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Reclamation Algorithm devices
| General | Integrated Strategies | SSS | Reclamation Algorithm | Icebreaker Games |
A list of devices in the Reclamation Algorithm game mode of Arknights.
Deployable[edit]
| Icon | Information
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| – | Introduced in: Tales Within the Sand Holds a captured Wild Beast which can be put into (Large) Corrals on the Headquarters to tame said Beast.
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Support Items[edit]
- Main article: Support Item
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Introduced in: Tales Within the Sand Can be used to capture weakened common Wild Beasts. The improved High-Grade Beast Trap catches the quarry without the need to weaken it and does so almost immediately.
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Camouflages friendly units around it. Also makes the friendlies immune to Stun in Tales Within the Sand.
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Deploy on Clear Water to periodically gather
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Repairs a damaged Construct ahead of it and self-destructs after a while.
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Featured in: Fire Within the Sand Periodically spawns up to 3 Basic Harvesters to gather resources in range.
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Introduced in: Tales Within the Sand Periodically spawns up to 3 Gatherers to gather resources in range.
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Introduced in: Tales Within the Sand Fires a hunting net at a Wild Beast once charged by attacking the Launcher, capturing it if its HP is low enough or Stuns the Beast otherwise. The Hunting Net Launcher can capture all kinds of Wild Beasts, including rare and Exotic ones.
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Temporarily puts surrounding enemies to Sleep; Wild Beasts are pacified for longer and become docile again upon waking up.
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Introduced in: Tales Within the Sand
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Introduced in: Tales Within the Sand Reduces the DEF of enemies but increases their MSPD.
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Introduced in: Tales Within the Sand Seeks out an interesting object and scouts the vicinity for a while, lifting the Fog of War.
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Significantly boosts the ASPD of an Operator ahead for a period of time, but forces them to retreat upon expiring.
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Introduced in: Tales Within the Sand Makes an Operator unable to be knocked out for a while, after which they will be forcibly retreated and have their redeployment time doubled. The improved Restanding Potion II no longer extends redeployment time, while the further improved Restanding Potion III halves redeployment time instead.
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Periodically protects the friendly unit ahead of it with a Barrier that grows stronger the more they receives it.
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Introduced in: Tales Within the Sand Must be deployed in a Bush and draws in Originium slug enemies toward it to make them easier to capture. The basic Slug Lure I only attracts one Originium slug, while the improved Slug Lure II and Slug Lure III attracts up to two and three Originium slugs, respectively.
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Assist Gears[edit]
Introduced in Tales Within the Sand's Expansion II, Assist Gears are devices that do not need to be deployed amidst the operation; rather, one unit of the Gear will be expended to bestow various effects throughout the operation when brought into one.
All Assist Gears are always produced in multiple units at a time.
| Icon | Information
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Greatly increases the resource carrying capacity of Operators and extends their resource collection range. Produced in units of 5.
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Periodically drops Glow Sticks at random positions that Stuns enemies in the vicinity. Produced in units of 5.
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Causes Sargonian Operators to periodically restore SP and catch weakened Wild Beasts on attack. Produced in units of 10.
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Buffs the ATK and MSPD of allied Exotic Beasts, and gives them HP regeneration. Produced in units of 10.
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Causes Wild Beasts to be temporarily Frozen when attacked for the first time as well as increasing the damage dealt by friendly units towards Wild Beasts and reducing the damage taken by friendlies from Wild Beasts. Produced in units of 5.
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Reduces the MSPD of enemies and causes them to release an AoE burst that inflicts Necrosis Damage upon defeat. Produced in units of 10.
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Buffs the ATK of friendly units for every Operator who had eaten a Provision on the map. Produced in units of 10.
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Increases the maximum HP of Medics and Supporters as well as friendly units surrounding them, and renders them unaffected by harsh weather. Produced in units of 10.
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Increases the initial DP and Life Points. Produced in units of 5.
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Taming Units[edit]
Introduced in Tales Within the Sand's Expansion II, Taming Units are available for production once the player tamed an Exotic Beast and spawns their allied version when deployed amidst an operation.
All Taming Units are produced in units of two at a time.
| Icon | Information
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Deploys an allied Vanillawing to aid the player; the Rare variant deploys a stronger one instead.
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Deploys an allied Quicksand Beast to aid the player; the Rare variant deploys a stronger one instead.
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Deploys an allied Thalebeast to aid the player; the Rare variant deploys a stronger one instead.
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Static[edit]
| Icon | Information
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| – | The player's base of operations in the Headquarters on Fire Within the Sand. The player will lose the campaign when the Base is destroyed, so protect it at all costs!
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| – | Featured in: Tales Within the Sand Periodically fires a bolt straight ahead if friendly units are present in the Turret's direction that damages the first friendly unit hit by the bolt. Can be destroyed, in which case it will be gone until the next season.
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| – | Featured in: Tales Within the Sand Displays a message when interacted with by activating its skill.
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| – | Gives out valuables when destroyed. Spawns randomly in combat zones.
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| – | Gives out additional resources when destroyed. Spawns randomly in combat zones.
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| – | The player's staging ground in Strange Territory and Contention Reiteration on Tales Within the Sand. The player will be forced out of the Territory or fail the Reiteration when the Campervan is destroyed, so guard it well.
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| – | Introduced in: Tales Within the Sand Must be destroyed to conquer the Deserted Town where the Command Point is found, which has titanic HP albeit lacking defenses at all, requiring multiple tries to destroy regardless.
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| – | Featured in: Tales Within the Sand The player will accept a Feral Strange Territory investigation request when interacted with by activating its skill.
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| – | Featured in: Fire Within the Sand Send off an Operator here to establish Transregional Communication (can carry over some resources from this campaign to the next one). Spawns randomly in combat zones.
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| – | Introduced in: Tales Within the Sand Gives out valuables when fully healed. Spawns randomly in combat zones.
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| – | The player's base of operations in the Headquarters on Tales Within the Sand. The player will lose the campaign when the Headquarter of Sandbank is destroyed, so protect it at all costs!
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| – | Reveals a secret area in combat zones when destroyed. Must be spotted first before the Remains can be attacked, which is often located on inconspicuous positions.
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| – | Introduced in: Tales Within the Sand A source of
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| – | Featured in: Tales Within the Sand The player will accept a Dynamic Strange Territory investigation request when interacted with by activating its skill.
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| – | Featured in: Tales Within the Sand The player will accept an Inherent Strange Territory investigation request when interacted with by activating its skill.
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| – | Elite Raids will appear from time to time on Mountain Passes (Fire Within the Sand)/Fortresses (Tales Within the Sand) until the Towers there are destroyed, which can summon reinforcements to protect against invaders.
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| – | A source of
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| – | Introduced in: Tales Within the Sand Must be destroyed to conquer the Mountain Pass where the Keystone is found and access other regions, which is extremely durable and will fully restore its HP if not destroyed in one go!
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| – | A source of
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| – | A source of
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| – | Gives out rare valuables when destroyed, but will harm attackers. Spawns randomly in combat zones.
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| – | Poaches Wild Beasts on Hunting Zones to harass the player until taken out, who can relocate into another spot every so often and dodge Physical/Arts attacks. Defeating the Hunter allows the player to claim their quarry along with some valuables.
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