Adventure That Cannot Wait for the Sun: Gemstone Engravings

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EN AS Gemstone Engravings.png
Come celebrate the Flood Festival at the Museum!
Join our exclusive gemstone engraving course and learn how to etch a unique Originium circuit onto each gemstone.

Adventure That Cannot Wait for the Sun features Gemstone Engravings, a mini-game the player takes part in a trial course of the namesake hosted by the Varjavandabad Museum. It is available after AS-ST-1 is watched for the first time.

Overview[edit]

In Gemstone Engravings, the player need to engrave various gemstones through several techniques to create products worth as many score as possible to complete the courses.

Gemstones[edit]

The player will be given a set amount of gemstones to be engraved, which is divided into four types: Nesre-iner[note 1], Pet-iner[note 2], Gabe-iner[note 3], and Shay-iner[note 4]. Each type of gemstone has their own techniques in which they are processed that could affect the engraved gemstones' value.

Grade 0 I II III IV
Nesre-iner.png
Nesre-iner I.png
Nesre-iner II.png
Nesre-iner III.png
Nesre-iner IV.png
Score 1 2 10 35 85
Technique: Tempering
This cool-and-carve method employs a multi-layer wrap. Engrave a circuit on Nesre-iner, and wrap raw material softened with Originium Arts over before adding more engravings on top, and repeat.
Grade Level Information
I Basic Engrave 1 <Nesre-iner>
into 1 <Nesre-iner I>
Advanced Engrave 1 <Nesre-iner >
into 1 <Nesre-iner I>
[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]
Expert Engrave 1 <Nesre-iner>
into 1 <Nesre-iner I>
[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]
[<Nesre-iner I> production x2]
II Basic Engrave 1 <Nesre-iner I>
into 1 <Nesre-iner II>
Advanced Engrave 1 <Nesre-iner I>
into 1 <Nesre-iner II>
[<Nesre-iner II> production x2]
Expert Engrave 1 <Nesre-iner I>
into 1 <Nesre-iner II>
[<Nesre-iner II> production x2]
[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]
III Basic Engrave 1 <Nesre-iner II>
into 1 <Nesre-iner III>
Advanced Engrave 1 <Nesre-iner II>
into 1 <Nesre-iner III>
[<Nesre-iner III> production x2.4]
Expert Engrave 1 <Nesre-iner II>
into 1 <Nesre-iner III>
[<Nesre-iner III> production x2.4]
[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]
IV Basic Engrave 1 <Nesre-iner III>
into 1 <Nesre-iner IV>
Advanced Engrave 1 <Nesre-iner III>
into 1 <Nesre-iner IV>
[Get 1500 points per empty Workbench]
Expert Engrave 1 <Nesre-iner III>
into 1 <Nesre-iner IV>
[Get 5000 points per empty Workbench]

Grade 0 I II III IV
Pet-iner.png
Pet-iner I.png
Pet-iner II.png
Pet-iner III.png
N/A
Score 1 3 22 105
Technique: Blending
This method is mainly based on the Pet-iner's ability to "fuse" with other gemstones, expanding the possibility of engraving circuits with more diverse functions.
Grade Level Information
I Basic Engrave 1 <Pet-iner> and 1 <Shay-iner>
into 1 <Pet-iner I>
Advanced Engrave 1 <Pet-iner> and 1 <Shay-iner> into 1 <Pet-iner I>
[Existing <Pet-iner> and <Shay-iner> are evenly divided before this technique takes effect]
Expert Engrave 1 <Pet-iner> and 1 <Shay-iner> into 1 <Pet-iner I>
[Existing <Pet-iner> and <Shay-iner> are evenly divided before this technique takes effect]
[+5 points per <Pet-iner> gem]
II Basic Engrave 1 <Pet-iner I> and 1 <Gabe-iner I> into 1 <Pet-iner II>
Advanced Engrave 1 <Pet-iner I> and 1 <Gabe-iner I> into 1 <Pet-iner II>
[+15 points per <Pet-iner> gem]
Expert Engrave 1 <Pet-iner I> and 1 <Gabe-iner I> into 1 <Pet-iner II>
[+15 points per <Pet-iner> gem]
[Existing <Pet-iner I> and <Gabe-iner I> are evenly divided before this technique takes effect]
III Basic Engrave 1 <Pet-iner II> and 1 <Nesre-iner III> into 1 <Pet-iner III>
Advanced Engrave 1 <Pet-iner II> and 1 <Nesre-iner III> into 1 <Pet-iner III>
[Existing <Pet-iner II> and <Nesre-iner III> are evenly divided before this technique takes effect]
Expert Engrave 1 <Pet-iner II> and 1 <Nesre-iner III> into 1 <Pet-iner III>
[Existing <Pet-iner II> and <Nesre-iner III> are evenly divided before this technique takes effect]
[If there is only 1 type of gem produced from engraving, additionally earn points equal to 100x the number of <Pet-iner III>]
Addendum
  • The gemstone division only applies if the quantity of both materials is no less than 1 and the resulting product is rounded up.
  • The bonus score is applied after the technique is processed.

