
SPOILER ALERT
This article pertains to a subject that is not yet released in the Global server of Arknights. Read at your own risk!
★★★★★★
Exusiai the New Covenant |
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![]() Exusiai, senior employee of Penguin Logistics and the boss of Apple Pie Logistics, has just returned from Laterano to Rhodes Island. She awarded herself a best boss medal and swore to spread business opportunities and the gospel all around Terra. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS, Support | |
Trait | Continually loses HP over time | |
How to obtain | [CN] Celebration Limited Headhunting | |
Original | Exusiai |
Operator | File | Story | Gallery | Trivia |
Attention!
The names and descriptions of Exusiai the New Covenant's talent(s), skill(s), base skills, and Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.
Exusiai the New Covenant is a Celebration limited 6★ Penguin Logistics Geek Specialist Operator in Arknights. She is an alternate version of Exusiai introduced in The Masses' Travels and represents her as one of its main characters.
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914 | 1307 | 1720 | 2150 | +200 |
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249 | 416 | 587 | 798 | +70 |
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58 | 90 | 120 | 150 | – |
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10 | N/A | |||
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70 seconds | ||||
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11 | 13 | |||
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1 | ||||
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1.3 seconds |
![]() | DP cost -1 |
![]() | Improves Ammunition Pact |
![]() | ATK +30 |
![]() | Improves Fire Support Radio |
![]() | DP cost -1 |
Total Cost | |
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Fire Support Radio | |
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When an allied unit consumes ammo, recovers 6% of own HP and has a 20% chance to immediately deal 105% of ATK as AoE damage to an enemy within their attack range |
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When an allied unit consumes ammo, recovers 6% of own HP and has a 20% chance to immediately deal 120% (+15%) of ATK as AoE damage to an enemy within their attack range |
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When an allied unit consumes ammo, recovers 6% of own HP and has a 25% chance to immediately deal 150% of ATK as AoE damage to an enemy within their attack range |
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When an allied unit consumes ammo, recovers 6% of own HP and has a 25% chance to immediately deal 165% (+15%) of ATK as AoE damage to an enemy within their attack range |
Additional information | |
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Ammunition Pact | |
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Allies with ammo have +9% ATK. Effectiveness doubled for Laterano Operators. |
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Allies with ammo have +14% (+5%) ATK. Effectiveness doubled for Laterano Operators. |
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Lv. | Description | ![]() |
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Each attack deals 150% of ATK as Physical damage, prioritizing aerial units; when the skill is deactivated manually, fires all remaining ammunition at random enemies within range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 12 | – |
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Each attack deals 160% of ATK as Physical damage, prioritizing aerial units; when the skill is deactivated manually, fires all remaining ammunition at random enemies within range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 12 | – |
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Each attack deals 170% of ATK as Physical damage, prioritizing aerial units; when the skill is deactivated manually, fires all remaining ammunition at random enemies within range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 12 | – |
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Each attack deals 180% of ATK as Physical damage, prioritizing aerial units; when the skill is deactivated manually, fires all remaining ammunition at random enemies within range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
3 | 12 | – |
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Each attack deals 190% of ATK as Physical damage, prioritizing aerial units; when the skill is deactivated manually, fires all remaining ammunition at random enemies within range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
3 | 12 | – |
