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Reclamation Algorithm devices

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A list of devices in the Reclamation Algorithm game mode of Arknights.

Deployable[edit]

Icon Information

Introduced in: Tales Within the Sand
Holds a captured Wild Beast which can be put into (Large) Corrals on the Headquarters to tame said Beast.

Support Items[edit]

Icon Information

Beast Trap.png
Introduced in: Tales Within the Sand
Can be used to capture weakened common Wild Beasts. The improved High-Grade Beast Trap catches the quarry without the need to weaken it and does so almost immediately.

Camouflage Device.png
Camouflages friendly units around it. Also makes the friendlies immune to Stun in Tales Within the Sand.

Crabbie Pumpie.png
Deploy on Clear Water to periodically gather Fresh Water Fresh Water. In Tales Within the Sand, the Crabbie Pumpie self-destructs after a while but gathers Fresh Water much faster. In Tales Within the Sand's Expansion II, a Deluxe variant is introduced, which only costs Crude Gold Crude Gold to produce.

Emergency Repair Vehicle.png
Repairs a damaged Construct ahead of it and self-destructs after a while.

Basic Gathering Hub.png
Advanced Gathering Hub.png
Executive Gathering Hub.png
Periodically spawns up to 3 Basic Harvesters to gather resources in range.
  • Basic Gathering Hubs have standard gathering efficiency and Harvester spawn rate.
  • Improved Gathering Hubs have increased gathering efficiency, Harvester spawn rate, and durability.
  • Executive Gathering Hubs have further increased gathering efficiency, Harvester spawn rate, and durability, and can support 4 Harvesters.

Glow Stick.png
Introduced in: Tales Within the Sand
Illuminates the vicinity to lift the Fog of War.

Sawing Harvester Hub.png
Quarrying Harvester Hub.png
Mining Harvester Hub.png
Extracting Harvester Hub.png
Introduced in: Tales Within the Sand
Periodically spawns up to 3 Gatherers to gather resources in range.
  • Sawing Harvester Hubs specialize on Wood Wood gathering.
  • Quarrying Harvester Hubs specialize on Stone Stone gathering.
  • Mining Harvester Hubs specialize on Iron Ore Iron Ore gathering.
  • Extracting Harvester Hubs specialize on Lighting Ore Lighting Ore gathering with their own Miners.
In Tales Within the Sand's Expansion II, a Deluxe variant of Sawing, Quarrying, and Mining Harvester Hub is introduced, which only costs Crude Gold to produce.

Hunting Net Launcher.png
Introduced in: Tales Within the Sand
Fires a hunting net at a Wild Beast once charged by attacking the Launcher, capturing it if its HP is low enough or Stuns the Beast otherwise. The Hunting Net Launcher can capture all kinds of Wild Beasts, including rare and Exotic ones.

Hypnotic Censer.png
Temporarily puts surrounding enemies to Sleep; Wild Beasts are pacified for longer and become docile again upon waking up.

Ice Bomb.png
Introduced in: Tales Within the Sand
Inflicts Cold on enemies caught in the blast. The improved Ice Bomb II instantly Freezes the victims instead.

Overspeed Spice.png
Introduced in: Tales Within the Sand
Reduces the DEF of enemies but increases their MSPD.

Prospector.png
Introduced in: Tales Within the Sand
Seeks out an interesting object and scouts the vicinity for a while, lifting the Fog of War.

Refreshing Potion.png
Significantly boosts the ASPD of an Operator ahead for a period of time, but forces them to retreat upon expiring.

Restanding Potion.png
Introduced in: Tales Within the Sand
Makes an Operator unable to be knocked out for a while, after which they will be forcibly retreated and have their redeployment time doubled. The improved Restanding Potion II no longer extends redeployment time, while the further improved Restanding Potion III halves redeployment time instead.

Remote Shield Generator.png
Periodically protects the friendly unit ahead of it with a Barrier that grows stronger the more they receives it.

Slug Lure I.png
Slug Lure II.png
Slug Lure III.png
Introduced in: Tales Within the Sand
Must be deployed in a Bush and draws in Originium slug enemies toward it to make them easier to capture. The basic Slug Lure I only attracts one Originium slug, while the improved Slug Lure II and Slug Lure III attracts up to two and three Originium slugs, respectively.

Assist Gears[edit]

Introduced in Tales Within the Sand's Expansion II, Assist Gears are devices that do not need to be deployed amidst the operation; rather, one unit of the Gear will be expended to bestow various effects throughout the operation when brought into one.

All Assist Gears are always produced in multiple units at a time.

Icon Information

Exoskeleton.png
Greatly increases the resource carrying capacity of Operators and extends their resource collection range. Produced in units of 5.