Grade 0 I II III IV
Gabe-iner.png
Gabe-iner I.png
Gabe-iner II.png
Gabe-iner III.png
N/A
Score 1 5 50 500
Technique: Filtration
Purify Gabe-iner with this process to remove impurities within. As the process is repeated, the purer the gemstone becomes, providing a large surface area to etch a circuit.
Grade Level Information
I Basic Using a 1:1 ratio, engrave <Gabe-iner>
into <Gabe-iner I> and <Shay-iner>
Advanced Using a 4:1 ratio, engrave <Gabe-iner>
into <Gabe-iner I> and <Shay-iner>
Expert Engrave all <Gabe-iner>
into <Gabe-iner I>
[Extra <Shay-iner> production]
II Basic Using a 2:3 ratio, engrave <Gabe-iner I>
into <Gabe-iner II> and <Shay-iner>
Advanced Using a 3:2 ratio, engrave <Gabe-iner I>
into <Gabe-iner II> and <Shay-iner>
Expert Using a 4:1 ratio, engrave <Gabe-iner I>
into <Gabe-iner II>and <Shay-iner>
[Extra <Shay-iner> production]
III Basic Using a 3:7 ratio, engrave <Gabe-iner II>
into <Gabe-iner III> and <Shay-iner>
Advanced Using a 1:1 ratio, engrave <Gabe-iner II>
into <Gabe-iner III> and <Shay-iner>
Expert Using a 7:3 ratio, engrave <Gabe-iner II>
into <Gabe-iner III>and <Shay-iner>
[Extra <Shay-iner> production]
Addendum
  • In the proportional processing, the produced Gabe-iner is rounded up while the produced Shay-iner is rounded down.

Grade 0 I II III IV
Shay-iner.png
N/A N/A N/A N/A
Score 1
Technique: Multiplication
Put Shay-iner into a special solution and solidify and grow to obtain more of the same.
Grade Level Information
I Basic Engrave 1 <Shay-iner> into 2 <Shay-iner>
Advanced Engrave 1 <Shay-iner> into 3 <Shay-iner>
Expert Engrave 1 <Shay-iner> into 5 <Shay-iner>
II Basic Engrave 1 <Shay-iner> into 3 <Shay-iner>
Advanced Engrave 1 <Shay-iner> into 5 <Shay-iner>
Expert Engrave 1 <Shay-iner> into 8 <Shay-iner>
III Basic Engrave 1 <Shay-iner> into 5 <Shay-iner>
Advanced Engrave 1 <Shay-iner> into 9 <Shay-iner>
Expert Engrave 1 <Shay-iner> into 9 <Shay-iner>
[+1 point per <Shay-iner>]

Engraving[edit]

Each course is divided into several rounds and the player must complete all rounds to finish the course.

Each round is divided into the preparation phase and the engraving phase. In both phases, the techniques in the player's possession for the course is shown at the bottom of the screen.

