Stainless

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Stainless icon.png

Stainless Elite 2 icon.png

Stainless Skin 1 icon.png

Stainless of the Londinium Citizens' Self-Salvation Corps, ready to move with you at a moment's notice.
The faint smell of machine oil surrounds him, but both his smile and his hands are spotless as can be.
Class Supporter.png Supporter
Branch Artificer Supporter.png Artificer
Faction Victoria.png Victoria
Position Melee
Tags Support, DPS
Trait Blocks 2 enemies; Can use <Support Devices> in battles
Summon Stainless' Multifunctional Platform.png Stainless™ Multifunctional Platform
Prototype of Feist's Metal Crab.png Prototype of Feist's Metal Crab
How to obtain Standard Headhunting
The name of Stainless' CRA-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1043 1490 2042 2723
ATK.png ATK 236 369 492 593 +40
DEF.png DEF 190 274 354 421 +40
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 15 17 19
BLOCK.png Block count 2
ASPD.png Attack interval 1.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -6 seconds
Potential 4.png
ATK +25
Potential 5.png
Improves Cost Cutting
Potential 6.png
DP cost -1
Total Cost
Stainless's Token.png
5
OR
Royal Supporter Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Efficient Resupply.
  • Field Engineer improved.

Raise Stainless to Level 50.
LMD.png
30K
Supporter Chip.png
5
Oriron.png
7
Sugar.png
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Cost Cutting.
  • New skill: Prototype of Feist's Metal Crab.
  • Field Engineer improved.
  • Operator Modules available.

Raise Stainless to Elite 1 Level 80.
LMD.png
180K
Supporter Dualchip.png
4
Polymerization Preparation.png
4
Refined Solvent.png
6

Talents

Battlefield Engineer
Base.png Can carry 2 <Support Devices> (deploy up to 1), with different effects depending on Skill
Elite 1.png Can carry 2 <Support Devices> (deploy up to 2), with different effects depending on Skill
Elite 2.png Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill
Cost Cutting
Elite 2.png Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him
Elite 2.pngPotential 5.png Stainless has a 80% (+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him
Range
  
  
  
Additional information
Cost Cutting will also be triggered by retreating the Support Devices.

Skills

Skill-Stainless1.png
Extreme Firepower
Auto Recovery
Manual
15–20 seconds
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 110% of ATK as Physical damage, and device effects increase by 2x
All active devices are destroyed when skill expires
10 55 15
Rank 2.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 120% of ATK as Physical damage, and device effects increase by 2x
All active devices are destroyed when skill expires
10 55 15
Rank 3.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 130% of ATK as Physical damage, and device effects increase by 2x
All active devices are destroyed when skill expires
10 55 15
Rank 4.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 140% of ATK as Physical damage, and device effects increase by 2.5x
All active devices are destroyed when skill expires
15 50 16
Rank 5.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 150% of ATK as Physical damage, and device effects increase by 2.5x
All active devices are destroyed when skill expires
15 50 16
Rank 6.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 160% of ATK as Physical damage, and device effects increase by 2.5x
All active devices are destroyed when skill expires
15 50 16
Rank 7.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x
All active devices are destroyed when skill expires
20 45 17
Rank 8.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 180% of ATK as Physical damage, and device effects increase by 3.5x
All active devices are destroyed when skill expires
20 45 18
Rank 9.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 190% of ATK as Physical damage, and device effects increase by 3.5x
All active devices are destroyed when skill expires
20 45 19
Rank 10.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x
All active devices are destroyed when skill expires
20 45 20
Additional information
The ATK buff from multiple Stainless' Multifunctional Platforms with Extreme Firepower stacks.
Skill-Stainless2.png
Efficient Resupply
Auto Recovery
Manual
30 seconds
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +10%, DEF +10%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled
Gains 1 device when skill expires
15 65 30
Rank 2.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +15%, DEF +15%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled
Gains 1 device when skill expires
15 65 30
Rank 3.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +20%, DEF +20%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled
Gains 1 device when skill expires
15 65 30
Rank 4.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +25%, DEF +25%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled
Gains 1 device when skill expires
20 60 30
Rank 5.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +30%, DEF +30%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled
Gains 1 device when skill expires
20 60 30
Rank 6.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +35%, DEF +35%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled
Gains 1 device when skill expires
20 60 30
Rank 7.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled
Gains 1 device when skill expires
20 55 30
Rank 8.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +45%, DEF +45%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled
Gains 1 device when skill expires
25 53 30
Rank 9.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +50%, DEF +50%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled
Gains 1 device when skill expires
25 51 30
Rank 10.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled
Gains 1 device when skill expires
25 50 30
Additional information
  • The Stainless' Multifunctional Platforms with Efficient Resupply lose 0.4% of its maximum HP every second.
  • The SP restoration from multiple Stainless' Multifunctional Platforms with Efficient Resupply stacks.
  • Contrary to the wording, Stainless does not need to block the enemies for his attacks with Efficient Resupply to hit them. Rather, Stainless' attacks hit multiple targets in range equal to his block count.
Skill-Stainless3.png
Prototype of Feist's Metal Crab
Auto Recovery
Manual
30 seconds
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +10%, ASPD +10
10 50 30
Rank 2.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +15%, ASPD +15
10 50 30
Rank 3.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +20%, ASPD +20
10 50 30
Rank 4.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +25%, ASPD +25
15 45 30
Rank 5.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +30%, ASPD +30
15 45 30
Rank 6.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +35%, ASPD +35
15 45 30
Rank 7.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +40%, ASPD +40
20 40 30
Rank 8.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +45%, ASPD +45
20 35 30
Rank 9.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +50%, ASPD +50
20 35 30
Rank 10.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +55%, ASPD +55
20 35 30
Additional information
Changes Stainless' Support Devices to Prototypes of Feist's Metal Crab, which are treated as hostile targets.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Diketon.png
6
Orirock.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Device.png
3
Rank 5.png
Skill Summary Volume 2.png
8
Orirock Cube.png
5
Device.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Semi-Synthetic Solvent.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Crystalline Component.png
6
Sugar Pack.png
4
Rank 8.png
Extreme Firepower
Skill Summary Volume 3.png
8
Manganese Trihydrate.png
4
Coagulating Gel.png
5
Efficient Resupply
Skill Summary Volume 3.png
8
Cutting Fluid Solution.png
4
Grindstone.png
6
Prototype of Feist's Metal Crab
Skill Summary Volume 3.png
8
Crystalline Circuit.png
4
Sugar Pack.png
4
Rank 9.png
Extreme Firepower
Skill Summary Volume 3.png
12
Refined Solvent.png
4
Cutting Fluid Solution.png
9
Efficient Resupply
Skill Summary Volume 3.png
12
Polymerized Gel.png
4
Incandescent Alloy Block.png
9
Prototype of Feist's Metal Crab
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
Orirock Concentration.png
10
Rank 10.png
Extreme Firepower
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Orirock Concentration.png
6
Efficient Resupply
Skill Summary Volume 3.png
15
D32 Steel.png
6
White Horse Kohl.png
7
Prototype of Feist's Metal Crab
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Cutting Fluid Solution.png
4

Base skills

Skill-ws cost&dorm.png Heart to Heart
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost
Skill-ws evolve dorm2.png Mind to Mind
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
Original module.png Original: Stainless's Badge
Module Badge.png
Artificer Supporter.png
Operator Stainless has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
CRA-X module.png CRA-X: FMC-Crawler
FMC-Crawler.png
Stage 1
ATK +25
DEF +25
ASPD +5
New trait:
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost[note 1]
Stage 2
ATK +35
DEF +35
ASPD +5
Cost Cutting improved:
Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is an 80% chance to recycle them, granting Stainless 1 additional Device
Stage 3
ATK +45
DEF +45
ASPD +5
Cost Cutting improved:
Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device
Module Missions
  1. During battle, have Stainless deploy a total of 25 Support Devices (excluding Support Units)
  2. Clear Main Theme 11-6 with a 3-star rating; You must deploy your own Stainless, and have Stainless or Stainless's Support Devices defeat at least 15 Sarkaz Witherers
PrerequisitesStage 1
  • Complete both of Stainless's CRA-X Module Missions.
  • Raise Stainless to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Stainless.
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Stainless.
Module Data Block.png
4
Data Supplement Instrument.png
20
Bipolar Nanoflake.png
4
LMD.png
120K
Description
A fully automatic dual-purpose passenger-freighter carrier device serving the entire landship!
Before seeing the design blueprints, none of Engineering's operators would have thought Feist had such a marvelous imagination. No wonder he'd dubbed the plans "Dreams" and stuck them in the most eye-catching spot of his workbench.
The creativity on show in the blueprints was succinct: Preserve the motor core of an FMC, then upgrade it with an all-terrain ambulatory mechanical installation.
"How many neat automation ideas has this guy got hidden up in that head of his?" Closure was heard to say in appraisal, which served to stir up Engineering even more. Finally, one voice said what everyone was secretly thinking–
"Let's get this thing made while he's out in the field!"
Predictably they came to a resounding agreement. They'd all received Feist's help in ways both big and small, or been given one of his timely little presents. Moreover, not one operator there would ever refuse the chance to make someone's dream a reality.
Several workshops joined hands and got down to work, all of Engineering bustling like nobody's business. Driven by wanting to finish it before Feist got back, sticking points were overcome one after another, and progress flew by far smoother than usual. Very soon, the main chassis was fully built, short of just one final step: merging it with a Feist Metal Crab motor system.
Once "MERGE SUCCESSFUL" flashed up on their giant display, ardent applause filled all of Engineering. A brand spanking new automated transport vehicle could enter operation, and it couldn't have happened without the combined hard work of Feist and every single other engineer. Some operators had already begun to imagine how he would react to seeing it: would a lad who'd pulled himself out of the fires of war shed a tear or two? Or would he laugh like mad and give everyone a giant hug?
That was when a question came that threw everyone off, its asker stood over by the generator.
