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A list of devices in the Integrated Strategies game mode of Arknights.
Deployable[edit]
Device
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Use
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Featured in Twisted Every Way (Phantom & Crimson Solitaire), periodically deals True damage to surrounding friendly units and reduce their ATK. Destroying the Assistant is the only way to damage the "Troupe Mouthpiece", but it has a reduced aggression level.
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Featured in Mizuki & Caerula Arbor, may reduce the ASPD and speed of enemies, and cuts friendly units' redeployment time depending on the rolled number; the higher the roll, the better the effect. Consumes 1 die roll when used and only one is available in each operation.
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Introduced in Mizuki & Caerula Arbor, can be used to stall enemies with its block count of 4 and good HP. Given through Support Riot Pile.
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Featured in Mizuki & Caerula Arbor, will be pre-deployed in operations until the player enters 5F if the player has the Breath of the Tide; if defeated before then, he will disappear and the Age of the Silence ending can no longer be reached. Has good stats and his attacks can push away enemies every several attacks.
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Featured in Expeditioner's Joklumarkar (exclusive to Deep Investigation), gives out Recon Proficiency when enemies are hit by its Pulse Waves; a single enemy can only give out Proficiency once this way. Given through Altar-type Radar.
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Featured in Expeditioner's Joklumarkar (exclusive to Deep Investigation), attacks enemies with the highest maximum HP to deal percentage-based Arts damage and give out Recon Proficiency once activated by having adjacent friendly units charge it up, but loses HP over time once activated. Given through R-45 Portable "Gramophone".
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Featured in Expeditioner's Joklumarkar (exclusive to Deep Investigation), increases the DEF of adjacent friendly units and Recon Proficiency given when they defeats an enemy. Given through Ornamental Giant Mushroom.
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Featured in Expeditioner's Joklumarkar (exclusive to Deep Investigation), explodes after deployment to deal Arts damage and gives out Recon Proficiency for each enemy caught in the blast. Given through Two-step Firecracker and Data-collector.
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Featured in Expeditioner's Joklumarkar (exclusive to Deep Investigation), spawns a Self-Driving Recon Cart at the cost of DP that gives out Recon Proficiency when colliding with enemies (up to a limit); the Launchpoint loses HP whenever it launches a Cart. Given through Self-Driving Recon Cart.
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Featured in Sarkaz's Furnaceside Fables, will be pre-deployed in operations until the player enters 5F if the player has the Burdenherd Bell; if defeated before then, it disappears. Generates DP over time.
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Featured in The Dharma Sermon (Sarkaz's Furnaceside Fables' Expansion I), can be healed by friendly units and will despawn when fully healed or after some time has passed; in the latter case, it explodes to deal massive Arts damage to friendlies caught in its wake and significantly reduces the ATK of the friendly with the highest ATK. Periodically spawned through Anapanasati used by Qui'lon, Avatar of the Mahasattva.
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Device
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Use
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Featured in Phantom & Crimson Solitaire, randomly spawns in (Emergency) Operations and gives out additional Originium Ingot upon clearing the operation as long as it remains intact; the Treasure is destroyed when an enemy comes into contact with one.
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Introduced in Mizuki & Caerula Arbor, randomly spawns in (Emergency) Operations and comes in several versions, all of which having a reduced aggression level:
- The normal version which gives out Originium Ingots when destroyed.
- The Spiked Treasure Chest which gives out more Originium Ingots when destroyed, but will damage friendlies attacking it.
- The Dying Fowlbeast which, instead of having to be destroyed, needs to be healed to give out more Ingots.
- The Chest Seaborn/Testaceous Vinecreeps which turns into the namesake enemy when attacked that will give out even more Ingots when defeated.
- The Idle Exquisicart which turns into a Lost Contraption when attacked that will give out even more Ingots when defeated, but will deduct Ingots upon entering a Protection Objective instead.
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Featured in Lofty Silverfrost (Expeditioner's Joklumarkar), covers much of the deployable tiles and prohibits unit deployment until destroyed, having above-average stats and increased aggression level.
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Featured in Gardener (Expeditioner's Joklumarkar), renders Crazelyseon, the Ascendant of Cosmoi vulnerable for a short time when its skill is activated, which can be Overcharged to extend the duration at which Crazelyseon is vulnerable and clearing out Seedbeds it creates in the vicinity.
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Featured in Sarkaz's Furnaceside Fables, creates a permanent Mark of Epoch covering its vicinity and has increased aggression level to deter and distract friendly units. Gives out a Plan when destroyed, upon which the Mark it created disappears.
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Featured in Sarkaz's Furnaceside Fables, exclusively appear in Face-Off operations where it is used to facilitate the opponent selection by deploying any Operator on them.
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Featured in Court Visit (Sarkaz's Furnaceside Fables), aids Theresis, Black Crowned Lord by augmenting his stats based on their proximity, periodically spawning Shadows of the Lord, and using Shock of Will to damage every friendly units on the map which becomes stronger in each use and charged up when a Sarkaz enemy is defeated or through Theresis' Guardian. In Theresis' Second Form, Theresa will only use Shock of Will which is now also charged over time based on her proximity with Theresis. When Theresis is defeated, Theresa will follow after using one last Shock of Will with maximum power.
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Featured in Holy City (Sarkaz's Furnaceside Fables), spawned by Buldrokkas'tee, Holy Gun-Knight through Ritual of Guidance. Reduces the Physical and Arts damage taken by adjacent friendly units, and disappears after a while or when a Holy Automaton touches one, which will trigger its explosion.
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