  • In the preparation phase, the player can buy additional techniques, upgrade techniques the player have, or expand the workbench (explained later) at the Merch Shop at the cost of Merch Tickets.
    • Initially the player starts with 0 Tickets, but more will be awarded upon completing a round. There may be also an "extra goal" in a round that awards more Tickets on said round if met.
    • The Merch Shop have 3 techniques available with each costing 3 Tickets which increases by 1 each time a technique is bought. Buying a technique already in the player's possession (marked by golden chevrons) will upgrade it to the next level.
    • The available techniques are randomized and the player can opt to refresh them; the first refresh in a round is free but subsequent ones cost an increasing amount of Tickets.
    • Sometimes the player can procure a limited amount of techniques in the Merch Shop for free, in which case the player must do so before they can proceed to the engraving phase.
  • In the engraving phase, the player must use the available techniques to engrave the gemstones while paying attention to the gemstones provided as the materials so that the total value of gemstones produced would meet the target score.
    • To engrave the gemstones, drag the techniques to the 6 workbenches, and click "Engrave" to confirm. Initially all but 2 workbenches are locked, with the rest being unlocked one at a time at the preparation phase by spending an increasing amount of Merch Tickets.
    • The materials are shown to the left side of the workbenches where a button showing the value of each gemstone type as reference when clicked is also present, while the products are shown to the right, and the target score along with an estimation of the products' score are shown above.
      • Both the product count and the estimated score do not account for bonuses under certain circumstances, most notably Advanced/Expert Tempering IV.
    • The techniques are processed from left to right, but Advanced Tempering I and Expert Tempering I/II/III does not need to be placed in the workbench to be processed, in which case they will be processed before techniques in the workbench.

Once the gemstones are engraved, Lazvar will assess the final score; if the score meets or exceeds the target, the player proceeds to the next round, otherwise the player will fail the entire course and have to start over!

The player can leave the course and resume it anytime or finish it prematurely from the main menu.

Courses[edit]

At first Learn About Gemstone Engravings is available, with the others being unlocked by finishing the preceding one.

Clicking anywhere on the course's heading will toggle between showing or hiding the respective information.

