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Exusiai the New Covenant
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新約 エクシア
★★★★★★
Exusiai the New Covenant |
Veteran employee of Penguin Logistics and boss of Apple Pie Logistics, Exusiai, only just back at Rhodes Island from Laterano. She gave herself a Best Boss medal, determined to bring business and glad tidings to every corner of this land. | |
| Class | ||
| Branch | ||
| Faction | ||
| Sub-faction | ||
| Position | Ranged | |
| Tags | DPS Support | |
| Trait | Continually loses HP over time
| |
| Summon | ||
| How to obtain | Celebration Limited Headhunting | |
| Original | Exusiai | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Exusiai the New Covenant
EP
Internal name
char_1041_angel2
In Other Languages
Chinese
新约能天使
Japanese
Korean
엑시아 더 뉴 커버넌트
Character Voices
Japanese
Manaka Iwami
Chinese
Shujin Cai
English
Shannon Tarbet
Korean
Lee Ji-hyun
Basic Info
Gender
Female
Combat Experience
6 years
Place of Birth
Date of Birth
December 24th
Race
Height
162 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Standard
Exusiai the New Covenant is a Celebration limited 6★ Penguin Logistics Geek Specialist Operator in Arknights. She is an alternate version of Exusiai introduced in The Masses' Travels.
Stats[edit]
Range
□□□
■□□□
□□□ | □□□□
■□□□
□□□□ |
Attributes
| 914 – 1307 | 1307 – 1720 | 1720 – 2150 | +200 | |
| 249 – 416 | 416 – 587 | 587 – 708 | +70 | |
| 58 – 90 | 90 – 120 | 120 – 150 | – | |
| 10 | 10 | 10 | – |
| 70 seconds | |
| 11 / 13 | |
| 1 | |
| 1.3 seconds |
Potential
DP cost -1 |
Improves Covenant of Bullets |
ATK +30 |
Improves Firepower FM |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talents[edit]
| Firepower FM | |
|---|---|
| When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 20% chance to bombard the enemies within that Operator's Attack Range, dealing 105% of Exusiai the New Covenant's ATK as Physical splash damage | |
| When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 20% chance to bombard the enemies within that Operator's Attack Range, dealing 120% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage | |
| When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage | |
| When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage | |
| Additional information | |
| |
| Covenant of Bullets | |
|---|---|
| Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators | |
| Operators with ammo-type skills gain ATK +13% (+4%); effect is doubled for [Laterano] Operators | |
Skills[edit]
Sweeping the Skies Auto RecoveryAutoToggled |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Each attack deals 150% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 12 | –
| |
| Each attack deals 160% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 12 | –
| |
| Each attack deals 170% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 12 | –
| |
| Each attack deals 180% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
3 | 12 | –
| |
| Each attack deals 190% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
3 | 12 | –
| |
| Each attack deals 200% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
3 | 12 | –
| |
| Each attack deals 210% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 12 | –
| |
| Each attack deals 220% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
6 | 12 | –
| |
| Each attack deals 230% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
7 | 12 | –
| |
| Each attack deals 250% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
8 | 12 | –
| |
| Additional information | ||||
| When the skill is deactivated, Exusiai the New Covenant actually records the current amount of ammo and performs a number of attacks that is equal to the amount of ammo recorded; if she still has ammo left after the salvo e.g. triggering Ch'en the Holungday's Frugality, the skill will not end. | ||||
Shootoholic Auto RecoveryManualToggled |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Steals 70 ASPD from 1 allied Operator within attack range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both Exusiai the New Covenant and the target Operator gain a Barrier equal to 150% of Max HP which decays over time; Attack Interval reduces, and each attack deals 200% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, grants 5 additional ammo |
20 | 30 | –
| |
| Steals 70 ASPD from 1 allied Operator within attack range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both Exusiai the New Covenant and the target Operator gain a Barrier equal to 150% of Max HP which decays over time; Attack Interval reduces, and each attack deals 210% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, grants 5 additional ammo |
20 | 30 | –
| |
| Steals 70 ASPD from 1 allied Operator within attack range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both Exusiai the New Covenant and the target Operator gain a Barrier equal to 150% of Max HP which decays over time; Attack Interval reduces, and each attack deals 220% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, grants 5 additional ammo |
20 | 30 | –
| |
