Missions: Contingency Contract Deepness

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A list of missions in Contingency Contract Deepness.

Unless noted otherwise, all clear-related missions require the player to not use any Support Contract(s).

Challenge Contract missions require the player to clear the corresponding C.C. operation with the specified Contracts, which can be combined with other Contracts (including Support ones).

Permanent Site

Mission Reward(s)
Clear Sal Viento Karst with Contingency Level 1.
Contract Bounty
160
Clear Sal Viento Karst with Contingency Level 2.
Contract Bounty
160
Clear Sal Viento Karst with Contingency Level 3.
Contract Bounty
160
Clear Sal Viento Karst with Contingency Level 4.
Contract Bounty
120
Operation Agreement
1
Clear Sal Viento Karst with Contingency Level 5.
Contract Bounty
120
Clear Sal Viento Karst with Contingency Level 6.
Contract Bounty
120
Clear Sal Viento Karst with Contingency Level 7.
Contract Bounty
80
Clear Sal Viento Karst with Contingency Level 8.
Contract Bounty
80
Operation Agreement
1
Clear Sal Viento Karst with Contingency Level 9.
Contract Bounty
80
Clear Sal Viento Karst with Contingency Level 10.
Contract Bounty
60
Clear Sal Viento Karst with Contingency Level 11.
Contract Bounty
60
Clear Sal Viento Karst with Contingency Level 12.
Contract Bounty
60
Clear Sal Viento Karst with Contingency Level 13.
Contract Bounty
40
Clear Sal Viento Karst with Contingency Level 14.
Contract Bounty
40
Clear Sal Viento Karst with Contingency Level 15.
Contract Bounty
40
Clear Sal Viento Karst with Contingency Level 16.
Contract Bounty
20
Clear Sal Viento Karst with Contingency Level 17.
Contract Bounty
20
Clear Sal Viento Karst with Contingency Level 18.
Contract Bounty
20

Challenge Contracts

# Mission Reward
1 Clear Sal Viento Karst with the following Contracts:
  • Originium Zone: Stimulus I (enemy ATK +20%)
  • The First To Talk: Tone I (The First To Talk HP +40% and immune to Stun/Freeze)
  • Objective: Covert Action I (squad size reduced to 10 Operators)
Contract Bounty
100
2 Clear Sal Viento Karst with the following Contracts:
  • Objective: High-Performance Separation I (Pocket Sea Crawler burst HP threshold reduced to 12%, burst damage +150%, burst radius increased to 2.3, and immune to Stun/Freeze)
  • Environment: Sea Crawler Proliferation I (+2 Pocket Sea Crawlers)
  • Objective: Deep Infiltration I (DP generation rate -25%)
Contract Bounty
100
3 Clear Sal Viento Karst with the following Contracts:
  • Originium Zone: Stimulus II (enemy ATK +35%)
  • Basin Sea Reaper: Survival Need II (Basin Sea Reaper HP +40% and HP degeneration rate in the Combat-Ready state -50%)
Contract Bounty
100
4 Clear Sal Viento Karst with the following Contracts:
  • Originium Zone: Inertia II (Negative Statuses last 100% longer on friendly units)
  • Environment: Forced Diversion (Ranged Operator DP cost tripled)
Contract Bounty
100
5 Clear Sal Viento Karst with the following Contracts:
  • Originium Zone: Stimulus III (enemy ATK +65%)
  • Originium Zone: Erosion II (friendly max. HP -35%)
  • Objective: Urgent Contract (Medic and Supporter DP cost doubled)
Contract Bounty
100
6 Clear Sal Viento Karst with the following Contracts:
  • Originium Zone: Activation III (enemy HP +115%)
  • Environment: High-Value Target II (friendly ATK -30%)
  • Originium Zone: Hindrance II (friendly skills' SP cost +40%)
Contract Bounty
100
7 Clear Sal Viento Karst with the following Contracts:
  • Basin Sea Reaper: Predatory Need III (Basin Sea Reaper ATK +50%, speed +100%, and HP degeneration rate in the Combat-Ready state -33%)
  • Originium Zone: Overburden I (friendly SP generation rate -30%)
  • Objective: Deep Infiltration II (DP generation rate -50%)
Contract Bounty
100
8 Clear Sal Viento Karst with the following Contracts:
  • Originium Zone: Activation III (enemy HP +115%)
  • The First To Talk: Style III (The First To Talk HP +100%, attack range +35%, Corrosive Vacuole damage +140%, Corrosive Vacuole cooldown -30%, and immune to Stun/Freeze)
Contract Bounty
100
Challenge Contracts #7 and #8 are available in C.C. Deepness' second week.