AS-Course 0.png
#1: Learn About Gemstone Engravings
Papyrus has provided a simple gemstone engraving guide. Let's experience the charms of ancient crafts.
Information
  • Rounds: 2
  • First finish bonus: +100 Course Progress
  • Conditions:
    • All techniques are free.
    • The Merch Shop cannot be refreshed and the available techniques are fixed.
Round Target Score Materials Merch Tickets
1 900 100 Nesre-iner 10
2 2000 100 Nesre-iner
AS-Course 3.png
#2: Tempering Specialty
We will provide more Nesre-iner. Use Tempering to get a higher score.
Information
  • Rounds: 5
  • First finish bonus: +100 Course Progress
  • Conditions:
    • All techniques are free.
    • The Merch Shop cannot be refreshed and the available techniques are fixed.
Round Target Score Materials Merch Tickets
1 1000 100 Nesre-iner 10
Extra Target (+5 Merch Tickets)
Engrave 200 Nesre-iner IV before Round 4 ends.
2 4000 100 Nesre-iner 15
3 7000 100 Nesre-iner 15
4 10000 100 Nesre-iner 15
5 20000 100 Nesre-iner
AS-Course 4.png
#3: Filtration Specialty
We will provide more Gabe-iner. Use Filtration to get a higher score.
Information
  • Rounds: 5
  • First finish bonus: +100 Course Progress
  • Conditions:
    • All techniques on Round 1 are free and one technique in Round 2 is free.
    • The Merch Shop cannot be refreshed until Round 2 and the available techniques are fixed.
Round Target Score Materials Merch Tickets
1 1000 100 Nesre-iner 15
Extra Target (+5 Merch Tickets)
Engrave 20 Gabe-iner III before Round 4 ends.
2 2500 100 Nesre-iner 15
3 4000 18 Nesre-iner, 13 Pet-iner, 50 Gabe-iner, 19 Shay-iner 15
4 6000 14 Nesre-iner, 21 Pet-iner, 50 Gabe-iner, 15 Shay-iner 15
5 10000 20 Nesre-iner, 17 Pet-iner, 50 Gabe-iner, 13 Shay-iner
AS-Course 5.png
#4: Multiplication Specialty
We will provide more Shay-iner. Use Multiplication to get a higher score.
Information
  • Rounds: 5
  • First finish bonus: +100 Course Progress
  • Conditions:
    • All techniques on Round 1 are free and one technique in Round 2 is free.
    • The Merch Shop can only be refreshed in Rounds 3 and 4, and the available techniques are fixed.
Round Target Score Materials Merch Tickets
1 500 100 Shay-iner 15
Extra Target (+5 Merch Tickets)
Engrave 1000 Shay-iner before Round 4 ends.
2 800 50 Gabe-iner, 50 Shay-iner 15
3 2500 18 Nesre-iner, 19 Pet-iner, 13 Gabe-iner, 50 Shay-iner 15
4 4000 14 Nesre-iner, 15 Pet-iner, 21 Gabe-iner, 50 Shay-iner 15
5 10000 20 Nesre-iner, 13 Pet-iner, 17 Gabe-iner, 50 Shay-iner
AS-Course 6.png
#5: Blending Specialty
We will provide more Pet-iner. Use Blending to get a higher score.
Information
  • Rounds: 5
  • First finish bonus: +100 Course Progress
  • Conditions:
    • All techniques on Round 1 are free and one technique in Round 2 is free.
    • The Merch Shop cannot be refreshed until Round 2 and the available techniques are fixed.
Round Target Score Materials Merch Tickets
1 150 50 Pet-iner, 50 Shay-iner 15
Extra Target (+5 Merch Tickets)
Engrave 50 Pet-iner II before Round 4 ends.
2 800 30 Pet-iner, 70 Gabe-iner 15
3 1500 18 Nesre-iner, 50 Pet-iner, 13 Gabe-iner, 19 Shay-iner 15
4 2400 14 Nesre-iner, 50 Pet-iner, 21 Gabe-iner, 15 Shay-iner 15
5 3500 20 Nesre-iner, 50 Pet-iner, 17 Gabe-iner, 13 Shay-iner
AS-Course 7.png
#6: Regular Technique Experience
Work with different gems using different techniques, and demonstrate your creativity.
Information
  • Rounds: 12
  • First finish bonus: +100 Course Progress
  • Conditions:
    • Two techniques in Round 2 are free.
    • Some rounds are biased towards a certain gemstone type.
    • After completing Round 12, the player can opt to either continue to Endless Mode with 28 additional rounds (for a total of 40 rounds) or finish the course (the course will be considered to have been finished after Round 12 is completed, so failing in Endless Mode will not affect the course's status).
Round Target Score Materials Merch Tickets
1 125 Random quantities of all four gemstone types 10
2 175 Random quantities of all four gemstone types 10
3 550 Random quantities of all four gemstone types 10
4 900 Random quantities of all four gemstone types 10
5 1315 Random quantities of all four gemstone types 10
6 2115 Random quantities of all four gemstone types 10
7 3090 Random quantities of all four gemstone types 10
8 4240 Random quantities of all four gemstone types 10
9 5630 Random quantities of all four gemstone types 10
10 7855 Random quantities of all four gemstone types 10
11 10630 Random quantities of all four gemstone types 10
12 15380 Random quantities of all four gemstone types 10
Endless Mode
13 22235 Random quantities of all four gemstone types 8
14 31155 Random quantities of all four gemstone types 8
Extra Target (+20 Merch Tickets)
Engrave 300 Nesre-iner III before Round 16 ends.
15 42035 70 Nesre-iner, 10 Pet-iner, 10 Gabe-iner, 10 Shay-iner 8
16 54565 Random quantities of all four gemstone types 8
17 79541 Random quantities of all four gemstone types 8
18 106590 Random quantities of all four gemstone types 8
Extra Target (+20 Merch Tickets)
Engrave 30 Gabe-iner III before Round 20 ends.
19 135712 10 Nesre-iner, 10 Pet-iner, 70 Gabe-iner, 10 Shay-iner 8
20 166907 Random quantities of all four gemstone types 8
21 220075 Random quantities of all four gemstone types 8