| Steals 70 ASPD from 1 allied Operator within attack range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both Exusiai the New Covenant and the target Operator gain a Barrier equal to 180% of Max HP which decays over time; Attack Interval reduces, and each attack deals 230% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, grants 5 additional ammo |
22 | 30 | –
| |
| Steals 70 ASPD from 1 allied Operator within attack range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both Exusiai the New Covenant and the target Operator gain a Barrier equal to 180% of Max HP which decays over time; Attack Interval reduces, and each attack deals 240% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill; if ASPD is successfully stolen, grants 5 additional ammo) |
22 | 30 | –
| |
| Steals 70 ASPD from 1 allied Operator within attack range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both Exusiai the New Covenant and the target Operator gain a Barrier equal to 180% of Max HP which decays over time; Attack Interval reduces, and each attack deals 250% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, grants 5 additional ammo |
22 | 30 | –
| |
| Steals 70 ASPD from 1 allied Operator within attack range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both Exusiai the New Covenant and the target Operator gain a Barrier equal to 200% of Max HP which decays over time; Attack Interval reduces, and each attack deals 270% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, grants 5 additional ammo |
23 | 30 | –
| |
| Steals 70 ASPD from 1 allied Operator within attack range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both Exusiai the New Covenant and the target Operator gain a Barrier equal to 220% of Max HP which decays over time; Attack Interval reduces, and each attack deals 280% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, grants 5 additional ammo |
23 | 30 | –
| |
| Steals 70 ASPD from 1 allied Operator within attack range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both Exusiai the New Covenant and the target Operator gain a Barrier equal to 230% of Max HP which decays over time; Attack Interval reduces, and each attack deals 290% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, grants 5 additional ammo |
23 | 30 | –
| |
| Steals 70 ASPD from 1 allied Operator within attack range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both Exusiai the New Covenant and the target Operator gain a Barrier equal to 250% of Max HP which decays over time; Attack Interval reduces, and each attack deals 300% of ATK as Physical damage Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully stolen, grants 5 additional ammo |
25 | 30 | –
| |
| Additional information | ||||
| ||||
Guaranteed Success! Auto RecoveryManualToggled |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ATK +10%, attacks hit 5 times, dealing 100% ATK per hit; if Delivery Coordinates are on the field, deals 250% of ATK as Physical splash damage at the location of Delivery Coordinates and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 35 | –
| |
| ATK +12%, attacks hit 5 times, dealing 105% ATK per hit; if Delivery Coordinates are on the field, deals 250% of ATK as Physical splash damage at the location of Delivery Coordinates and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 35 | –
| |
| ATK +13%, attacks hit 5 times, dealing 110% ATK per hit; if Delivery Coordinates are on the field, deals 250% of ATK as Physical splash damage at the location of Delivery Coordinates and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 35 | –
| |
| ATK +15%, attacks hit 5 times, dealing 115% ATK per hit; if Delivery Coordinates are on the field, deals 250% of ATK as Physical splash damage at the location of Delivery Coordinates and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) |
22 | 35 | –
| |
| ATK +16%, attacks hit 5 times, dealing 120% ATK per hit; if Delivery Coordinates are on the field, deals 250% of ATK as Physical splash damage at the location of Delivery Coordinates and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) |
22 | 35 | –
| |
| ATK +18%, attacks hit 5 times, dealing 125% ATK per hit; if Delivery Coordinates are on the field, deals 250% of ATK as Physical splash damage at the location of Delivery Coordinates and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) |
22 | 35 | –
| |
| ATK +20%, attacks hit 5 times, dealing 135% ATK per hit; if Delivery Coordinates are on the field, deals 250% of ATK as Physical splash damage at the location of Delivery Coordinates and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) |
25 | 35 | –
| |
| ATK +22%, attacks hit 5 times, dealing 150% ATK per hit; if Delivery Coordinates are on the field, deals 250% of ATK as Physical splash damage at the location of Delivery Coordinates and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) |
27 | 35 | –
| |
| ATK +25%, attacks hit 5 times, dealing 155% ATK per hit; if Delivery Coordinates are on the field, deals 250% of ATK as Physical splash damage at the location of Delivery Coordinates and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) |
28 | 35 | –
| |
| ATK +30%, attacks hit 5 times, dealing 160% ATK per hit; if Delivery Coordinates are on the field, deals 250% of ATK as Physical splash damage at the location of Delivery Coordinates and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill) |
30 | 35 | –
| |
