
★★★★★★
Stainless |
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![]() Stainless of the Londinium Citizens' Self-Salvation Corps, ready to move with you at a moment's notice. The faint smell of machine oil surrounds him, but both his smile and his hands are spotless as can be. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Support, DPS | |
Trait | Blocks 2 enemies; Can use <Support Devices> in battles | |
Summon | ![]() ![]() | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Stainless' CRA-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
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1043 | 1490 | 2042 | 2723 | – |
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236 | 369 | 492 | 593 | +40 |
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190 | 274 | 354 | 421 | +40 |
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0 | N/A | |||
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70 seconds | ||||
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15 | 17 | 19 | ||
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2 | ||||
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1.5 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -6 seconds |
![]() | ATK +25 |
![]() | Improves Cost Cutting |
![]() | DP cost -1 |
Total Cost | |
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Battlefield Engineer | |
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Can carry 2 <Support Devices> (deploy up to 1), with different effects depending on Skill |
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Can carry 2 <Support Devices> (deploy up to 2), with different effects depending on Skill |
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Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill |
Cost Cutting | |
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Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him |
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Stainless has a 80% (+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him |
Range | |
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Additional information | |
Cost Cutting will also be triggered by retreating the Support Devices. |
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Extreme Firepower Auto Recovery Manual 15–20 seconds |
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Lv. | Description | ![]() |
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 110% of ATK as Physical damage, and device effects increase by 2x All active devices are destroyed when skill expires |
10 | 55 | 15 |
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 120% of ATK as Physical damage, and device effects increase by 2x All active devices are destroyed when skill expires |
10 | 55 | 15 |
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 130% of ATK as Physical damage, and device effects increase by 2x All active devices are destroyed when skill expires |
10 | 55 | 15 |
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 140% of ATK as Physical damage, and device effects increase by 2.5x All active devices are destroyed when skill expires |
15 | 50 | 16 |
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 150% of ATK as Physical damage, and device effects increase by 2.5x All active devices are destroyed when skill expires |
15 | 50 | 16 |
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 160% of ATK as Physical damage, and device effects increase by 2.5x All active devices are destroyed when skill expires |
15 | 50 | 16 |
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x All active devices are destroyed when skill expires |
20 | 45 | 17 |
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 180% of ATK as Physical damage, and device effects increase by 3.5x All active devices are destroyed when skill expires |
20 | 45 | 18 |
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 190% of ATK as Physical damage, and device effects increase by 3.5x All active devices are destroyed when skill expires |
20 | 45 | 19 |
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x All active devices are destroyed when skill expires |
20 | 45 | 20 |
Additional information | ||||
The ATK buff from multiple Stainless' Multifunctional Platforms with Extreme Firepower stacks. |
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Efficient Resupply Auto Recovery Manual 30 seconds |
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Lv. | Description | ![]() |
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +10%, DEF +10%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled Gains 1 device when skill expires |
15 | 65 | 30 |
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +15%, DEF +15%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled Gains 1 device when skill expires |
15 | 65 | 30 |
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +20%, DEF +20%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled Gains 1 device when skill expires |
15 | 65 | 30 |
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +25%, DEF +25%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled Gains 1 device when skill expires |
20 | 60 | 30 |
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +30%, DEF +30%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled Gains 1 device when skill expires |
20 | 60 | 30 |
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +35%, DEF +35%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled Gains 1 device when skill expires |
20 | 60 | 30 |
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled Gains 1 device when skill expires |
20 | 55 | 30 |
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +45%, DEF +45%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled Gains 1 device when skill expires |
25 | 53 | 30 |
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +50%, DEF +50%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled Gains 1 device when skill expires |
25 | 51 | 30 |
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled Gains 1 device when skill expires |
25 | 50 | 30 |
Additional information | ||||
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Prototype of Feist's Metal Crab Auto Recovery Manual 30 seconds |
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Lv. | Description | ![]() |
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +10%, ASPD +10 |
10 | 50 | 30 |
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +15%, ASPD +15 |
10 | 50 | 30 |
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +20%, ASPD +20 |
10 | 50 | 30 |
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +25%, ASPD +25 |
15 | 45 | 30 |
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +30%, ASPD +30 |
15 | 45 | 30 |