22 297669 Random quantities of all four gemstone types 8
Extra Target (+20 Merch Tickets)
Engrave 30000 Shay-iner before Round 24 ends.
23 403308 10 Nesre-iner, 10 Pet-iner, 10 Gabe-iner, 70 Shay-iner 8
24 517863 Random quantities of all four gemstone types 8
25 641572 Random quantities of all four gemstone types 8
26 774667 Random quantities of all four gemstone types 8
27 917374 70 Nesre-iner, 10 Pet-iner, 10 Gabe-iner, 10 Shay-iner 8
28 1069914 Random quantities of all four gemstone types 8
29 1232503 Random quantities of all four gemstone types 8
30 1405353 Random quantities of all four gemstone types 8
31 1588670 10 Nesre-iner, 10 Pet-iner, 70 Gabe-iner, 10 Shay-iner 8
32 1782659 Random quantities of all four gemstone types 8
33 1987518 Random quantities of all four gemstone types 8
34 2203444 Random quantities of all four gemstone types 8
35 2430629 10 Nesre-iner, 10 Pet-iner, 10 Gabe-iner, 70 Shay-iner 8
36 2669623 Random quantities of all four gemstone types 8
37 2919531 Random quantities of all four gemstone types 8
38 3181617 Random quantities of all four gemstone types 8
39 3455701 Random quantities of all four gemstone types 8
40 3741961 Random quantities of all four gemstone types
AS-Course 1.png
#7: Strict Judge (available from January 20, 2025)
The judges have gotten stricter. Techniques are expended after a single use and need to be repurchased from the Merch Shop. Give it a try!
Information
  • Rounds: 5
  • First finish bonus: +100 Course Progress
  • Conditions:
    • Techniques placed in the workbench will not be carried over to the next round; to make up for this, the player starts with some Merch Tickets and receive more in each round.
    • All techniques on Round 1 are free and one technique in Round 2 is free.
    • The Merch Shop cannot be refreshed until Round 2 and the available techniques are fixed.
Round Target Score Materials Merch Tickets
1 500 18 Nesre-iner, 13 Pet-iner, 17 Gabe-iner, 20 Shay-iner 10
2 1500 18 Nesre-iner, 13 Pet-iner, 20 Gabe-iner, 17 Shay-iner 30
3 2500 18 Nesre-iner, 20 Pet-iner, 40 Gabe-iner, 10 Shay-iner 30
4 3500 14 Nesre-iner, 40 Pet-iner, 15 Gabe-iner, 15 Shay-iner 30
5 5000 20 Nesre-iner, 20 Pet-iner, 10 Gabe-iner, 40 Shay-iner
AS-Course 2.png
#8: Very Strict Judge (available from January 20, 2025)
The judges have gotten stricter. Techniques are expended after a single use and need to be repurchased from the Merch Shop. Get ready, for the most difficult challenge is coming up!
Information
  • Rounds: 12
  • First finish bonus: +100 Course Progress
  • Conditions:
    • Techniques placed in the workbench will not be carried over to the next round; to make up for this, the player starts with some Merch Tickets and receive more in each round.
    • Three techniques in Round 1 are free.
    • After completing Round 12, the player can opt to either continue to Endless Mode with 28 additional rounds (for a total of 40 rounds) or finish the course (the course will be considered to have been finished after Round 12 is completed, so failing in Endless Mode will not affect the course's status).
Round Target Score Materials Merch Tickets
1 125 25 Nesre-iner, 25 Pet-iner, 25 Gabe-iner, 25 Shay-iner 30
2 300 Random quantities of all four gemstone types 30
3 475 Random quantities of all four gemstone types 30
4 1480 50 Nesre-iner, 10 Pet-iner, 20 Gabe-iner, 20 Shay-iner 30
5 2260 Random quantities of all four gemstone types 30
6 3080 Random quantities of all four gemstone types 30
7 5760 20 Nesre-iner, 10 Pet-iner, 50 Gabe-iner, 20 Shay-iner 30
8 7800 Random quantities of all four gemstone types 30
9 10000 Random quantities of all four gemstone types 30
10 18280 20 Nesre-iner, 10 Pet-iner, 20 Gabe-iner, 50 Shay-iner 30
11 23350 Random quantities of all four gemstone types 30
12 29800 Random quantities of all four gemstone types 30
AS-Course 8.png
#9: The Merch Shop is going wild (available from January 20, 2025)
The Merch Shop announces that all techniques are available for free.
Information
  • Rounds: 12
  • First finish bonus: +100 Course Progress
  • Conditions:
    • The player starts with all techniques in the Expert level in their possession. Because of this, the awarded Merch Tickets are only relevant to unlock new workbenches.
    • After completing Round 12, the player can opt to either continue to Endless Mode with 28 additional rounds (for a total of 40 rounds) or finish the course (the course will be considered to have been finished after Round 12 is completed, so failing in Endless Mode will not affect the course's status).
Round Target Score Materials Merch Tickets
1 5000 Random quantities of all four gemstone types 10
2 14430 Random quantities of all four gemstone types 10
3 43860 70 Nesre-iner, 10 Pet-iner, 10 Gabe-iner, 10 Shay-iner 10
4 87223 Random quantities of all four gemstone types 10
5 134519 Random quantities of all four gemstone types 15
6 184194 10 Nesre-iner, 10 Pet-iner, 70 Gabe-iner, 10 Shay-iner 15
7 236852 Random quantities of all four gemstone types 15
8 290493 Random quantities of all four gemstone types 15
9 348117 10 Nesre-iner, 10 Pet-iner, 10 Gabe-iner, 70 Shay-iner 0
10 408334 Random quantities of all four gemstone types 0
11 473624 Random quantities of all four gemstone types 0
12 537987 10 Nesre-iner, 70 Pet-iner, 10 Gabe-iner, 10 Shay-iner 0

