never seen his nonno quite so... weary. He was about to take the ring, but at this moment red-hot rage supplanted all his curiosity. Luchino pushed the man's hand aside, the thumb ring falling onto the rug.
"Who are you? Nonno and I don't accept rude clients."
The man's expectation promptly vanished, and his expression twisted with anger, his eyes shining green. Luchino realized—he and this man had the same eyes.
"You are not welcome at De Montano." Summoning all his courage, Luchino stood up straight, and repeated himself. "Please leave."
The order cut straight through the air. Luchino shocked even himself to see his words put out the fury in the man's brow. He sensed a hint of discouragement in the corners of the stranger's familiar eyes, but quickly it was covered back up beneath his solemn mask.
"...As you wish, tailor boy. Arrivederci." The man put his waterlogged coat back on, then took one final look at Luchino. Then, he exited the shop door and vanished into the rainy black of night.
"Nonno, who was that man?"
"A father who'd kill his own daughter. You don't need to know his name.
"He wants to play Siracusan games, he wants to be a big shot. This is the punishment he deserves."

Changelog[edit]

References[edit]