Glow Stick Launcher.png
Periodically drops Glow Sticks at random positions that Stuns enemies in the vicinity. Produced in units of 5.

Hunter Balm.png
Causes Sargonian Operators to periodically restore SP and catch weakened Wild Beasts on attack. Produced in units of 10.

Hunting Rations.png
Buffs the ATK and MSPD of allied Exotic Beasts, and gives them HP regeneration. Produced in units of 10.

Ice Blaster.png
Causes Wild Beasts to be temporarily Frozen when attacked for the first time as well as increasing the damage dealt by friendly units towards Wild Beasts and reducing the damage taken by friendlies from Wild Beasts. Produced in units of 5.

Necrosis Transmitter.png
Reduces the MSPD of enemies and causes them to release an AoE burst that inflicts Necrosis Damage upon defeat. Produced in units of 10.

Neural Chain.png
Buffs the ATK of friendly units for every Operator who had eaten a Provision on the map. Produced in units of 10.

Omni Umbrella.png
Increases the maximum HP of Medics and Supporters as well as friendly units surrounding them, and renders them unaffected by harsh weather. Produced in units of 10.

Operation Kit.png
Increases the initial DP and Life Points. Produced in units of 5.

Taming Units[edit]

Introduced in Tales Within the Sand's Expansion II, Taming Units are available for production once the player tamed an Exotic Beast and spawns their allied version when deployed amidst an operation.

All Taming Units are produced in units of two at a time.

Icon Information

Fragrant Pollen.png
Rare Fragrant Pollen.png
Deploys an allied Vanillawing to aid the player; the Rare variant deploys a stronger one instead.

Rock Hammer.png
Rare Rock Hammer.png
Deploys an allied Quicksand Beast to aid the player; the Rare variant deploys a stronger one instead.

Thale Calyx.png
Rare Thale Calyx.png
Deploys an allied Thalebeast to aid the player; the Rare variant deploys a stronger one instead.

Static[edit]

Icon Information

The player's base of operations in the Headquarters on Fire Within the Sand. The player will lose the campaign when the Base is destroyed, so protect it at all costs!

Periodically fires a bolt straight ahead if friendly units are present in the Turret's direction that damages the first friendly unit hit by the bolt. Can be destroyed, in which case it will be gone until the next season.

Displays a message when interacted with by activating its skill.

Gives out valuables when destroyed. Spawns randomly in combat zones.

Gives out additional resources when destroyed. Spawns randomly in combat zones.

The player's staging ground in Strange Territory and Contention Reiteration on Tales Within the Sand. The player will be forced out of the Territory or fail the Reiteration when the Campervan is destroyed, so guard it well.

Introduced in: Tales Within the Sand
Must be destroyed to conquer the Deserted Town where the Command Point is found, which has titanic HP albeit lacking defenses at all, requiring multiple tries to destroy regardless.

The player will accept a Feral Strange Territory investigation request when interacted with by activating its skill.

Send off an Operator here to establish Transregional Communication (can carry over some resources from this campaign to the next one). Spawns randomly in combat zones.

Introduced in: Tales Within the Sand
Gives out valuables when fully healed. Spawns randomly in combat zones.

The player's base of operations in the Headquarters on Tales Within the Sand. The player will lose the campaign when the Headquarter of Sandbank is destroyed, so protect it at all costs!

Reveals a secret area in combat zones when destroyed. Must be spotted first before the Remains can be attacked, which is often located on inconspicuous positions.

Introduced in: Tales Within the Sand
A source of Lighting Ore Lighting Ore found in Resource Zones that can be harvested by Operators and resource gatherers; only Miners can gather them efficiently.

The player will accept a Dynamic Strange Territory investigation request when interacted with by activating its skill.

The player will accept an Inherent Strange Territory investigation request when interacted with by activating its skill.

Elite Raids will appear from time to time on Mountain Passes (Fire Within the Sand)/Fortresses (Tales Within the Sand) until the Towers there are destroyed, which can summon reinforcements to protect against invaders.

A source of Stone Stone found in Resource Zones that can be harvested by Operators and resource gatherers.

Introduced in: Tales Within the Sand
Must be destroyed to conquer the Mountain Pass where the Keystone is found and access other regions, which is extremely durable and will fully restore its HP if not destroyed in one go!

A source of Iron Ore Iron Ore found in Resource Zones that can be harvested by Operators and resource gatherers.

A source of Wood Wood found in Resource Zones that can be harvested by Operators and resource gatherers.

Gives out rare valuables when destroyed, but will harm attackers. Spawns randomly in combat zones.

Poaches Wild Beasts on Hunting Zones to harass the player until taken out, who can relocate into another spot every so often and dodge Physical/Arts attacks. Defeating the Hunter allows the player to claim their quarry along with some valuables.

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