Course Progress[edit]

Course Progress is Gemstone Engravings' reward milestone, raised by completing courses.

Lvl. Course Prog. Reward
1 100
LMD.png
10K
2 200
RMA70-12.png
3
3 300
Strategic Battle Record.png
10
4 400
Coagulating Gel.png
2
5 500
Data Supplement Stick.png
15
6 600
RMA70-24.png
1
7 700
Skill Summary Volume 2.png
10
8 800
Aketon.png
3
9 900
LMD.png
10K
10 1000
Silent Stone Bench.png
11 1100
RMA70-12.png
3
12 1200
Tactical Battle Record.png
20
13 1300
D32 Steel.png
1
14 1400
Skill Summary Volume 3.png
5
15 1500
Partner of Youth.png
16 1600
Coagulating Gel.png
3
17 1700
LMD.png
10K
18 1800
Aketon.png
3
19 1900
Strategic Battle Record.png
10
20 2000
Module Data Block.png
1
21 2100
Polymerized Gel.png
1
22 2200
Skill Summary Volume 2.png
10
23 2300
RMA70-12.png
3
24 2400
LMD.png
20K
25 2500
Sentinel (furniture).png
26 2600
Coagulating Gel.png
3
27 2700
Tactical Battle Record.png
20
28 2800
Polymerization Preparation.png
1
29 2900
Skill Summary Volume 3.png
5
30 3000
Jeweled Sink.png
31 3100
Aketon.png
3
32 3200
LMD.png
10K
33 3300
RMA70-12.png
3
34 3400
Strategic Battle Record.png
10
35 3500
Data Supplement Stick.png
15
36 3600
Keton Colloid.png
1
37 3700
Skill Summary Volume 2.png
10
38 3800
Coagulating Gel.png
3
39 3900
LMD.png
20K
40 4000
Furniture Part.png
200
41 4100
Aketon.png
3
42 4200
Tactical Battle Record.png
20
43 4300
Crystalline Electronic Unit.png
1
44 4400
Skill Summary Volume 3.png
5
45 4500
LMD.png
10K

Notes[edit]

  1. From Ancient Egyptian nesret (nsrt, "flame") and iner (jnr, "stone")
  2. From Ancient Egyptian pet (pt, "sky") and iner (jnr, "stone")
  3. From Ancient Egyptian gabet (gꜣbt, "leaf") and iner (jnr, "stone")
  4. From Ancient Egyptian shay (šꜥy, "sand") and iner (jnr, "stone")