| Additional information | ||||
| ||||
Skill upgrades
Operator Modules[edit]
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Operator Exusiai the New Covenant has demonstrated a remarkable aptitude for combat via entirely unconventional means. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Geek responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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Attributes increased: HP +100, ATK +50 New trait: Increases SP recovery rate by +0.25/second while above 80% HP | |
|---|---|---|
Attributes increased: HP +160, ATK +58 | ||
Attributes increased: HP +210, ATK +65 Firepower FM improved: When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage |
| Module Missions |
|
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| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Exusiai (the New Covenant). | |||
| Have at least 100% Trust with Exusiai (the New Covenant). |
| Description |
|---|
| The Sankta who calls herself the Wandering Judge pulls down her hood, her face indistinct. She keeps her voice low, teaching a hymn to the pilgrim next to her. The pilgrim is enthralled by it, not noticing that the high-energy beat the Wandering Judge's finger is unconsciously tapping out on the steering wheel does not match the hymn. The hymn finished, the pilgrim looks to the beautifully decorated box in front of him. He believes this to be the holy relic described in his hometown's ancient legends. It was this relic that gave him a glimmer of hope earlier. Rubbing at the salt stains on his hands that refuse to wash away, he pulls down on the lever on the relic's side, hoping with all his heart as he awaits divine guidance. He had thought himself forever out of reach of guidance. Two months ago, he, a Liberi, sprouted a Sankta's halo out of nowhere. Everyone in his village believed it a miracle, and even the clerics of the Inquisition were astonished. Thus, he was sent on a pilgrimage to Laterano. But halfway there, he heard news that the Lord of Laterano had left. Not even the Sankta could receive guidance now. When the vehicle carrying the holy relic appeared before him, he had already abandoned the road to Laterano, yet as he was also unwilling to bring such bad news back to his hometown—so he decided to wander the wilderness aimlessly on a false pilgrimage. Sitting in the vehicle, he looks at the box enraptured, asking question after question as he tries to confirm if this relic really could provide guidance. After an uncomfortably long silence, he receives affirmation. The self-proclaimed Wandering Judge of Laterano has been offering guidance in the Lord's stead since He departed. The pilgrim follows her instructions to the letter, and after he has finished piously operating the relic, she sidles over, carefully examining the three symbols that appeared upon it. A moment later, she passes on the Lord's guidance: "The Lord says, you should put an ice cream cone in the hand of every statue in Pagus Michaelion today." The pilgrim thinks back to the myriad possible answers he imagined he would receive as he traveled the road. None were as strange as this. "No, no, you must be mistaken. How could the Lord's guidance be so... At least ask me do penance, or toil, or even bring supplies from Laterano back home..." The Wandering Judge suddenly lifts her head, giving the pilgrim a fervent nod. "Oho—! You passed the test! You see? You knew what to do all along!" "...What?" *ahem* "These are the mysterious ways the Lord must work through, ever since He left. His believers must look at this nonsense and divine the true guidance from within... And you already know what you must do. I can help you buy supplies, and introduce you to a logistics company to transport them!" The pilgrim looks at the relic, at the Wandering Judge, then at himself in the rear view mirror, his burden eased. "...No thank you. Handling it myself will be a part of my penance. Muchas gracias,[note 1] Wandering Judge." The pilgrim watches the Wandering Judge drive away into the distance. Amidst the kicked-up dust, he sees the Judge stretch her body out the roof of her vehicle and take off her hood, her hair as red as flames fluttering in the wind. A moment later, she sings to the wilds, her voice sending a high-energy beat quite unlike a hymn to the pilgrim's ears. I'm real lucky I got that pocket slot machine from the second-hand store, Exusiai thinks. |
Base skills[edit]
| When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
Funny Holy City Stories Replaces Natural Optimist |
|---|
| When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to all other Operators assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Laterano Operator, further increases Morale restored by +0.45 |
| When this Operator is assigned to a Trading Post, for every Laterano Operator in the same Trading Post, order acquisition efficiency +15% |
Note: Due to a text error, Funny Holy City Stories's in-game text says it affects "all other Operators" instead of just "another Operator". The effect is the same as Born an Optimist, with the added effect of improved morale recovery for Laterano Operators.
Changelog[edit]
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Note[edit]
- ↑ Spanish for "Thank you so much"

