Emergency Brazier

From Arknights Terra Wiki
Jump to navigation Jump to search
This article pertains to a subject that is not yet released in the Global server of Arknights.
This device's name, skill name(s), and skill description(s) are tentative translations which may not represent the official English localization and will be updated when The Rides to Lake Silberneherze is announced or released in the Global server of Arknights.

Makes nearby Operators immune to the environmental "freezing" effect.
—Description of operations featuring the Emergency Brazier (unofficial translation)

The Emergency Brazier is a static device in Arknights.

Emergency Braziers play an important role in RS operations, as all of them features the "freezing" mechanism which permanently inflicts Cold to friendly units and intermittently Freezes them after they are deployed for some time, and deploying them in the surrounding tiles to a lit Brazier will cause them to become immune to Cold/Freeze, even those inflicted by enemies. Lighting up the Brazier can be done by attacking it at which it generates 5 SP or 30 if the attacker is within the area-of-effect of a lit Brazier; friendly units will attack the Brazier over enemies under normal circumstances due to its aggression level of 1, but will lose 9 SP every second if not attacked.

Once the Brazier has full SP or by using a Chert on one, it will be lit and no longer attacked by friendlies, but loses 4 SP every second; if there is a friendly unit on the right side of the lit Brazier, it will generate 10 SP every second, more-or-less allowing it to be lit indefinitely. Once the Brazier's SP is depleted, it will be extinguished and the player must wait for 10 seconds afterward before they can lit up the Brazier again.


Emergency Braziers appear in all RS operations.


More likely to be attacked by our units; Operators deployed nearby are immune to the environmental "freezing" effect
40000 334 0 10
DP cost Redeployment time Block count Attack interval
N/A N/A 0 N/A
The Emergency Brazier has an aggression level of -1.


Auto Recovery
Effect Initial SP SP cost Duration
After turned on, Operators in the surrounding 8 tiles to the Emergency Brazier are immune to the environmental freezing effect 0 100


Enemy Interaction
Envoy Assaulter Recruit sprite.png
Envoy Assaulter Veteran sprite.png
Their attacks deal Physical damage while in a lit Emergency Brazier's AoE.
Clockwork Patrol Machine sprite.png
Clockwork Battle Machine sprite.png
Their speed is reduced by 70% while in a lit Emergency Brazier's AoE.
Frozen Mountain Burdenbeast sprite.png
Sleeping Mountain Burdenbeast sprite.png
Will enter the active state upon entering a lit Emergency Brazier's AoE.
"Spray Can"
"Blast Can"
Their explosion upon defeat will instantly extinguish lit Emergency Braziers caught in the blast.
Envoy Caster sprite.png
Envoy Caster Leader sprite.png
Their ability to deal splash damage to adjacent targets in each attack will be disabled while in a lit Emergency Brazier's AoE.
Envoy Defender sprite.png
Envoy Defender Leader sprite.png
Will not generate stacks of their defensive buff while in a lit Emergency Brazier's AoE, instead losing one stack every 3 seconds.
Envoy Slugger sprite.png
Envoy Slugger Champion sprite.png
Attacks friendly units to the right of an Emergency Brazier over the others.
Harold Craigavon
  • Takes 35% less non-Elemental damage (stacks multiplicatively up to 4 times) for each unlit Emergency Brazier on the map.
  • His Touch of Punishment extinguishes a lit Emergency Brazier in range by dropping a snowball on it, which increases to two on his second phase.
  • Instantly extinguishes lit Emergency Braziers in a radius of 3 around him when his HP drops to 0 for the first time.
  • On the second phase, his Airfall Barrage's hit count is equal to the amount of unlit Emergency Braziers on the map +1.

See also