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Each attack deals 200% of ATK as Physical damage, prioritizing aerial units; when the skill is deactivated manually, fires all remaining ammunition at random enemies within range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
3 | 12 | – |
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Each attack deals 210% of ATK as Physical damage, prioritizing aerial units; when the skill is deactivated manually, fires all remaining ammunition at random enemies within range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 12 | – |
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Each attack deals 220% of ATK as Physical damage, prioritizing aerial units; when the skill is deactivated manually, fires all remaining ammunition at random enemies within range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
6 | 12 | – |
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Each attack deals 230% of ATK as Physical damage, prioritizing aerial units; when the skill is deactivated manually, fires all remaining ammunition at random enemies within range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
7 | 12 | – |
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Each attack deals 250% of ATK as Physical damage, prioritizing aerial units; when the skill is deactivated manually, fires all remaining ammunition at random enemies within range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
8 | 12 | – |
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Lv. | Description | ![]() |
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Steals 70 ASPD from 1 Operator within attack range (lasts until skill ends or Exusiai the New Covenant is retreated); this unit and the affected Operator gain a Barrier equal to 150% of Max HP, and the Barrier will decay over time; attack interval reduces, and each attack deals 200% of ATK as Physical damage. Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, gains 5 additional ammo |
20 | 30 | – |
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Steals 70 ASPD from 1 Operator within attack range (lasts until skill ends or Exusiai the New Covenant is retreated); this unit and the affected Operator gain a Barrier equal to 150% of Max HP, and the Barrier will decay over time; attack interval reduces, and each attack deals 210% of ATK as Physical damage. Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, gains 5 additional ammo |
20 | 30 | – |
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Steals 70 ASPD from 1 Operator within attack range (lasts until skill ends or Exusiai the New Covenant is retreated); this unit and the affected Operator gain a Barrier equal to 150% of Max HP, and the Barrier will decay over time; attack interval reduces, and each attack deals 220% of ATK as Physical damage. Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, gains 5 additional ammo |
20 | 30 | – |
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Steals 70 ASPD from 1 Operator within attack range (lasts until skill ends or Exusiai the New Covenant is retreated); this unit and the affected Operator gain a Barrier equal to 180% of Max HP, and the Barrier will decay over time; attack interval reduces, and each attack deals 230% of ATK as Physical damage. Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, gains 5 additional ammo |
22 | 30 | – |
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Steals 70 ASPD from 1 Operator within attack range (lasts until skill ends or Exusiai the New Covenant is retreated); this unit and the affected Operator gain a Barrier equal to 180% of Max HP, and the Barrier will decay over time; attack interval reduces, and each attack deals 240% of ATK as Physical damage. Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill; if ASPD is successfully stolen, gains 5 additional ammo) |
22 | 30 | – |
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Steals 70 ASPD from 1 Operator within attack range (lasts until skill ends or Exusiai the New Covenant is retreated); this unit and the affected Operator gain a Barrier equal to 180% of Max HP, and the Barrier will decay over time; attack interval reduces, and each attack deals 250% of ATK as Physical damage. Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, gains 5 additional ammo |
22 | 30 | – |
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Steals 70 ASPD from 1 Operator within attack range (lasts until skill ends or Exusiai the New Covenant is retreated); this unit and the affected Operator gain a Barrier equal to 200% of Max HP, and the Barrier will decay over time; attack interval reduces, and each attack deals 270% of ATK as Physical damage. Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, gains 5 additional ammo |
23 | 30 | – |
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Steals 70 ASPD from 1 Operator within attack range (lasts until skill ends or Exusiai the New Covenant is retreated); this unit and the affected Operator gain a Barrier equal to 220% of Max HP, and the Barrier will decay over time; attack interval reduces, and each attack deals 280% of ATK as Physical damage. Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, gains 5 additional ammo |
23 | 30 | – |
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Steals 70 ASPD from 1 Operator within attack range (lasts until skill ends or Exusiai the New Covenant is retreated); this unit and the affected Operator gain a Barrier equal to 230% of Max HP, and the Barrier will decay over time; attack interval reduces, and each attack deals 290% of ATK as Physical damage. Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, gains 5 additional ammo |
23 | 30 | – |
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Steals 70 ASPD from 1 Operator within attack range (lasts until skill ends or Exusiai the New Covenant is retreated); this unit and the affected Operator gain a Barrier equal to 250% of Max HP, and the Barrier will decay over time; attack interval reduces, and each attack deals 300% of ATK as Physical damage. Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, gains 5 additional ammo |
25 | 30 | – |
Additional information | ||||
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Guaranteed Delivery! Auto Recovery Manual Toggled |
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Lv. | Description | ![]() |
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ATK +10%, each attack deals 5 hits with 100% ATK each; if the Delivery Coordinator is on the field, immediately deals 250% of ATK as Physical splash damage to its location, deploys the melee operator with the longest redeployment time to the location, and gives them 6 SP A Delivery Coordinator will become available when this unit is deployed; skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 35 | – |
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ATK +12%, each attack deals 5 hits with 105% ATK each; if the Delivery Coordinator is on the field, immediately deals 250% of ATK as Physical splash damage to its location, deploys the melee operator with the longest redeployment time to the location, and gives them 6 SP A Delivery Coordinator will become available when this unit is deployed; skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 35 | – |
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ATK +13%, each attack deals 5 hits with 110% ATK each; if the Delivery Coordinator is on the field, immediately deals 250% of ATK as Physical splash damage to its location, deploys the melee operator with the longest redeployment time to the location, and gives them 6 SP A Delivery Coordinator will become available when this unit is deployed; skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 35 | – |
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ATK +15%, each attack deals 5 hits with 115% ATK each; if the Delivery Coordinator is on the field, immediately deals 250% of ATK as Physical splash damage to its location, deploys the melee operator with the longest redeployment time to the location, and gives them 6 SP A Delivery Coordinator will become available when this unit is deployed; skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
22 | 35 | – |
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ATK +16%, each attack deals 5 hits with 120% ATK each; if the Delivery Coordinator is on the field, immediately deals 250% of ATK as Physical splash damage to its location, deploys the melee operator with the longest redeployment time to the location, and gives them 6 SP A Delivery Coordinator will become available when this unit is deployed; skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
22 | 35 | – |
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ATK +18%, each attack deals 5 hits with 125% ATK each; if the Delivery Coordinator is on the field, immediately deals 250% of ATK as Physical splash damage to its location, deploys the melee operator with the longest redeployment time to the location, and gives them 6 SP A Delivery Coordinator will become available when this unit is deployed; skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
22 | 35 | – |
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ATK +20%, each attack deals 5 hits with 135% ATK each; if the Delivery Coordinator is on the field, immediately deals 250% of ATK as Physical splash damage to its location, deploys the melee operator with the longest redeployment time to the location, and gives them 6 SP A Delivery Coordinator will become available when this unit is deployed; skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
