
★★★★★
Brigid |
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![]() Brigid, a shepherd and Catastrophe Messenger, is willing to provide all the help. You can look forward to see her and meet her again, but don't expect her to stay for too long. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS | |
Trait | Can only attack while holding a boomerang projectile (projectile takes time to return) | |
How to obtain | [CN] When Elegies Are Ashes – Unresolved Grief |
Operator | File | Gallery |
The names and descriptions of Brigid's talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
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999 | 1428 | 1880 | 2350 | – |
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217 | 362 | 518 | 640 | +45 |
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58 | 98 | 140 | 165 | – |
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0 | N/A | |||
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80 seconds | ||||
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15 | 17 | |||
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1 | ||||
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1 second |
![]() | DP cost -1 |
![]() | Redeployment time -10 seconds |
![]() | DP cost -1 |
![]() | Improves Knotting Master |
![]() | DP cost -1 |
Total Cost | |
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Knotting Master | |
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Gains 15% Physical Dodge after this unit deals Physical damage 20 times |
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Gains 18% (+3%) Physical Dodge after this unit deals Physical damage 20 times |
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Gains 35% Physical Dodge after this unit deals Physical damage 20 times |
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Gains 38% (+3%) Physical Dodge after this unit deals Physical damage 20 times |
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Well-Acquainted Offensive Recovery Auto |
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Click to show/hide the information for Well-Acquainted |
Lv. | Description | ![]() |
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The next attack deals 105% of ATK as Physical damage, and the boomerang projectile can repeatedly bounce between enemies (max 2 times) | 0 | 6 | – |
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The next attack deals 105% of ATK as Physical damage, and the boomerang projectile can repeatedly bounce between enemies (max 2 times) | 0 | 5 | – |
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The next attack deals 110% of ATK as Physical damage, and the boomerang projectile can repeatedly bounce between enemies (max 2 times) | 0 | 5 | – |
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The next attack deals 110% of ATK as Physical damage, and the boomerang projectile can repeatedly bounce between enemies (max 2 times) | 0 | 4 | – |
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The next attack deals 110% of ATK as Physical damage, and the boomerang projectile can repeatedly bounce between enemies (max 3 times) | 0 | 4 | – |
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The next attack deals 115% of ATK as Physical damage, and the boomerang projectile can repeatedly bounce between enemies (max 3 times) | 0 | 4 | – |
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The next attack deals 115% of ATK as Physical damage, and the boomerang projectile can repeatedly bounce between enemies (max 3 times) | 0 | 3 | – |
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The next attack deals 120% of ATK as Physical damage, and the boomerang projectile can repeatedly bounce between enemies (max 3 times) | 0 | 3 | – |
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The next attack deals 125% of ATK as Physical damage, and the boomerang projectile can repeatedly bounce between enemies (max 3 times) | 0 | 2 | – |
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The next attack deals 130% of ATK as Physical damage, and the boomerang projectile can repeatedly bounce between enemies (max 3 times) | 0 | 2 | – |
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Tameable Offensive Recovery Manual 25 seconds |
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Click to show/hide the information for Tameable |
Lv. | Description | ![]() |
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ATK +5%, the boomerang projectile continuously attaches itself to the target upon hitting them, inflicting Slow for 1 second and striking the target 4 additional times | 5 | 34 | 25 |
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ATK +10%, the boomerang projectile continuously attaches itself to the target upon hitting them, inflicting Slow for 1 second and striking the target 4 additional times | 5 | 33 | 25 |
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ATK +15%, the boomerang projectile continuously attaches itself to the target upon hitting them, inflicting Slow for 1 second and striking the target 4 additional times | 5 | 32 | 25 |
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ATK +20%, the boomerang projectile continuously attaches itself to the target upon hitting them, inflicting Slow for 1 second and striking the target 4 additional times | 10 | 31 | 25 |
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ATK +25%, the boomerang projectile continuously attaches itself to the target upon hitting them, inflicting Slow for 1 second and striking the target 4 additional times | 10 | 30 | 25 |
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ATK +30%, the boomerang projectile continuously attaches itself to the target upon hitting them, inflicting Slow for 1 second and striking the target 4 additional times | 10 | 29 | 25 |
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ATK +35%, the boomerang projectile continuously attaches itself to the target upon hitting them, inflicting Slow for 1 second and striking the target 4 additional times | 15 | 28 | 25 |
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ATK +40%, the boomerang projectile continuously attaches itself to the target upon hitting them, inflicting Slow for 1 second and striking the target 4 additional times | 15 | 27 | 25 |
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ATK +45%, the boomerang projectile continuously attaches itself to the target upon hitting them, inflicting Slow for 1 second and striking the target 4 additional times | 15 | 28 | 25 |
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ATK +50%, the boomerang projectile continuously attaches itself to the target upon hitting them, inflicting Slow for 1 second and striking the target 4 additional times | 15 | 25 | 25 |
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Never Stop α | ![]() |
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When this Operator is assigned to the HR Office, HR contacting speed +30% and Morale consumed per hour +1 |
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Never Stop β Replaces Never Stop α
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When this Operator is assigned to the HR Office, HR contacting speed +45% and Morale consumed per hour +1 |
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