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Stationary Security Service devices

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A list of devices in the Stationary Security Service game mode of Arknights.

Deployable[edit]

Icon Information

Absorber.png
Each Absorber present causes friendly units to take True damage and Nervous Impairment over time. Can be deployed, having 1 HP at first and can be healed by friendly units; will despawn once having full HP, lowering the Thirster's defenses and adding a Neuronal Revival into the Deployment Waiting Zone. Periodically added to the Deployment Waiting Zone as long as the Thirster is present.

Contaminated Mineral.png
Featured in: Iron Carrot Mine
Prevents anything in the Deployment Waiting Zone but the Contaminated Mineral itself from being deployed. If the deployed Mineral is not destroyed in a given amount of time, friendly units in a cross-shaped radius to it will take True damage and be Stunned; destroying the deployed Mineral allows the player to remove one of four random units on the Preparation Area in return for Transfer Permits. Periodically added to the Deployment Waiting Zone as long as Milan is present.

Fluorescent Spores.png
Spawns two Fluorescent Originium Slugs at where the Spores is deployed, which goes for the nearest Protection Objective. Periodically added to the Deployment Waiting Zone (Recuperation Area if the Waiting Zone is full) as long as the Drifting Cabin is present.

Fragrant Essential Oil.png
Spawns additional enemies which comes in larger numbers and upgraded in subsequent uses. The player will be forced to use this, Gloompincer Shell Meal, or High-Efficiency Baking Powder whenever the Danger Level rises while the Fruit of Gluttony is present.

Gloompincer Shell Meal.png
Buffs the ATK and DEF of the "Fruit of Gluttony", which can stack without a limit. The player will be forced to use this, Fragrant Essential Oil, or High-Efficiency Baking Powder whenever the Danger Level rises while the Fruit is present.

Heat Cluster.png
Featured in: Iron Carrot Mine
All deployed friendly units will receive True damage and be Stunned when the Heat Cluster is transferred. Periodically added to the Preparation Area as long as "Milan" is present.

High-Efficiency Baking Powder.png
All friendly units will take True damage every second while the "Fruit of Gluttony" is present, which can stack without a limit. The player will be forced to use this, Fragrant Essential Oil, or Gloompincer Shell Meal whenever the Danger Level rises while the Fruit is present.

Indisputable Evidence.png
Featured in: Yumen Market
Can be deployed to give a bit of Transfer Permits and transfers a random Operator. Periodically added to the Preparation Area while Ye Wuqing, Rooftop Runner is present, deducting some DP in the process; Ye Wuqing also has buffed ATK and Physical/Arts dodge for every Evidence, and can periodically remove one to greatly increase the ATK of her next attack.

Long Live Mead.png
Featured in: Automaton Arena
Explodes shortly after deployment to temporarily nullify the Spirit of Liquor's immunity against most crowd-control effects if it is caught in the blast and Stuns enemies in the vicinity. One will be added to the Deployment Waiting Zone when an Aged Mead (spawned by the Spirit) is destroyed.

Modified Phytohormone.png
Featured in: Acahuallan Jungle
Removes pollen from tiles pollinated by the Nature's Compromise's Growth Hormone, preventing Small Symbionts from spawning on said tiles. One will be added to the Deployment Waiting Zone (Preparation Area if the Waiting Zone is full) when the Compromise unleashes Deciduous Hormone.

Neuronal Revival.png
Removes a large amount of Nervous Impairment and Stun on friendly units in its area-of-effect. One will be added to the Deployment Waiting Zone when an Absorber despawns from being fully healed.

Rupturing Canister.png
All enemies other than Tumor himself becomes invisible for some time when the Rupturing Canister is transferred. Periodically added to the Preparation Area as long as "Tumor" is present.

Squeaking Sound.png
Featured in: Nomadic Border Town
Periodically drains DP while in the Deployment Waiting Zone. The Squeaking Sound is invulnerable outside of when "Count Grimscore" uses Mourning Fugue and buffs his ATK when deployed; destroying one will cause Grimscore to take a great deal of True damage. One will be added to the Deployment Waiting Zone when Grimscore spawns and whenever he uses Mourning Fugue, which increases to two at <50% HP.

Sticky Prize.png
Spawns two "Really Unruly Creatures" at where the Prize is deployed; if the "Greedy Catcher" ever loads one, it will be forced to eject its "passengers" and Stunned for quite a while. One will be added to the Deployment Waiting Zone when an Operator affected by the Catcher's Redeem Prize leaves the map.

Supersweetie Superblend.png
Increases the block count of friendly units on low ground tiles which can be stacked and remains until the "Supersweetie Smiley" collides with the friendly while on the Speeding Mode. One will be added to the Deployment Waiting Zone when a Supersweetie Delivery Drone (spawned by the Smiley) is destroyed.

Static[edit]

Icon Information

Will periodically drain 1 DP while present and can be destroyed to generate Transfer Permits. Periodically spawned while Mama's "Rebel Girl" is present.

Gramophone Pedestal.png
Invulnerable until its skill is activated; when destroyed, the "Song of the Pack" takes a great deal of True damage and the Pedestal fully repairs itself. Will appear in place of the hostile L-44 "Gramophone" that the Song of the Pack is disguised as when it becomes friendly.

Behaves identically to Turrets but fires three bolts in quick succession. One will be spawned whenever the Danger Level rises while Mama's "Rebel Girl" is present.

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