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +35%, ASPD +35 |
15 | 45 | 30 |
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +40%, ASPD +40 |
20 | 40 | 30 |
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +45%, ASPD +45 |
20 | 35 | 30 |
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +50%, ASPD +50 |
20 | 35 | 30 |
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +55%, ASPD +55 |
20 | 35 | 30 |
Additional information | ||||
Changes Stainless' Support Devices to Prototypes of Feist's Metal Crab, which are treated as hostile targets. |
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Heart to Heart | ![]() |
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When this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost |
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Mind to Mind | ![]() |
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When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms |
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
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Operator Stainless has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +25 DEF +25 ASPD +5 |
New trait: Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost[note 1] |
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ATK +35 DEF +35 ASPD +5 |
Cost Cutting improved: Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is an 80% chance to recycle them, granting Stainless 1 additional Device | |
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ATK +45 DEF +45 ASPD +5 |
Cost Cutting improved: Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Stainless. | |||||
![]() | Have at least 100% Trust with Stainless. |
Description |
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A fully automatic dual-purpose passenger-freighter carrier device serving the entire landship! Before seeing the design blueprints, none of Engineering's operators would have thought Feist had such a marvelous imagination. No wonder he'd dubbed the plans "Dreams" and stuck them in the most eye-catching spot of his workbench. The creativity on show in the blueprints was succinct: Preserve the motor core of an FMC, then upgrade it with an all-terrain ambulatory mechanical installation. "How many neat automation ideas has this guy got hidden up in that head of his?" Closure was heard to say in appraisal, which served to stir up Engineering even more. Finally, one voice said what everyone was secretly thinking– "Let's get this thing made while he's out in the field!" Predictably they came to a resounding agreement. They'd all received Feist's help in ways both big and small, or been given one of his timely little presents. Moreover, not one operator there would ever refuse the chance to make someone's dream a reality. Several workshops joined hands and got down to work, all of Engineering bustling like nobody's business. Driven by wanting to finish it before Feist got back, sticking points were overcome one after another, and progress flew by far smoother than usual. Very soon, the main chassis was fully built, short of just one final step: merging it with a Feist Metal Crab motor system. Once "MERGE SUCCESSFUL" flashed up on their giant display, ardent applause filled all of Engineering. A brand spanking new automated transport vehicle could enter operation, and it couldn't have happened without the combined hard work of Feist and every single other engineer. Some operators had already begun to imagine how he would react to seeing it: would a lad who'd pulled himself out of the fires of war shed a tear or two? Or would he laugh like mad and give everyone a giant hug? That was when a question came that threw everyone off, its asker stood over by the generator. "How does the FMC motor system... actually work?" Clearly, nobody had given thought to this one little detail preserved from the design, and a moment of silence ensued that felt like forever. "Hey, what're you lot all gathered in here for?" Feist, who'd come back aboard earlier, gave the crowd a puzzled stare before his eyes fell on the little sheetmetal fellow they surrounded. He blinked, then blinked again, making sure he wasn't just hallucinating. "Hold on, you got the Crawler all built? I don't know what to say!" All of Engineering's eyes were on him as he picked up a steel pipe and gave the "Crawler" a hefty tap on the back. With a loud rumble, the "Crawler" slowly whirred into motion. That was the instant that reminded everyone just how the FMC operated. A few days later, the children aboard Rhodes got the gift Stainless had promised them: a little people-carrying robot that moved when you struck it. There in the shade of a thicket of steel, both his and their dreams had come true at once. Now they just needed to find an open space, and everyone could experience the joy of riding a burdenbeast. |
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HP +260 ATK +45 |
New trait: Reduces <Support Device> Redeployment Time[note 2] |
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HP +340 ATK +54 |
Battlefield Engineer improved: Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill; Operators under the effect of <Support Devices> obtain ASPD +4 (unaffected by skills) | |
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HP +400 ATK +60 |
Battlefield Engineer improved: Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill; Operators under the effect of <Support Devices> obtain ASPD +6 (unaffected by skills) |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Stainless. | |||||
![]() | Have at least 100% Trust with Stainless. |
Description |
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罗德岛受邀前往如今已经成为维多利亚工业心脏的海布里区参观,于是,你带着一大群想要进行交流学习的干员,时隔许久踏上了这片曾被战火覆盖的土地。 和记忆中的不同,海布里区不再似之前那般拥挤湿热,而是一片井然有序。白铁向你笑着解释,这都是伦蒂尼姆工业振兴协会的功劳——这些日子里,他们联合起所有的工厂,冒出了各种点子,又合并了多条生产线,才有了如今的海布里区。 其实这些内容你在刚才的工厂参观中听过一遍了,经过一早上你已经饥肠辘辘,告别想继续参观的干员们一个人跑出来是为了找东西吃,但你很久没有看到白铁如此兴奋地说着什么的样子了,你并不想打断他,只是一边听着,一边寻找着很久之前白铁向你描述海布里区时提到的那家特别好吃的炸鳞店。 直到你们走到那里,才发现眼前只有某工厂的侧门。你这才在饥饿中想起,白铁刚才说他们重新规划了城区的布局,那家店应该已经搬走了。这时你的肚子大声地叫了起来。 “啊,博士,你饿了是不是?我刚想说我之前跟你提过的那家最好吃的炸鳞店就在这里!” 你点点头,却很疑惑为什么白铁没有要离开这里的意思,还打开了工厂的侧门向你招手,难道他真的打算饿死你吗? 但随后,一个庞然大物随着震耳的轰鸣声出现在了你的眼前,白铁几步跳进了驾驶舱,冲着无比震惊的你大喊起来:“‘爬行号’!博士,这是‘爬行号’! “我刚才不是说我们重新规划了城区布局吗?他们提议优化掉这些店铺,这样能更好地提升城区利用率——但我不太同意!我觉得工厂是海布里区的象征,但这些小吃店和酒馆也是!” “所以呢?”你也没道理地被他的情绪调动,跟着一起大声地喊着。 “所以——” 轰!“爬行号”的外壳随着白铁的操作向四方打开,露出了里面的结构——是几家小店,其中一家的老板用战争给她留下的半截手臂熟练地炸着鳞,满面笑容地和你打了声招呼。 “怎么样?‘爬行号’初代机退役后,我觉得放在工厂里落灰太可惜,又不想让这些小店消失,所以我就改造了一下,现在它是‘移动小吃店·爬行号’!你看,上面还有我画的招牌!” 你目瞪口呆,随后目瞪口呆地顺着“爬行号”的一条腿爬了上去,又目瞪口呆地在白铁的指导下点了一桌子菜。在终于咬下那一口金黄酥脆的炸鳞,感到十分幸福的时候,你看到白铁高高地坐在“爬行号”的驾驶舱里,风吹起他的头发,他回过头来。 “博士,这是不是和我给你讲过的那个梦很像?那个很傻的梦。” 你点点头。 白铁张开双臂,迎接着奔向他的风和阳光:“博士,我好像实现它了。” |
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