"How does the FMC motor system... actually work?"
Clearly, nobody had given thought to this one little detail preserved from the design, and a moment of silence ensued that felt like forever.
"Hey, what're you lot all gathered in here for?"
Feist, who'd come back aboard earlier, gave the crowd a puzzled stare before his eyes fell on the little sheetmetal fellow they surrounded. He blinked, then blinked again, making sure he wasn't just hallucinating.
"Hold on, you got the Crawler all built? I don't know what to say!"
All of Engineering's eyes were on him as he picked up a steel pipe and gave the "Crawler" a hefty tap on the back. With a loud rumble, the "Crawler" slowly whirred into motion. That was the instant that reminded everyone just how the FMC operated.
A few days later, the children aboard Rhodes got the gift Stainless had promised them: a little people-carrying robot that moved when you struck it. There in the shade of a thicket of steel, both his and their dreams had come true at once.
Now they just needed to find an open space, and everyone could experience the joy of riding a burdenbeast.
CRA-Y module.png CRA-Y: Highbury Imprint
Highbury Imprint.png
Stage 1
HP +260
ATK +45
New trait:
Reduces <Support Device> Redeployment Time[note 2]
Stage 2
HP +340
ATK +54
Battlefield Engineer improved:
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill; Operators under the effect of <Support Devices> obtain ASPD +4 (unaffected by skills)
Stage 3
HP +400
ATK +60
Battlefield Engineer improved:
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill; Operators under the effect of <Support Devices> obtain ASPD +6 (unaffected by skills)
Module Missions
  1. During battle, have your own Stainless use Prototype of Feist's Metal Crab a total of 8 times
  2. Clear Main Theme 9-6 with a 3-star rating under Standard Environment; You must deploy your own Stainless, and have Stainless or Stainless's Support Devices defeat at least 10 enemies
PrerequisitesStage 1
  • Complete both of Stainless's CRA-Y Module Missions.
  • Raise Stainless to Elite 2 Level 60.
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Stainless.
Module Data Block.png
4
Data Supplement Stick.png
60
Bipolar Nanoflake.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Stainless.
Module Data Block.png
4
Data Supplement Instrument.png
20
Nucleic Crystal Sinter.png
4
LMD.png
120K
Description
罗德岛受邀前往如今已经成为维多利亚工业心脏的海布里区参观,于是,你带着一大群想要进行交流学习的干员,时隔许久踏上了这片曾被战火覆盖的土地。
和记忆中的不同,海布里区不再似之前那般拥挤湿热,而是一片井然有序。白铁向你笑着解释,这都是伦蒂尼姆工业振兴协会的功劳——这些日子里,他们联合起所有的工厂,冒出了各种点子,又合并了多条生产线,才有了如今的海布里区。
其实这些内容你在刚才的工厂参观中听过一遍了,经过一早上你已经饥肠辘辘,告别想继续参观的干员们一个人跑出来是为了找东西吃,但你很久没有看到白铁如此兴奋地说着什么的样子了,你并不想打断他,只是一边听着,一边寻找着很久之前白铁向你描述海布里区时提到的那家特别好吃的炸鳞店。
直到你们走到那里,才发现眼前只有某工厂的侧门。你这才在饥饿中想起,白铁刚才说他们重新规划了城区的布局,那家店应该已经搬走了。这时你的肚子大声地叫了起来。
“啊,博士,你饿了是不是?我刚想说我之前跟你提过的那家最好吃的炸鳞店就在这里!”
你点点头,却很疑惑为什么白铁没有要离开这里的意思,还打开了工厂的侧门向你招手,难道他真的打算饿死你吗?
但随后,一个庞然大物随着震耳的轰鸣声出现在了你的眼前,白铁几步跳进了驾驶舱,冲着无比震惊的你大喊起来:“‘爬行号’!博士,这是‘爬行号’!
“我刚才不是说我们重新规划了城区布局吗?他们提议优化掉这些店铺,这样能更好地提升城区利用率——但我不太同意!我觉得工厂是海布里区的象征,但这些小吃店和酒馆也是!”
“所以呢?”你也没道理地被他的情绪调动,跟着一起大声地喊着。
“所以——”
轰!“爬行号”的外壳随着白铁的操作向四方打开,露出了里面的结构——是几家小店,其中一家的老板用战争给她留下的半截手臂熟练地炸着鳞,满面笑容地和你打了声招呼。
“怎么样?‘爬行号’初代机退役后,我觉得放在工厂里落灰太可惜,又不想让这些小店消失,所以我就改造了一下,现在它是‘移动小吃店·爬行号’!你看,上面还有我画的招牌!”
你目瞪口呆,随后目瞪口呆地顺着“爬行号”的一条腿爬了上去,又目瞪口呆地在白铁的指导下点了一桌子菜。在终于咬下那一口金黄酥脆的炸鳞,感到十分幸福的时候,你看到白铁高高地坐在“爬行号”的驾驶舱里,风吹起他的头发,他回过头来。
“博士,这是不是和我给你讲过的那个梦很像?那个很傻的梦。”
你点点头。
白铁张开双臂,迎接着奔向他的风和阳光:“博士,我好像实现它了。”

Changelog

Notes