Rotating Site

Mission Reward(s)
Clear the Rotating Site with Contingency Level 0. The Support Contract can be used.
Contract Bounty
5
Clear the Rotating Site with Contingency Level 1.
Contract Bounty
20
Clear the Rotating Site with Contingency Level 2.
Contract Bounty
18
Clear the Rotating Site with Contingency Level 3.
Contract Bounty
16
Clear the Rotating Site with Contingency Level 4.
Contract Bounty
14
Operation Agreement
1
Clear the Rotating Site with Contingency Level 5.
Contract Bounty
12
Clear the Rotating Site with Contingency Level 6.
Contract Bounty
10
Clear the Rotating Site with Contingency Level 7.
Contract Bounty
6
Clear the Rotating Site with Contingency Level 8.
Contract Bounty
4
Operation Agreement
1

Challenge Contracts

Day Mission Reward(s)
1 and 2 Clear Shangshu Trails with the Anti-Mobility III Contract (enemy speed +70%). The Support Contract can be used.
Contract Bounty
40
3 Clear Abandoned Plot with the Objective: Heavy Bombardment III Contract (Imperial Artillery Targeteer HP +100%, ATK +60%, and spawns earlier). The Support Contract can be used.
Contract Bounty
40
4 Clear Hui-ch'i Foothills with the Multi-faceted Assault Contract (Caster, Guard, and Sniper DP cost tripled and redeployment time doubled). The Support Contract can be used.
Contract Bounty
40
5 Clear Sandsea Remnants with the Originium Zone: Stimulus III Contract (enemy HP +100%). The Support Contract can be used.
Contract Bounty
40
6 Clear Howling Desert with the Originium Zone: Stimulus III Contract (enemy HP +110%). The Support Contract can be used.
Contract Bounty
40
7 Clear Blazing Cavern with the Objective: Deep Infiltration III Contract (DP generation rate -75%). The Support Contract can be used.
Contract Bounty
40
8 Clear Grand Knight Territory Bar District with the Viviana: Dazzle III Contract (The Candle Knight Viviana HP +160%, has Negative Taunt, Glimmering Touch channeled instantly, and Glimmering Touch cooldown -70%). The Support Contract can be used.
Contract Bounty
40
9 Clear Hui-ch'i Foothills with the Free: Four Corners III Contract (Free HP +200%, ATK +150%, RES +15, attack range quadrupled, and can use Weft and Warp with -60% cooldown). The Support Contract can be used.
Contract Bounty
40
10 Clear Grand Knight Territory Bar District with the Tola: Khagan's Excursion III Contract ("The Last Kheshig", Tola HP +80%, ATK +150%, DEF +100%, and there will be 6 Nightzmora Followers). The Support Contract can be used.
Contract Bounty
40
11 Clear Sandsea Remnants with the Originium Zone: Erosion III Contract (friendly max. HP -60%). The Support Contract can be used.
Contract Bounty
40
12 Clear Blazing Cavern with the Originium Zone: Activation III Contract (enemy HP +120%). The Support Contract can be used.
Contract Bounty
40
13 Clear Howling Desert with the Objective: Deep Infiltration III Contract (DP generation rate -75%). The Support Contract can be used.
Contract Bounty
40
14 Clear Shangshu Trails with the Objective: Military Tradition III Contract (Sharpedge HP +100%, ATK +70%, DEF +50%, and RES +50). The Support Contract can be used.
Contract Bounty
40