25 | 35 | – |
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ATK +22%, each attack deals 5 hits with 150% ATK each; if the Delivery Coordinator is on the field, immediately deals 250% of ATK as Physical splash damage to its location, deploys the melee operator with the longest redeployment time to the location, and gives them 6 SP A Delivery Coordinator will become available when this unit is deployed; skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
27 | 35 | – |
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ATK +25%, each attack deals 5 hits with 155% ATK each; if the Delivery Coordinator is on the field, immediately deals 250% of ATK as Physical splash damage to its location, deploys the melee operator with the longest redeployment time to the location, and gives them 6 SP A Delivery Coordinator will become available when this unit is deployed; skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
28 | 35 | – |
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ATK +30%, each attack deals 5 hits with 160% ATK each; if the Delivery Coordinator is on the field, immediately deals 250% of ATK as Physical splash damage to its location, deploys the melee operator with the longest redeployment time to the location, and gives them 6 SP A Delivery Coordinator will become available when this unit is deployed; skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
30 | 35 | – |
Additional information | ||||
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![]() | Born Optimist | ![]() |
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When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to 1 Operator in the Dormitory besides themselves whose Morale is not full (Only the strongest effect of this type takes place) |
![]() | Holy City "Knows-it-all" Replaces Born Optimist | ![]() |
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When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to 1 Operator in the Dormitory besides themselves whose Morale is not full (Only the strongest effect of this type takes place). If the target is a Laterano Operator, restores an additional +0.45 Morale per hour |
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When this Operator is assigned to a Trading Post, for every Laterano Operator in the same Trading Post, order acquisition efficacy +15% |
Notice
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
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Operator Exusiai the New Covenant has demonstrated a remarkable aptitude for combat via entirely unconventional means. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Geek responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +100 ATK +50 |
New trait: Increases SP recovery rate by +0.25/second while above 80% HP |
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HP +160 ATK +58 |
Firepower Radio improved: When an allied unit consumes ammo, recovers 6% of own HP and has a 30% chance to immediately deal 165% of ATK as AoE damage to an enemy within their attack range | |
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HP +210 ATK +65 |
Firepower Radio improved: When an allied unit consumes ammo, recovers 6% of own HP and has a 35% chance to immediately deal 185% of ATK as AoE damage to an enemy within their attack range |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Exusiai (the New Covenant). | |||||
![]() | Have at least 100% Trust with Exusiai (the New Covenant). |
Description |
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自称流浪法官的萨科塔兜帽拉得很低,面容模糊难辨。她压低声线,向身旁的朝圣者传授一段圣歌。朝圣者听得太入神,不曾注意到流浪法官正不自觉地用手指在方向盘上敲打着不属于这首圣歌的热烈节奏。 圣歌唱毕,朝圣者看向眼前纹饰华丽的匣子——他确信这就是家乡的古老传言中提及的圣物。就在刚刚,正是这件圣物令他看到了一线希望。搓了搓手上洗不去的盐渍,他拉下了圣物侧边的拉杆,满心期许地等待神圣的指引。 他本以为自己永远都得不到指引了。两个月前,身为黎博利的他凭空生出了属于萨科塔的光环。同乡人无不将此视作神迹,就连审判庭的教士也惊异不已,他于是被送上了一场向拉特兰去的朝圣之旅。可才到半途,他就听闻拉特兰的“主”已经离去,就连萨科塔,如今也得不到指引。当那辆载着圣物的运载车出现在他面前时,他已经离开了去往拉特兰的道路,却又不愿带着噩耗回乡,只好在荒野上漫无目的地延续着这场虚假的朝圣。 坐在车上,他入神地盯着匣子反复发问,试图确认圣物是否真的能为人指引方向。一阵令人不安的沉默过后,他得到了肯定的答复。 萨科塔自称拉特兰的流浪法官,在“主”离去之后代为提供指引。朝圣者依照指示,虔诚地操作完圣物之后,她凑上前来,反复端详着圣物上显现的三个图样。片刻后,她开口传达主的指引: “‘主’说,你今日应给整个米迦莱昂区的圣像手里都塞一只冰淇淋。” 朝圣者回想起自己一路上设想过的万千种答案,没有一种如此怪异。 “不,不,您一定搞错了,‘主’的指引怎么会......至少让我苦修,或是劳动,哪怕让我从拉特兰带些物资回去......” 流浪法官猛地抬起脑袋,剧烈地向朝圣者点头。 “哦——!考验通过!你看,你完全知道自己可以做什么嘛!” “......什么?” “咳咳,我是说,这是‘主’离去后不得已而为之的指引方式,要祂的信徒从胡言乱语中领悟真正的指引......而你已然领悟自己应做之事。我可以引你去采买物资,也可为你介绍运送物资的物流企业!” 朝圣者看看圣物,看看流浪法官,又看看后视镜中的自己,如释重负。 “......不必了,亲力亲为也是我苦修的一环。感谢您,流浪法官大人。” 朝圣者目送流浪法官驾车远去。飞扬的尘沙间,他看见流浪法官从车顶探出身来,摘下兜帽,火一样的红发在风中飘扬。片刻之后,她对荒野高歌的声音才传到朝圣者耳中,一段不属于圣歌的热烈节奏。 万幸,能天使想,自己当初从旧货店淘来了这台袖珍角子机。 |
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