Allotropic Maleficent

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Allotropic Maleficent
Allotropic Maleficent sprite.png
Introduced in
Base version
In Other Languages
Chinese
异光体孽生者
Japanese
異光体マレフィセント
General Information
Code
SM45
Grade
Attack type
Melee
Damage type
Physical
Targeting type
Ground
Trait
  • Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting Nervous Impairment on nearby units.
  • Destroys blocking <Excrescent Carapaces> at the cost of a percentage of its HP.

The Allotropic Maleficent is an elite enemy in Arknights.

Enemy description
Nucleic Maleficents that have survived in harsh environments, developing glands that produce neurotoxin. Extremely rare, and extremely dangerous.

Overview[edit]

Allotropic Maleficents are the upgraded version of Nucleic Maleficents with increased stats and enhanced abilities.

Ability Initial CD Cooldown
Standby
  • Does not attack.
  • Enters the Combat-Ready state when taking damage for the first time or blocked by an Excrescent Carapace in the Standby state.
Standby traits
Combat-Ready
  • MSPD increased by 400%.
  • Ignores all checkpoints.
  • Inflicts Nervous Impairment equal to 10% ATK every second to nearby friendly units within a radius of 2.5, which ignores invisibility and camouflage (does not stack).
  • When coming into contact with an Excrescent Carapace, instantly destroy it and lose 20% of maximum HP.
Combat-Ready traits

Appearances[edit]

Side Stories BP-EX-5BP-EX-6

Stats[edit]

HPATKDEFRESMSPDAtk. int.E-RESERST
33000
A+
600
B
0
E
80
S+
0.25
E
3
B
0
E
0
E
Attack rangeHP regeneration rateWeightLife Point penalty
21
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear